2061 lines
54 KiB
C++
2061 lines
54 KiB
C++
/*
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* genericactors.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source
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// version.
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#include <utility>
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#if defined(NO_INTELLISENSE) && !defined(FLOW_GENERICACTORS_ACTOR_G_H)
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#define FLOW_GENERICACTORS_ACTOR_G_H
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#include "flow/genericactors.actor.g.h"
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#elif !defined(GENERICACTORS_ACTOR_H)
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#define GENERICACTORS_ACTOR_H
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#include <list>
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#include <utility>
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#include "flow/flow.h"
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#include "flow/Knobs.h"
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#include "flow/Util.h"
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#include "flow/IndexedSet.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#pragma warning(disable : 4355) // 'this' : used in base member initializer list
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ACTOR template <class T, class X>
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Future<T> traceAfter(Future<T> what, const char* type, const char* key, X value, bool traceErrors = false) {
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try {
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T val = wait(what);
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TraceEvent(type).detail(key, value);
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return val;
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} catch (Error& e) {
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if (traceErrors)
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TraceEvent(type).error(e, true).detail(key, value);
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throw;
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}
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}
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ACTOR template <class T, class X>
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Future<T> traceAfterCall(Future<T> what, const char* type, const char* key, X func, bool traceErrors = false) {
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try {
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state T val = wait(what);
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try {
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TraceEvent(type).detail(key, func(val));
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} catch (Error& e) {
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TraceEvent(SevError, "TraceAfterCallError").error(e);
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}
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return val;
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} catch (Error& e) {
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if (traceErrors)
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TraceEvent(type).error(e, true);
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throw;
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}
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}
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ACTOR template <class T>
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Future<Optional<T>> stopAfter(Future<T> what) {
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state Optional<T> ret = T();
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try {
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T _ = wait(what);
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ret = Optional<T>(_);
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} catch (Error& e) {
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bool ok = e.code() == error_code_please_reboot || e.code() == error_code_please_reboot_delete ||
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e.code() == error_code_actor_cancelled;
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TraceEvent(ok ? SevInfo : SevError, "StopAfterError").error(e);
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if (!ok) {
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fprintf(stderr, "Fatal Error: %s\n", e.what());
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ret = Optional<T>();
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}
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}
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g_network->stop();
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return ret;
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}
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template <class T>
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T sorted(T range) {
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std::sort(range.begin(), range.end());
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return range;
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}
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template <class T>
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ErrorOr<T> errorOr(T t) {
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return ErrorOr<T>(t);
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}
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ACTOR template <class T>
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Future<ErrorOr<T>> errorOr(Future<T> f) {
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try {
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T t = wait(f);
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return ErrorOr<T>(t);
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} catch (Error& e) {
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return ErrorOr<T>(e);
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}
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}
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ACTOR template <class T>
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Future<T> throwErrorOr(Future<ErrorOr<T>> f) {
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ErrorOr<T> t = wait(f);
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if (t.isError())
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throw t.getError();
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return t.get();
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}
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ACTOR template <class T>
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Future<T> transformErrors(Future<T> f, Error err) {
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try {
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T t = wait(f);
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return t;
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} catch (Error& e) {
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if (e.code() == error_code_actor_cancelled)
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throw e;
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throw err;
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}
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}
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ACTOR template <class T>
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Future<T> transformError(Future<T> f, Error inErr, Error outErr) {
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try {
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T t = wait(f);
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return t;
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} catch (Error& e) {
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if (e.code() == inErr.code())
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throw outErr;
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throw e;
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}
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}
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// Note that the RequestStream<T> version of forwardPromise doesn't exist, because what to do with errors?
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ACTOR template <class T>
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void forwardEvent(Event* ev, Future<T> input) {
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try {
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T value = wait(input);
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} catch (Error&) {
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}
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ev->set();
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}
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ACTOR template <class T>
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void forwardEvent(Event* ev, T* t, Error* err, FutureStream<T> input) {
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try {
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T value = waitNext(input);
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*t = std::move(value);
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ev->set();
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} catch (Error& e) {
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*err = e;
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ev->set();
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}
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}
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ACTOR template <class T>
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Future<Void> waitForAllReady(std::vector<Future<T>> results) {
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state int i = 0;
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loop {
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if (i == results.size())
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return Void();
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try {
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wait(success(results[i]));
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} catch (...) {
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}
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i++;
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}
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}
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ACTOR template <class T>
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Future<T> timeout(Future<T> what, double time, T timedoutValue, TaskPriority taskID = TaskPriority::DefaultDelay) {
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Future<Void> end = delay(time, taskID);
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choose {
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when(T t = wait(what)) { return t; }
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when(wait(end)) { return timedoutValue; }
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}
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}
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ACTOR template <class T>
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Future<Optional<T>> timeout(Future<T> what, double time) {
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Future<Void> end = delay(time);
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choose {
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when(T t = wait(what)) { return t; }
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when(wait(end)) { return Optional<T>(); }
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}
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}
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ACTOR template <class T>
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Future<T> timeoutError(Future<T> what, double time, TaskPriority taskID = TaskPriority::DefaultDelay) {
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Future<Void> end = delay(time, taskID);
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choose {
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when(T t = wait(what)) { return t; }
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when(wait(end)) { throw timed_out(); }
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}
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}
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ACTOR template <class T>
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Future<T> delayed(Future<T> what, double time = 0.0, TaskPriority taskID = TaskPriority::DefaultDelay) {
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try {
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state T t = wait(what);
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wait(delay(time, taskID));
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return t;
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} catch (Error& e) {
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state Error err = e;
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wait(delay(time, taskID));
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throw err;
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}
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}
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ACTOR template <class Func>
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Future<Void> recurring(Func what, double interval, TaskPriority taskID = TaskPriority::DefaultDelay) {
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loop choose {
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when(wait(delay(interval, taskID))) { what(); }
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}
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}
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ACTOR template <class Func>
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Future<Void> trigger(Func what, Future<Void> signal) {
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wait(signal);
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what();
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return Void();
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}
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ACTOR template <class Func>
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Future<Void> triggerOnError(Func what, Future<Void> signal) {
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try {
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wait(signal);
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} catch (Error& e) {
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what();
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}
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return Void();
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}
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// Waits for a future to complete and cannot be cancelled
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// Most situations will use the overload below, which does not require a promise
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ACTOR template <class T>
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void uncancellable(Future<T> what, Promise<T> result) {
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try {
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T val = wait(what);
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result.send(val);
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} catch (Error& e) {
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result.sendError(e);
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}
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}
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// Waits for a future to complete and cannot be cancelled
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ACTOR template <class T>
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[[flow_allow_discard]] Future<T> uncancellable(Future<T> what) {
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Promise<T> resultPromise;
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Future<T> result = resultPromise.getFuture();
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uncancellable(what, resultPromise);
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T val = wait(result);
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return val;
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}
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// Holds onto an object until a future either completes or is cancelled
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// Used to prevent the object from being reclaimed
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//
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// NOTE: the order of the arguments is important. The arguments will be destructed in
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// reverse order, and we need the object to be destructed last.
