469 lines
14 KiB
C++
469 lines
14 KiB
C++
/*
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* tutorial.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "flow/flow.h"
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#include "flow/Platform.h"
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#include "flow/DeterministicRandom.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/ReadYourWrites.h"
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#include "flow/TLSConfig.actor.h"
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#include <functional>
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#include <unordered_map>
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#include <memory>
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#include <iostream>
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#include "flow/actorcompiler.h"
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NetworkAddress serverAddress;
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// this is a simple actor that will report how long
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// it is already running once a second.
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ACTOR Future<Void> simpleTimer() {
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// we need to remember the time when we first
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// started.
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// This needs to be a state-variable because
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// we will use it in different parts of the
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// actor. If you don't understand how state
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// variables work, it is a good idea to remove
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// the state keyword here and look at the
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// generated C++ code from the actor compiler.
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state double start_time = g_network->now();
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loop {
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wait(delay(1.0));
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std::cout << format("Time: %.2f\n", g_network->now() - start_time);
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}
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}
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// A actor that demonstrates how choose-when
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// blocks work.
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ACTOR Future<Void> someFuture(Future<int> ready) {
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// loop choose {} works as well here - the braces are optional
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loop choose {
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when(wait(delay(0.5))) { std::cout << "Still waiting...\n"; }
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when(int r = wait(ready)) {
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std::cout << format("Ready %d\n", r);
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wait(delay(double(r)));
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std::cout << "Done\n";
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return Void();
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}
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}
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}
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ACTOR Future<Void> promiseDemo() {
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state Promise<int> promise;
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state Future<Void> f = someFuture(promise.getFuture());
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wait(delay(3.0));
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promise.send(2);
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wait(f);
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return Void();
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}
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ACTOR Future<Void> eventLoop(AsyncTrigger* trigger) {
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loop choose {
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when(wait(delay(0.5))) { std::cout << "Still waiting...\n"; }
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when(wait(trigger->onTrigger())) { std::cout << "Triggered!\n"; }
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}
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}
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ACTOR Future<Void> triggerDemo() {
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state int runs = 1;
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state AsyncTrigger trigger;
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state Future<Void> triggerLoop = eventLoop(&trigger);
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while (++runs < 10) {
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wait(delay(1.0));
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std::cout << "trigger..";
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trigger.trigger();
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}
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std::cout << "Done.";
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return Void();
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}
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struct EchoServerInterface {
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constexpr static FileIdentifier file_identifier = 3152015;
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RequestStream<struct GetInterfaceRequest> getInterface;
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RequestStream<struct EchoRequest> echo;
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RequestStream<struct ReverseRequest> reverse;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, echo, reverse);
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}
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};
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struct GetInterfaceRequest {
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constexpr static FileIdentifier file_identifier = 12004156;
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ReplyPromise<EchoServerInterface> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, reply);
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}
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};
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struct EchoRequest {
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constexpr static FileIdentifier file_identifier = 10624019;
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std::string message;
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// this variable has to be called reply!
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ReplyPromise<std::string> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, message, reply);
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}
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};
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struct ReverseRequest {
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constexpr static FileIdentifier file_identifier = 10765955;
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std::string message;
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// this variable has to be called reply!
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ReplyPromise<std::string> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, message, reply);
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}
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};
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uint64_t tokenCounter = 1;
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ACTOR Future<Void> echoServer() {
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state EchoServerInterface echoServer;
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echoServer.getInterface.makeWellKnownEndpoint(UID(-1, ++tokenCounter), TaskPriority::DefaultEndpoint);
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loop {
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choose {
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when(GetInterfaceRequest req = waitNext(echoServer.getInterface.getFuture())) {
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req.reply.send(echoServer);
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}
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when(EchoRequest req = waitNext(echoServer.echo.getFuture())) { req.reply.send(req.message); }
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when(ReverseRequest req = waitNext(echoServer.reverse.getFuture())) {
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req.reply.send(std::string(req.message.rbegin(), req.message.rend()));
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}
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}
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}
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}
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ACTOR Future<Void> echoClient() {
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state EchoServerInterface server;
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server.getInterface = RequestStream<GetInterfaceRequest>(Endpoint({ serverAddress }, UID(-1, ++tokenCounter)));
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EchoServerInterface s = wait(server.getInterface.getReply(GetInterfaceRequest()));
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server = s;
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EchoRequest echoRequest;
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echoRequest.message = "Hello World";
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std::string echoMessage = wait(server.echo.getReply(echoRequest));
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std::cout << format("Sent {} to echo, received %s\n", "Hello World", echoMessage.c_str());
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ReverseRequest reverseRequest;
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reverseRequest.message = "Hello World";
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std::string reverseString = wait(server.reverse.getReply(reverseRequest));
