foundationdb/flow/IRandom.h

100 lines
3.2 KiB
C++

/*
* IRandom.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_IRANDOM_H
#define FLOW_IRANDOM_H
#pragma once
#include "Platform.h"
#include <stdint.h>
#if (defined(__APPLE__))
#include <ext/hash_map>
#else
#include <unordered_map>
#endif
class UID {
uint64_t part[2];
public:
UID() { part[0] = part[1] = 0; }
UID( uint64_t a, uint64_t b ) { part[0]=a; part[1]=b; }
std::string toString() const;
std::string shortString() const;
bool isValid() const { return part[0] || part[1]; }
bool operator == ( const UID& r ) const { return part[0]==r.part[0] && part[1]==r.part[1]; }
bool operator != ( const UID& r ) const { return part[0]!=r.part[0] || part[1]!=r.part[1]; }
bool operator < ( const UID& r ) const { return part[0] < r.part[0] || (part[0] == r.part[0] && part[1] < r.part[1]); }
uint64_t hash() const { return first(); }
uint64_t first() const { return part[0]; }
uint64_t second() const { return part[1]; }
static UID fromString( std::string const& );
template <class Ar>
void serialize_unversioned(Ar& ar) { // Changing this serialization format will affect key definitions, so can't simply be versioned!
ar & part[0] & part[1];
}
};
template <class Ar> void load( Ar& ar, UID& uid ) { uid.serialize_unversioned(ar); }
template <class Ar> void save( Ar& ar, UID const& uid ) { const_cast<UID&>(uid).serialize_unversioned(ar); }
namespace std {
template <>
class hash<UID> : public unary_function<UID,size_t> {
public:
size_t operator()(UID const& u) const { return u.hash(); }
};
}
class IRandom {
public:
virtual double random01() = 0;
virtual int randomInt(int min, int maxPlusOne) = 0;
virtual int64_t randomInt64(int64_t min, int64_t maxPlusOne) = 0;
virtual uint32_t randomUInt32() = 0;
virtual UID randomUniqueID() = 0;
virtual char randomAlphaNumeric() = 0;
virtual std::string randomAlphaNumeric( int length ) = 0;
virtual uint64_t peek() const = 0; // returns something that is probably different for different random states. Deterministic (and idempotent) for a deterministic generator.
// The following functions have fixed implementations for now:
template <class C>
decltype((fake<const C>()[0])) randomChoice( const C& c ) { return c[randomInt(0,(int)c.size())]; }
template <class C>
void randomShuffle( C& container ) {
int s = (int)container.size();
for(int i=0; i<s; i++)
std::swap( container[i], container[ randomInt( i, s ) ] );
}
bool coinflip() { return (this->random01() < 0.5); }
};
extern IRandom* g_random;
extern IRandom* g_nondeterministic_random;
extern IRandom* g_debug_random;
extern FILE* randLog;
#endif