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ACTOR template <class T, class X>
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Future<T> holdWhile(X object, Future<T> what) {
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T val = wait(what);
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return val;
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}
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ACTOR template <class T, class X>
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Future<Void> holdWhileVoid(X object, Future<T> what) {
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T val = wait(what);
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return Void();
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}
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// Assign the future value of what to out
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template <class T>
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Future<Void> store(T& out, Future<T> what) {
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return map(what, [&out](T const& v) {
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out = v;
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return Void();
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});
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}
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template <class T>
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Future<Void> storeOrThrow(T& out, Future<Optional<T>> what, Error e = key_not_found()) {
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return map(what, [&out, e](Optional<T> const& o) {
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if (!o.present())
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throw e;
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out = o.get();
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return Void();
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});
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}
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// Waits for a future to be ready, and then applies an asynchronous function to it.
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ACTOR template <class T, class F, class U = decltype(std::declval<F>()(std::declval<T>()).getValue())>
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Future<U> mapAsync(Future<T> what, F actorFunc) {
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T val = wait(what);
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U ret = wait(actorFunc(val));
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return ret;
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}
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// maps a vector of futures with an asynchronous function
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template <class T, class F>
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auto mapAsync(std::vector<Future<T>> const& what, F const& actorFunc) {
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std::vector<std::invoke_result_t<F, T>> ret;
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ret.reserve(what.size());
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for (const auto& f : what)
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ret.push_back(mapAsync(f, actorFunc));
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return ret;
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}
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// maps a stream with an asynchronous function
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ACTOR template <class T, class F, class U = decltype(std::declval<F>()(std::declval<T>()).getValue())>
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Future<Void> mapAsync(FutureStream<T> input, F actorFunc, PromiseStream<U> output) {
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state Deque<Future<U>> futures;
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loop {
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try {
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choose {
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when(T nextInput = waitNext(input)) { futures.push_back(actorFunc(nextInput)); }
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when(U nextOutput = wait(futures.size() == 0 ? Never() : futures.front())) {
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output.send(nextOutput);
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futures.pop_front();
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}
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}
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} catch (Error& e) {
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if (e.code() == error_code_end_of_stream) {
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break;
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} else {
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output.sendError(e);
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throw e;
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}
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}
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}
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while (futures.size()) {
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U nextOutput = wait(futures.front());
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output.send(nextOutput);
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futures.pop_front();
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}
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output.sendError(end_of_stream());
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return Void();
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}
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// Waits for a future to be ready, and then applies a function to it.
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ACTOR template <class T, class F>
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Future<std::invoke_result_t<F, T>> map(Future<T> what, F func) {
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T val = wait(what);
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return func(val);
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}
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// maps a vector of futures
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template <class T, class F>
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auto map(std::vector<Future<T>> const& what, F const& func) {
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std::vector<Future<std::invoke_result_t<F, T>>> ret;
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ret.reserve(what.size());
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for (const auto& f : what)
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ret.push_back(map(f, func));
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return ret;
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}
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// maps a stream
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ACTOR template <class T, class F>
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Future<Void> map(FutureStream<T> input, F func, PromiseStream<std::invoke_result_t<F, T>> output) {
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loop {
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try {
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T nextInput = waitNext(input);
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output.send(func(nextInput));
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} catch (Error& e) {
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if (e.code() == error_code_end_of_stream) {
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break;
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} else
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throw;
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}
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}
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output.sendError(end_of_stream());
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return Void();
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}
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// Returns if the future returns true, otherwise waits forever.
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ACTOR Future<Void> returnIfTrue(Future<bool> f);
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// Returns if the future, when waited on and then evaluated with the predicate, returns true, otherwise waits forever
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template <class T, class F>
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Future<Void> returnIfTrue(Future<T> what, F pred) {
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return returnIfTrue(map(what, pred));
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}
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// filters a stream
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ACTOR template <class T, class F>
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Future<Void> filter(FutureStream<T> input, F pred, PromiseStream<T> output) {
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loop {
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try {
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T nextInput = waitNext(input);
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if (func(nextInput))
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output.send(nextInput);
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} catch (Error& e) {
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if (e.code() == error_code_end_of_stream) {
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break;
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} else
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throw;
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}
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}
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output.sendError(end_of_stream());
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return Void();
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}
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// filters a stream asynchronously
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ACTOR template <class T, class F>
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Future<Void> asyncFilter(FutureStream<T> input, F actorPred, PromiseStream<T> output) {
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state Deque<std::pair<T, Future<bool>>> futures;
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state std::pair<T, Future<bool>> p;
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loop {
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try {
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choose {
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when(T nextInput = waitNext(input)) { futures.emplace_back(nextInput, actorPred(nextInput)); }
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when(bool pass = wait(futures.size() == 0 ? Never() : futures.front().second)) {
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if (pass)
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output.send(futures.front().first);
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futures.pop_front();
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}
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}
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} catch (Error& e) {
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if (e.code() == error_code_end_of_stream) {
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break;
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} else {
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throw e;
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}
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}
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}
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while (futures.size()) {
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p = futures.front();
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bool pass = wait(p.second);
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if (pass)
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output.send(p.first);
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futures.pop_front();
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}
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output.sendError(end_of_stream());
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return Void();
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}
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template <class T>
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struct WorkerCache {
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// SOMEDAY: Would we do better to use "unreliable" (at most once) transport for the initialize requests and get rid
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// of this? It doesn't provide true at most once behavior because things are removed from the cache after they have
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// terminated.