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std::cout << format("Sent {} to reverse, received {}\n", "Hello World", reverseString.c_str());
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return Void();
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}
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struct SimpleKeyValueStoreInteface {
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constexpr static FileIdentifier file_identifier = 8226647;
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RequestStream<struct GetKVInterface> connect;
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RequestStream<struct GetRequest> get;
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RequestStream<struct SetRequest> set;
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RequestStream<struct ClearRequest> clear;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, connect, get, set, clear);
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}
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};
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struct GetKVInterface {
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constexpr static FileIdentifier file_identifier = 8062308;
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ReplyPromise<SimpleKeyValueStoreInteface> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, reply);
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}
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};
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struct GetRequest {
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constexpr static FileIdentifier file_identifier = 6983506;
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std::string key;
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ReplyPromise<std::string> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, key, reply);
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}
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};
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struct SetRequest {
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constexpr static FileIdentifier file_identifier = 7554186;
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std::string key;
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std::string value;
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ReplyPromise<Void> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, key, value, reply);
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}
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};
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struct ClearRequest {
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constexpr static FileIdentifier file_identifier = 8500026;
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std::string from;
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std::string to;
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ReplyPromise<Void> reply;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, from, to, reply);
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}
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};
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ACTOR Future<Void> kvStoreServer() {
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state SimpleKeyValueStoreInteface inf;
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state std::map<std::string, std::string> store;
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inf.connect.makeWellKnownEndpoint(UID(-1, ++tokenCounter), TaskPriority::DefaultEndpoint);
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loop {
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choose {
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when(GetKVInterface req = waitNext(inf.connect.getFuture())) {
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std::cout << "Received connection attempt\n";
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req.reply.send(inf);
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}
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when(GetRequest req = waitNext(inf.get.getFuture())) {
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auto iter = store.find(req.key);
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if (iter == store.end()) {
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req.reply.sendError(io_error());
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} else {
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req.reply.send(iter->second);
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}
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}
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when(SetRequest req = waitNext(inf.set.getFuture())) {
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store[req.key] = req.value;
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req.reply.send(Void());
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}
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when(ClearRequest req = waitNext(inf.clear.getFuture())) {
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auto from = store.lower_bound(req.from);
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auto to = store.lower_bound(req.to);
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while (from != store.end() && from != to) {
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auto next = from;
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++next;
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store.erase(from);
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from = next;
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}
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req.reply.send(Void());
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}
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}
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}
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}
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ACTOR Future<SimpleKeyValueStoreInteface> connect() {
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std::cout << format("%ull: Connect...\n", uint64_t(g_network->now()));
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SimpleKeyValueStoreInteface c;
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c.connect = RequestStream<GetKVInterface>(Endpoint({ serverAddress }, UID(-1, ++tokenCounter)));
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SimpleKeyValueStoreInteface result = wait(c.connect.getReply(GetKVInterface()));
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std::cout << format("%ull: done..\n", uint64_t(g_network->now()));
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return result;
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}
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ACTOR Future<Void> kvSimpleClient() {
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state SimpleKeyValueStoreInteface server = wait(connect());
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std::cout << format("Set %s -> %s\n", "foo", "bar");
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SetRequest setRequest;
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setRequest.key = "foo";
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setRequest.value = "bar";
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wait(server.set.getReply(setRequest));
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GetRequest getRequest;
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getRequest.key = "foo";
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std::string value = wait(server.get.getReply(getRequest));
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std::cout << format("get(%s) -> %s\n", "foo", value.c_str());
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return Void();
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}
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ACTOR Future<Void> kvClient(SimpleKeyValueStoreInteface server, std::shared_ptr<uint64_t> ops) {
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state Future<Void> timeout = delay(20);
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state int rangeSize = 2 << 12;
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loop {
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SetRequest setRequest;
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setRequest.key = std::to_string(deterministicRandom()->randomInt(0, rangeSize));
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setRequest.value = "foo";
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wait(server.set.getReply(setRequest));
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++(*ops);
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try {
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GetRequest getRequest;
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getRequest.key = std::to_string(deterministicRandom()->randomInt(0, rangeSize));
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std::string _ = wait(server.get.getReply(getRequest));
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++(*ops);
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} catch (Error& e) {
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if (e.code() != error_code_io_error) {
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throw e;
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}
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}
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int from = deterministicRandom()->randomInt(0, rangeSize);
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ClearRequest clearRequest;
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clearRequest.from = std::to_string(from);
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clearRequest.to = std::to_string(from + 100);
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wait(server.clear.getReply(clearRequest));
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++(*ops);
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if (timeout.isReady()) {
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// we are done
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return Void();
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}
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}
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}
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ACTOR Future<Void> throughputMeasurement(std::shared_ptr<uint64_t> operations) {
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loop {
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wait(delay(1.0));