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bool exists(UID id) { return id_interface.count(id) != 0; }
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void set(UID id, const Future<T>& onReady) {
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ASSERT(!exists(id));
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id_interface[id] = onReady;
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}
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Future<T> get(UID id) {
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ASSERT(exists(id));
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return id_interface[id];
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}
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Future<Void> removeOnReady(UID id, Future<Void> const& ready) { return removeOnReady(this, id, ready); }
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private:
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ACTOR static Future<Void> removeOnReady(WorkerCache* self, UID id, Future<Void> ready) {
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try {
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wait(ready);
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self->id_interface.erase(id);
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return Void();
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} catch (Error& e) {
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self->id_interface.erase(id);
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throw;
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}
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}
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std::map<UID, Future<T>> id_interface;
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};
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|
|
template <class K, class V>
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class AsyncMap : NonCopyable {
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public:
|
|
// Represents a complete function from keys to values (K -> V)
|
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// All values not explicitly inserted map to V()
|
|
// If this isn't appropriate, use V=Optional<X>
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|
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AsyncMap() : defaultValue(), destructing(false) {}
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|
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virtual ~AsyncMap() {
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destructing = true;
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items.clear();
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}
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|
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void set(K const& k, V const& v) {
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auto& i = items[k];
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if (i.value != v)
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setUnconditional(k, v, i);
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}
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void setUnconditional(K const& k, V const& v) { setUnconditional(k, v, items[k]); }
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void triggerAll() {
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std::vector<Promise<Void>> ps;
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for (auto it = items.begin(); it != items.end(); ++it) {
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ps.resize(ps.size() + 1);
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ps.back().swap(it->second.change);
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}
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std::vector<Promise<Void>> noDestroy = ps; // See explanation of noDestroy in setUnconditional()
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for (auto p = ps.begin(); p != ps.end(); ++p)
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p->send(Void());
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}
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void triggerRange(K const& begin, K const& end) {
|
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std::vector<Promise<Void>> ps;
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for (auto it = items.lower_bound(begin); it != items.end() && it->first < end; ++it) {
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ps.resize(ps.size() + 1);
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ps.back().swap(it->second.change);
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}
|
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std::vector<Promise<Void>> noDestroy = ps; // See explanation of noDestroy in setUnconditional()
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for (auto p = ps.begin(); p != ps.end(); ++p)
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p->send(Void());
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}
|
|
void trigger(K const& key) {
|
|
if (items.count(key) != 0) {
|
|
auto& i = items[key];
|
|
Promise<Void> trigger;
|
|
i.change.swap(trigger);
|
|
Promise<Void> noDestroy = trigger; // See explanation of noDestroy in setUnconditional()
|
|
|
|
if (i.value == defaultValue)
|
|
items.erase(key);
|
|
|
|
trigger.send(Void());
|
|
}
|
|
}
|
|
void clear(K const& k) { set(k, V()); }
|
|
V const& get(K const& k) {
|
|
auto it = items.find(k);
|
|
if (it != items.end())
|
|
return it->second.value;
|
|
else
|
|
return defaultValue;
|
|
}
|
|
int count(K const& k) {
|
|
auto it = items.find(k);
|
|
if (it != items.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
virtual Future<Void> onChange(K const& k) { // throws broken_promise if this is destroyed
|
|
auto& item = items[k];
|
|
if (item.value == defaultValue)
|
|
return destroyOnCancel(this, k, item.change.getFuture());
|
|
return item.change.getFuture();
|
|
}
|
|
std::vector<K> getKeys() {
|
|
std::vector<K> keys;
|
|
keys.reserve(items.size());
|
|
for (auto i = items.begin(); i != items.end(); ++i)
|
|
keys.push_back(i->first);
|
|
return keys;
|
|
}
|
|
void resetNoWaiting() {
|
|
for (auto i = items.begin(); i != items.end(); ++i)
|
|
ASSERT(i->second.change.getFuture().getFutureReferenceCount() == 1);
|
|
items.clear();
|
|
}
|
|
|
|
protected:
|
|
// Invariant: Every item in the map either has value!=defaultValue xor a destroyOnCancel actor waiting on
|
|
// change.getFuture()
|
|
struct P {
|
|
V value;
|
|
Promise<Void> change;
|
|
P() : value() {}
|
|
};
|
|
std::map<K, P> items;
|
|
const V defaultValue;
|
|
bool destructing;
|
|
|
|
void setUnconditional(K const& k, V const& v, P& i) {
|
|
Promise<Void> trigger;
|
|
i.change.swap(trigger);
|
|
Promise<Void> noDestroy =
|
|
trigger; // The send(Void()) or even V::operator= could cause destroyOnCancel,
|
|
// which could undo the change to i.value here. Keeping the promise reference count >= 2
|
|
// prevents destroyOnCancel from erasing anything from the map.
|
|
if (v == defaultValue) {
|
|
items.erase(k);
|
|
} else {
|
|
i.value = v;
|
|
}
|
|
|
|
trigger.send(Void());
|
|
}
|
|
|
|
ACTOR Future<Void> destroyOnCancel(AsyncMap* self, K key, Future<Void> change) {
|
|
try {
|
|
wait(change);
|
|
return Void();
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_actor_cancelled && !self->destructing && change.getFutureReferenceCount() == 1 &&
|
|
change.getPromiseReferenceCount() == 1) {
|
|
if (EXPENSIVE_VALIDATION) {
|
|
auto& p = self->items[key];
|
|
ASSERT(p.change.getFuture() == change);
|
|
}
|
|
self->items.erase(key);
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
};
|
|
|
|
template <class V>
|
|
class ReferencedObject : NonCopyable, public ReferenceCounted<ReferencedObject<V>> {
|
|
public:
|
|
ReferencedObject() : value() {}
|
|
ReferencedObject(V const& v) : value(v) {}
|
|
ReferencedObject(V&& v) : value(std::move(v)) {}
|
|
ReferencedObject(ReferencedObject&& r) : value(std::move(r.value)) {}
|
|
|
|
void operator=(ReferencedObject&& r) { value = std::move(r.value); }
|
|
|
|
V const& get() const { return value; }
|
|
|
|
V& mutate() { return value; }
|
|
|
|
void set(V const& v) { value = v; }
|
|
|
|
void set(V&& v) { value = std::move(v); }
|
|
|
|
static Reference<ReferencedObject<V>> from(V const& v) { return makeReference<ReferencedObject<V>>(v); }
|
|
|
|
static Reference<ReferencedObject<V>> from(V&& v) { return makeReference<ReferencedObject<V>>(std::move(v)); }
|
|
|
|
private:
|
|
V value;
|
|
};
|
|
|
|
template <class V>
|
|
class AsyncVar : NonCopyable, public ReferenceCounted<AsyncVar<V>> {
|
|
public:
|
|
AsyncVar() : value() {}
|
|
AsyncVar(V const& v) : value(v) {}
|
|
AsyncVar(AsyncVar&& av) : value(std::move(av.value)), nextChange(std::move(av.nextChange)) {}
|
|
void operator=(AsyncVar&& av) {
|
|
value = std::move(av.value);
|
|
nextChange = std::move(av.nextChange);
|
|
}
|
|
|
|
V const& get() const { return value; }
|
|
Future<Void> onChange() const { return nextChange.getFuture(); }
|
|
void set(V const& v) {
|
|
if (v != value)
|
|
setUnconditional(v);
|
|
}
|
|
void setUnconditional(V const& v) {
|
|
Promise<Void> t;
|
|
this->nextChange.swap(t);
|
|
this->value = v;
|
|
t.send(Void());
|
|
}
|
|
void trigger() {
|
|
Promise<Void> t;
|
|
this->nextChange.swap(t);
|
|
t.send(Void());
|
|
}
|
|
|
|
private:
|
|
V value;
|
|
Promise<Void> nextChange;
|
|
};
|
|
|
|
class AsyncTrigger : NonCopyable {
|
|
public:
|
|
AsyncTrigger() {}
|
|
AsyncTrigger(AsyncTrigger&& at) : v(std::move(at.v)) {}
|
|
void operator=(AsyncTrigger&& at) { v = std::move(at.v); }
|
|
Future<Void> onTrigger() { return v.onChange(); }
|
|
void trigger() { v.trigger(); }
|
|
|
|
private:
|
|
AsyncVar<Void> v;
|
|
};
|
|
|
|
// Binds an AsyncTrigger object to an AsyncVar, so when the AsyncVar changes
|
|
// the AsyncTrigger is triggered.
|
|
ACTOR template <class T>
|
|
void forward(Reference<AsyncVar<T>> from, AsyncTrigger* to) {
|
|
loop {
|
|
wait(from->onChange());
|
|
to->trigger();
|
|
}
|
|
}
|
|
|
|
class Debouncer : NonCopyable {
|
|
public:
|
|
explicit Debouncer(double delay) { worker = debounceWorker(this, delay); }
|
|
Debouncer(Debouncer&& at) = default;
|
|
Debouncer& operator=(Debouncer&& at) = default;
|
|
Future<Void> onTrigger() { return output.onChange(); }
|
|
void trigger() { input.setUnconditional(Void()); }
|
|
|
|
private:
|
|
AsyncVar<Void> input;
|
|
AsyncVar<Void> output;
|
|
Future<Void> worker;
|
|
|
|
ACTOR Future<Void> debounceWorker(Debouncer* self, double bounceTime) {
|
|
loop {
|
|
wait(self->input.onChange());
|
|
loop {
|
|
choose {
|
|
when(wait(self->input.onChange())) {}
|
|
when(wait(delay(bounceTime))) { break; }
|
|
}
|
|
}
|
|
self->output.setUnconditional(Void());
|
|
}
|
|
}
|
|
};
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> asyncDeserialize(Reference<AsyncVar<Standalone<StringRef>>> input,
|
|
Reference<AsyncVar<Optional<T>>> output) {
|
|
loop {
|
|
if (input->get().size()) {
|
|
ObjectReader reader(input->get().begin(), IncludeVersion());
|
|
T res;
|
|
reader.deserialize(res);
|
|
output->set(res);
|
|
} else
|
|
output->set(Optional<T>());
|
|
wait(input->onChange());
|
|
}
|
|
}
|
|
|
|
ACTOR template <class V, class T>
|
|
void forwardVector(Future<V> values, std::vector<Promise<T>> out) {
|
|
V in = wait(values);
|
|
ASSERT(in.size() == out.size());
|
|
for (int i = 0; i < out.size(); i++)
|
|
out[i].send(in[i]);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> delayedAsyncVar(Reference<AsyncVar<T>> in, Reference<AsyncVar<T>> out, double time) {
|
|
try {
|
|
loop {
|
|
wait(delay(time));
|
|
out->set(in->get());
|
|
wait(in->onChange());
|
|
}
|
|
} catch (Error& e) {
|
|
out->set(in->get());
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> setAfter(Reference<AsyncVar<T>> var, double time, T val) {
|
|
wait(delay(time));
|
|
var->set(val);
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> resetAfter(Reference<AsyncVar<T>> var,
|
|
double time,
|
|
T val,
|
|
int warningLimit = -1,
|
|
double warningResetDelay = 0,
|
|
const char* context = nullptr) {
|
|
state bool isEqual = var->get() == val;
|
|
state Future<Void> resetDelay = isEqual ? Never() : delay(time);