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std::cout << format("%ull op/s\n", *operations);
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*operations = 0;
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}
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}
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ACTOR Future<Void> multipleClients() {
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SimpleKeyValueStoreInteface server = wait(connect());
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auto ops = std::make_shared<uint64_t>(0);
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std::vector<Future<Void>> clients(100);
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for (auto& f : clients) {
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f = kvClient(server, ops);
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}
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auto done = waitForAll(clients);
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wait(done || throughputMeasurement(ops));
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return Void();
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}
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std::string clusterFile = "fdb.cluster";
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ACTOR Future<Void> fdbClient() {
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wait(delay(30));
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state Database db = Database::createDatabase(clusterFile, 300);
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state Transaction tx(db);
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state std::string keyPrefix = "/tut/";
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state Key startKey;
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state KeyRef endKey = LiteralStringRef("/tut0");
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state int beginIdx = 0;
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loop {
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try {
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tx.reset();
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// this workload is stupidly simple:
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// 1. select a random key between 1
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// and 1e8
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// 2. select this key plus the 100
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// next ones
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// 3. write 10 values in [k, k+100]
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beginIdx = deterministicRandom()->randomInt(0, 1e8 - 100);
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startKey = keyPrefix + std::to_string(beginIdx);
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Standalone<RangeResultRef> range = wait(tx.getRange(KeyRangeRef(startKey, endKey), 100));
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for (int i = 0; i < 10; ++i) {
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Key k = Key(keyPrefix + std::to_string(beginIdx + deterministicRandom()->randomInt(0, 100)));
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tx.set(k, LiteralStringRef("foo"));
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}
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wait(tx.commit());
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std::cout << "Committed\n";
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wait(delay(2.0));
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} catch (Error& e) {
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wait(tx.onError(e));
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}
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}
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}
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ACTOR Future<Void> fdbStatusStresser() {
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state Database db = Database::createDatabase(clusterFile, 300);
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state ReadYourWritesTransaction tx(db);
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state Key statusJson(std::string("\xff\xff/status/json"));
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loop {
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try {
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tx.reset();
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Optional<Value> _ = wait(tx.get(statusJson));
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} catch (Error& e) {
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wait(tx.onError(e));
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}
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}
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}
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std::unordered_map<std::string, std::function<Future<Void>()>> actors = { { "timer", &simpleTimer },
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{ "promiseDemo", &promiseDemo },
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{ "triggerDemo", &triggerDemo },
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{ "echoServer", &echoServer },
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{ "echoClient", &echoClient },
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{ "kvStoreServer", &kvStoreServer },
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{ "kvSimpleClient", &kvSimpleClient },
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{ "multipleClients", &multipleClients },
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{ "fdbClient", &fdbClient },
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{ "fdbStatusStresser", &fdbStatusStresser } };
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int main(int argc, char* argv[]) {
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bool isServer = false;
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std::string port;
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std::vector<std::function<Future<Void>()>> toRun;
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// parse arguments
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for (int i = 1; i < argc; ++i) {
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std::string arg(argv[i]);
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if (arg == "-p") {
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isServer = true;
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if (i + 1 >= argc) {
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std::cout << "Expecting an argument after -p\n";
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return 1;
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}
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port = std::string(argv[++i]);
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continue;
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} else if (arg == "-s") {
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if (i + 1 >= argc) {
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std::cout << "Expecting an argument after -s\n";
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return 1;
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}
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serverAddress = NetworkAddress::parse(argv[++i]);
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continue;
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} else if (arg == "-C") {
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clusterFile = argv[++i];
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std::cout << "Using cluster file " << clusterFile << std::endl;
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continue;
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}
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auto actor = actors.find(arg);
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if (actor == actors.end()) {
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std::cout << format("Error: actor %s does not exist\n", arg.c_str());
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return 1;
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}
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toRun.push_back(actor->second);
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}
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platformInit();
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g_network = newNet2(TLSConfig(), false, true);
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NetworkAddress publicAddress = NetworkAddress::parse("0.0.0.0:0");
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if (isServer) {
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publicAddress = NetworkAddress::parse("0.0.0.0:" + port);
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}
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// openTraceFile(publicAddress, TRACE_DEFAULT_ROLL_SIZE,
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// TRACE_DEFAULT_MAX_LOGS_SIZE);
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try {
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if (isServer) {
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auto listenError = FlowTransport::transport().bind(publicAddress, publicAddress);
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if (listenError.isError()) {
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listenError.get();
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}
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}
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} catch (Error& e) {
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std::cout << format("Error while binding to address (%d): %s\n", e.code(), e.what());
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}
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// now we start the actors
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std::vector<Future<Void>> all;
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for (auto& f : toRun) {
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all.emplace_back(f());
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}
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auto f = stopAfter(waitForAll(all));
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g_network->run();
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return 0;
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}
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