|
|
state int resetCount = 0;
|
|
state double lastReset = now();
|
|
loop {
|
|
choose {
|
|
when(wait(resetDelay)) {
|
|
var->set(val);
|
|
if (now() - lastReset > warningResetDelay) {
|
|
resetCount = 0;
|
|
}
|
|
resetCount++;
|
|
if (context && warningLimit >= 0 && resetCount > warningLimit) {
|
|
TraceEvent(SevWarnAlways, context)
|
|
.detail("ResetCount", resetCount)
|
|
.detail("LastReset", now() - lastReset);
|
|
}
|
|
lastReset = now();
|
|
isEqual = true;
|
|
resetDelay = Never();
|
|
}
|
|
when(wait(var->onChange())) {}
|
|
}
|
|
if (isEqual && var->get() != val) {
|
|
isEqual = false;
|
|
resetDelay = delay(time);
|
|
}
|
|
if (!isEqual && var->get() == val) {
|
|
isEqual = true;
|
|
resetDelay = Never();
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> setWhenDoneOrError(Future<Void> condition, Reference<AsyncVar<T>> var, T val) {
|
|
try {
|
|
wait(condition);
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_actor_cancelled)
|
|
throw;
|
|
}
|
|
var->set(val);
|
|
return Void();
|
|
}
|
|
|
|
Future<bool> allTrue(const std::vector<Future<bool>>& all);
|
|
Future<Void> anyTrue(std::vector<Reference<AsyncVar<bool>>> const& input, Reference<AsyncVar<bool>> const& output);
|
|
Future<Void> cancelOnly(std::vector<Future<Void>> const& futures);
|
|
Future<Void> timeoutWarningCollector(FutureStream<Void> const& input,
|
|
double const& logDelay,
|
|
const char* const& context,
|
|
UID const& id);
|
|
Future<bool> quorumEqualsTrue(std::vector<Future<bool>> const& futures, int const& required);
|
|
Future<Void> lowPriorityDelay(double const& waitTime);
|
|
|
|
ACTOR template <class T>
|
|
Future<T> ioTimeoutError(Future<T> what, double time) {
|
|
Future<Void> end = lowPriorityDelay(time);
|
|
choose {
|
|
when(T t = wait(what)) { return t; }
|
|
when(wait(end)) {
|
|
Error err = io_timeout();
|
|
if (g_network->isSimulated()) {
|
|
err = err.asInjectedFault();
|
|
}
|
|
TraceEvent(SevError, "IoTimeoutError").error(err);
|
|
throw err;
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> ioDegradedOrTimeoutError(Future<T> what,
|
|
double errTime,
|
|
Reference<AsyncVar<bool>> degraded,
|
|
double degradedTime) {
|
|
if (degradedTime < errTime) {
|
|
Future<Void> degradedEnd = lowPriorityDelay(degradedTime);
|
|
choose {
|
|
when(T t = wait(what)) { return t; }
|
|
when(wait(degradedEnd)) {
|
|
TEST(true); // TLog degraded
|
|
TraceEvent(SevWarnAlways, "IoDegraded");
|
|
degraded->set(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
Future<Void> end = lowPriorityDelay(errTime - degradedTime);
|
|
choose {
|
|
when(T t = wait(what)) { return t; }
|
|
when(wait(end)) {
|
|
Error err = io_timeout();
|
|
if (g_network->isSimulated()) {
|
|
err = err.asInjectedFault();
|
|
}
|
|
TraceEvent(SevError, "IoTimeoutError").error(err);
|
|
throw err;
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> streamHelper(PromiseStream<T> output, PromiseStream<Error> errors, Future<T> input) {
|
|
try {
|
|
T value = wait(input);
|
|
output.send(value);
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_actor_cancelled)
|
|
throw;
|
|
errors.send(e);
|
|
}
|
|
return Void();
|
|
}
|
|
|
|
template <class T>
|
|
Future<Void> makeStream(const std::vector<Future<T>>& futures, PromiseStream<T>& stream, PromiseStream<Error>& errors) {
|
|
std::vector<Future<Void>> forwarders;
|
|
forwarders.reserve(futures.size());
|
|
for (int f = 0; f < futures.size(); f++)
|
|
forwarders.push_back(streamHelper(stream, errors, futures[f]));
|
|
return cancelOnly(forwarders);
|
|
}
|
|
|
|
template <class T>
|
|
class QuorumCallback;
|
|
|
|
template <class T>
|
|
struct Quorum : SAV<Void> {
|
|
int antiQuorum;
|
|
int count;
|
|
|
|
static inline int sizeFor(int count) { return sizeof(Quorum<T>) + sizeof(QuorumCallback<T>) * count; }
|
|
|
|
void destroy() override {
|
|
int size = sizeFor(this->count);
|
|
this->~Quorum();
|
|
freeFast(size, this);
|
|
}
|
|
void cancel() override {
|
|
int cancelled_callbacks = 0;
|
|
for (int i = 0; i < count; i++)
|
|
if (callbacks()[i].next) {
|
|
callbacks()[i].remove();
|
|
callbacks()[i].next = 0;
|
|
++cancelled_callbacks;
|
|
}
|
|
if (canBeSet())
|
|
sendError(actor_cancelled());
|
|
for (int i = 0; i < cancelled_callbacks; i++)
|
|
delPromiseRef();
|
|
}
|
|
explicit Quorum(int quorum, int count) : SAV<Void>(1, count), antiQuorum(count - quorum + 1), count(count) {
|
|
if (!quorum)
|
|
this->send(Void());
|
|
}
|
|
void oneSuccess() {
|
|
if (getPromiseReferenceCount() == antiQuorum && canBeSet())
|
|
this->sendAndDelPromiseRef(Void());
|
|
else
|
|
delPromiseRef();
|
|
}
|
|
void oneError(Error err) {
|
|
if (canBeSet())
|
|
this->sendErrorAndDelPromiseRef(err);
|
|
else
|
|
delPromiseRef();
|
|
}
|
|
|
|
QuorumCallback<T>* callbacks() { return (QuorumCallback<T>*)(this + 1); }
|
|
};
|
|
|
|
template <class T>
|
|
class QuorumCallback : public Callback<T> {
|
|
public:
|
|
void fire(const T& value) override {
|
|
Callback<T>::remove();
|
|
Callback<T>::next = 0;
|
|
head->oneSuccess();
|
|
}
|
|
void error(Error error) override {
|
|
Callback<T>::remove();
|
|
Callback<T>::next = 0;
|
|
head->oneError(error);
|
|
}
|
|
|
|
private:
|
|
template <class U>
|
|
friend Future<Void> quorum(std::vector<Future<U>> const& results, int n);
|
|
Quorum<T>* head;
|
|
QuorumCallback() = default;
|
|
QuorumCallback(Future<T> future, Quorum<T>* head) : head(head) { future.addCallbackAndClear(this); }
|
|
};
|
|
|
|
template <class T>
|
|
Future<Void> quorum(std::vector<Future<T>> const& results, int n) {
|
|
ASSERT(n >= 0 && n <= results.size());
|
|
|
|
int size = Quorum<T>::sizeFor(results.size());
|
|
Quorum<T>* q = new (allocateFast(size)) Quorum<T>(n, results.size());
|
|
|
|
QuorumCallback<T>* nextCallback = q->callbacks();
|
|
for (auto& r : results) {
|
|
if (r.isReady()) {
|
|
new (nextCallback) QuorumCallback<T>();
|
|
nextCallback->next = 0;
|
|
if (r.isError())
|
|
q->oneError(r.getError());
|
|
else
|
|
q->oneSuccess();
|
|
} else
|
|
new (nextCallback) QuorumCallback<T>(r, q);
|
|
++nextCallback;
|
|
}
|
|
return Future<Void>(q);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> smartQuorum(std::vector<Future<T>> results,
|
|
int required,
|
|
double extraSeconds,
|
|
TaskPriority taskID = TaskPriority::DefaultDelay) {
|
|
if (results.empty() && required == 0)
|
|
return Void();
|
|
wait(quorum(results, required));
|
|
choose {
|
|
when(wait(quorum(results, (int)results.size()))) { return Void(); }
|
|
when(wait(delay(extraSeconds, taskID))) { return Void(); }
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
Future<Void> waitForAll(std::vector<Future<T>> const& results) {
|
|
if (results.empty())
|
|
return Void();
|
|
return quorum(results, (int)results.size());
|
|
}
|
|
|
|
template <class T>
|
|
Future<Void> waitForAny(std::vector<Future<T>> const& results) {
|
|
if (results.empty())
|
|
return Void();
|
|
return quorum(results, 1);
|
|
}
|
|
|
|
ACTOR Future<bool> shortCircuitAny(std::vector<Future<bool>> f);
|
|
|
|
ACTOR template <class T>
|
|
Future<std::vector<T>> getAll(std::vector<Future<T>> input) {
|
|
if (input.empty())
|
|
return std::vector<T>();
|
|
wait(quorum(input, input.size()));
|
|
|
|
std::vector<T> output;
|
|
output.reserve(input.size());
|
|
for (int i = 0; i < input.size(); i++)
|
|
output.push_back(input[i].get());
|
|
return output;
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<std::vector<T>> appendAll(std::vector<Future<std::vector<T>>> input) {
|
|
wait(quorum(input, input.size()));
|
|
|
|
std::vector<T> output;
|
|
size_t sz = 0;
|
|
for (const auto& f : input) {
|
|
sz += f.get().size();
|
|
}
|
|
output.reserve(sz);
|
|
|
|
for (int i = 0; i < input.size(); i++) {
|
|
auto const& r = input[i].get();
|
|
output.insert(output.end(), r.begin(), r.end());
|
|
}
|
|
return output;
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> onEqual(Future<T> in, T equalTo) {
|
|
T t = wait(in);
|
|
if (t == equalTo)
|
|
return Void();
|
|
wait(Never()); // never return
|
|
throw internal_error(); // does not happen
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> success(Future<T> of) {
|
|
T t = wait(of);
|
|
(void)t;
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> ready(Future<T> f) {
|
|
try {
|
|
wait(success(f));
|
|
} catch (...) {
|
|
}
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> waitAndForward(FutureStream<T> input) {
|
|
T output = waitNext(input);
|
|
return output;
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> reportErrorsExcept(Future<T> in, const char* context, UID id, std::set<int> const* pExceptErrors) {
|
|
try {
|
|
T t = wait(in);
|
|
return t;
|
|
} catch (Error& e) {
|
|
if (e.code() != error_code_actor_cancelled && (!pExceptErrors || !pExceptErrors->count(e.code())))
|
|
TraceEvent(SevError, context, id).error(e);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
Future<T> reportErrors(Future<T> const& in, const char* context, UID id = UID()) {
|
|
return reportErrorsExcept(in, context, id, nullptr);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> require(Future<Optional<T>> in, int errorCode) {
|
|
Optional<T> o = wait(in);
|
|
if (o.present()) {
|
|
return o.get();
|
|
} else {
|
|
throw Error(errorCode);
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> waitForFirst(std::vector<Future<T>> items) {
|
|
state PromiseStream<T> resultStream;
|
|
state PromiseStream<Error> errorStream;
|
|
|
|
state Future<Void> forCancellation = makeStream(items, resultStream, errorStream);
|
|
|
|
state FutureStream<T> resultFutureStream = resultStream.getFuture();
|
|
state FutureStream<Error> errorFutureStream = errorStream.getFuture();
|
|
|
|
choose {
|
|
when(T val = waitNext(resultFutureStream)) {
|
|
forCancellation = Future<Void>();
|
|
return val;
|
|
}
|
|
when(Error e = waitNext(errorFutureStream)) {
|
|
forCancellation = Future<Void>();
|
|
throw e;
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> tag(Future<Void> future, T what) {
|
|
wait(future);
|
|
return what;
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> tag(Future<Void> future, T what, PromiseStream<T> stream) {
|
|
wait(future);
|
|
stream.send(what);
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> tagError(Future<Void> future, Error e) {
|
|
wait(future);
|
|
throw e;
|
|
}
|
|
|
|
// If the future is ready, yields and returns. Otherwise, returns when future is set.
|
|
template <class T>
|
|
Future<T> orYield(Future<T> f) {
|
|
if (f.isReady()) {
|
|
if (f.isError())
|
|
return tagError<T>(yield(), f.getError());
|
|
else
|
|
return tag(yield(), f.get());
|
|
} else
|
|
return f;
|
|
}
|
|
|
|
Future<Void> orYield(Future<Void> f);
|
|
|
|
ACTOR template <class T>
|
|
Future<T> chooseActor(Future<T> lhs, Future<T> rhs) {
|
|
choose {
|
|
when(T t = wait(lhs)) { return t; }
|
|
when(T t = wait(rhs)) { return t; }
|
|
}
|
|
}
|
|
|
|
// set && set -> set
|
|
// error && x -> error
|
|
// all others -> unset
|
|
inline Future<Void> operator&&(Future<Void> const& lhs, Future<Void> const& rhs) {
|
|
if (lhs.isReady()) {
|
|
if (lhs.isError())
|
|
return lhs;
|
|
else
|
|
return rhs;
|
|
}
|
|
if (rhs.isReady()) {
|
|
if (rhs.isError())
|
|
return rhs;
|
|
else
|
|
return lhs;
|
|
}
|
|
|
|
return waitForAll(std::vector<Future<Void>>{ lhs, rhs });
|
|
}
|
|
|
|
// error || unset -> error
|
|
// unset || unset -> unset
|
|
// all others -> set
|
|
inline Future<Void> operator||(Future<Void> const& lhs, Future<Void> const& rhs) {
|
|
if (lhs.isReady()) {
|
|
if (lhs.isError())
|
|
return lhs;
|
|
if (rhs.isReady())
|
|
return rhs;
|
|
return lhs;
|
|
}
|
|
|
|
return chooseActor(lhs, rhs);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> brokenPromiseToNever(Future<T> in) {
|
|
try {
|
|
T t = wait(in);
|
|
return t;
|
|
} catch (Error& e) {
|
|
if (e.code() != error_code_broken_promise)
|
|
throw;
|
|
wait(Never()); // never return
|
|
throw internal_error(); // does not happen
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> brokenPromiseToMaybeDelivered(Future<T> in) {
|
|
try {
|
|
T t = wait(in);
|
|
return t;
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_broken_promise) {
|
|
throw request_maybe_delivered();
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
void tagAndForward(Promise<T>* pOutputPromise, T value, Future<Void> signal) {
|
|
state Promise<T> out(std::move(*pOutputPromise));
|
|
wait(signal);
|
|
out.send(value);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
void tagAndForwardError(Promise<T>* pOutputPromise, Error value, Future<Void> signal) {
|
|
state Promise<T> out(std::move(*pOutputPromise));
|
|
wait(signal);
|
|
out.sendError(value);
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> waitOrError(Future<T> f, Future<Void> errorSignal) {
|
|
choose {
|
|
when(T val = wait(f)) { return val; }
|
|
when(wait(errorSignal)) {
|
|
ASSERT(false);
|
|
throw internal_error();
|
|
}
|
|
}
|
|
}
|
|
|
|
// A low-overhead FIFO mutex made with no internal queue structure (no list, deque, vector, etc)
|
|
// The lock is implemented as a Promise<Void>, which is returned to callers in a convenient wrapper
|
|
// called Lock.
|
|
//
|
|
// Usage:
|
|
// Lock lock = wait(mutex.take());
|
|
// lock.release(); // Next waiter will get the lock, OR
|
|
// lock.error(e); // Next waiter will get e, future waiters will see broken_promise
|
|
// lock = Lock(); // Or let Lock and any copies go out of scope. All waiters will see broken_promise.
|
|
struct FlowMutex {
|
|
FlowMutex() { lastPromise.send(Void()); }
|
|
|
|
bool available() { return lastPromise.isSet(); }
|
|
|
|
struct Lock {
|
|
void release() { promise.send(Void()); }
|
|
|
|
void error(Error e = broken_promise()) { promise.sendError(e); }
|
|
|
|
// This is exposed in case the caller wants to use/copy it directly
|
|
Promise<Void> promise;
|
|
};
|
|
|
|
Future<Lock> take() {
|
|
Lock newLock;
|
|
Future<Lock> f = lastPromise.isSet() ? newLock : tag(lastPromise.getFuture(), newLock);
|
|
lastPromise = newLock.promise;
|
|
return f;
|
|
}
|
|
|
|
private:
|
|
Promise<Void> lastPromise;
|
|
};
|
|
|
|
ACTOR template <class T, class V>
|
|
Future<T> forwardErrors(Future<T> f, PromiseStream<V> output) {
|
|
try {
|
|
T val = wait(f);
|
|
return val;
|
|
} catch (Error& e) {
|
|
output.sendError(e);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
struct FlowLock : NonCopyable, public ReferenceCounted<FlowLock> {
|
|
// FlowLock implements a nonblocking critical section: there can be only a limited number of clients executing code
|
|
// between wait(take()) and release(). Not thread safe. take() returns only when the number of holders of the lock
|
|
// is fewer than the number of permits, and release() makes the caller no longer a holder of the lock. release()
|
|
// only runs waiting take()rs after the caller wait()s
|
|
|
|
struct Releaser : NonCopyable {
|
|
FlowLock* lock;
|
|
int remaining;
|
|
Releaser() : lock(0), remaining(0) {}
|
|
Releaser(FlowLock& lock, int64_t amount = 1) : lock(&lock), remaining(amount) {}
|
|
Releaser(Releaser&& r) noexcept : lock(r.lock), remaining(r.remaining) { r.remaining = 0; }
|
|
void operator=(Releaser&& r) {
|
|
if (remaining)
|
|
lock->release(remaining);
|
|
lock = r.lock;
|
|
remaining = r.remaining;
|
|
r.remaining = 0;
|
|
}
|
|
|
|
void release(int64_t amount = -1) {
|
|
if (amount == -1 || amount > remaining)
|
|
amount = remaining;
|
|
|
|
if (remaining)
|
|
lock->release(amount);
|
|
remaining -= amount;
|
|
}
|
|
|
|
~Releaser() {
|
|
if (remaining)
|
|
lock->release(remaining);
|
|
}
|
|
};
|
|
|
|
FlowLock() : permits(1), active(0) {}
|
|
explicit FlowLock(int64_t permits) : permits(permits), active(0) {}
|
|
|
|
Future<Void> take(TaskPriority taskID = TaskPriority::DefaultYield, int64_t amount = 1) {
|
|
if (active + amount <= permits || active == 0) {
|
|
active += amount;
|
|
return safeYieldActor(this, taskID, amount);
|
|
}
|
|
return takeActor(this, taskID, amount);
|
|
}
|
|
void release(int64_t amount = 1) {
|
|
ASSERT((active > 0 || amount == 0) && active - amount >= 0);
|
|
active -= amount;
|
|
|
|
while (!takers.empty()) {
|
|
if (active + takers.begin()->second <= permits || active == 0) {
|
|
std::pair<Promise<Void>, int64_t> next = std::move(*takers.begin());
|
|
active += next.second;
|
|
takers.pop_front();
|
|
next.first.send(Void());
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Future<Void> releaseWhen(Future<Void> const& signal, int amount = 1) {
|
|
return releaseWhenActor(this, signal, amount);
|
|
}
|
|
|
|
// returns when any permits are available, having taken as many as possible up to the given amount, and modifies
|
|
// amount to the number of permits taken
|
|
Future<Void> takeUpTo(int64_t& amount) { return takeMoreActor(this, &amount); }
|
|
|
|
int64_t available() const { return permits - active; }
|
|
int64_t activePermits() const { return active; }
|
|
int waiters() const { return takers.size(); }
|
|
|
|
// Try to send error to all current and future waiters
|
|
// Only works if broken_on_destruct.canBeSet()
|
|
void kill(Error e = broken_promise()) {
|
|
if (broken_on_destruct.canBeSet()) {
|
|
auto local = broken_on_destruct;
|
|
// It could be the case that calling broken_on_destruct destroys this FlowLock
|
|
local.sendError(e);
|
|
}
|
|
}
|
|
|
|
private:
|
|
std::list<std::pair<Promise<Void>, int64_t>> takers;
|
|
const int64_t permits;
|
|
int64_t active;
|
|
Promise<Void> broken_on_destruct;
|
|
|
|
ACTOR static Future<Void> takeActor(FlowLock* lock, TaskPriority taskID, int64_t amount) {
|
|
state std::list<std::pair<Promise<Void>, int64_t>>::iterator it =
|
|
lock->takers.emplace(lock->takers.end(), Promise<Void>(), amount);
|
|
|
|
try {
|
|
wait(it->first.getFuture());
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_actor_cancelled) {
|
|
lock->takers.erase(it);
|
|
lock->release(0);
|
|
}
|
|
throw;
|
|
}
|
|
try {
|
|
double duration = BUGGIFY_WITH_PROB(.001)
|
|
? deterministicRandom()->random01() * FLOW_KNOBS->BUGGIFY_FLOW_LOCK_RELEASE_DELAY
|
|
: 0.0;
|
|
choose {
|
|
when(wait(delay(duration, taskID))) {
|
|
} // So release()ing the lock doesn't cause arbitrary code to run on the stack
|
|
when(wait(lock->broken_on_destruct.getFuture())) {}
|
|
}
|
|
return Void();
|
|
} catch (...) {
|
|
TEST(true); // If we get cancelled here, we are holding the lock but the caller doesn't know, so release it
|
|
lock->release(amount);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ACTOR static Future<Void> takeMoreActor(FlowLock* lock, int64_t* amount) {
|
|
wait(lock->take());
|
|
int64_t extra = std::min(lock->available(), *amount - 1);
|
|
lock->active += extra;
|
|
*amount = 1 + extra;
|
|
return Void();
|
|
}
|
|
|
|
ACTOR static Future<Void> safeYieldActor(FlowLock* lock, TaskPriority taskID, int64_t amount) {
|
|
try {
|
|
choose {
|
|
when(wait(yield(taskID))) {}
|
|
when(wait(lock->broken_on_destruct.getFuture())) {}
|
|
}
|
|
return Void();
|
|
} catch (Error& e) {
|
|
lock->release(amount);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ACTOR static Future<Void> releaseWhenActor(FlowLock* self, Future<Void> signal, int64_t amount) {
|
|
wait(signal);
|
|
self->release(amount);
|
|
return Void();
|
|
}
|
|
};
|
|
|
|
struct NotifiedInt {
|
|
NotifiedInt(int64_t val = 0) : val(val) {}
|
|
|
|
Future<Void> whenAtLeast(int64_t limit) {
|
|
if (val >= limit)
|
|
return Void();
|
|
Promise<Void> p;
|
|
waiting.emplace(limit, p);
|
|
return p.getFuture();
|
|
}
|
|
|
|
int64_t get() const { return val; }
|
|
|
|
void set(int64_t v) {
|
|
ASSERT(v >= val);
|
|
if (v != val) {
|
|
val = v;
|
|
|
|
std::vector<Promise<Void>> toSend;
|
|
while (waiting.size() && v >= waiting.top().first) {
|
|
Promise<Void> p = std::move(waiting.top().second);
|
|
waiting.pop();
|
|
toSend.push_back(p);
|
|
}
|
|
for (auto& p : toSend) {
|
|
p.send(Void());
|
|
}
|
|
}
|
|
}
|
|
|
|
void operator=(int64_t v) { set(v); }
|
|
|
|
NotifiedInt(NotifiedInt&& r) noexcept : waiting(std::move(r.waiting)), val(r.val) {}
|
|
void operator=(NotifiedInt&& r) noexcept {
|
|
waiting = std::move(r.waiting);
|
|
val = r.val;
|
|
}
|
|
|
|
private:
|
|
typedef std::pair<int64_t, Promise<Void>> Item;
|
|
struct ItemCompare {
|
|
bool operator()(const Item& a, const Item& b) { return a.first > b.first; }
|
|
};
|
|
std::priority_queue<Item, std::vector<Item>, ItemCompare> waiting;
|
|
int64_t val;
|
|
};
|
|
|
|
struct BoundedFlowLock : NonCopyable, public ReferenceCounted<BoundedFlowLock> {
|
|
// BoundedFlowLock is different from a FlowLock in that it has a bound on how many locks can be taken from the
|
|
// oldest outstanding lock. For instance, with a FlowLock that has two permits, if one permit is taken but never
|
|
// released, the other permit can be reused an unlimited amount of times, but with a BoundedFlowLock, it can only be
|
|
// reused a fixed number of times.
|
|
|
|
struct Releaser : NonCopyable {
|
|
BoundedFlowLock* lock;
|
|
int64_t permitNumber;
|
|
Releaser() : lock(nullptr), permitNumber(0) {}
|
|
Releaser(BoundedFlowLock* lock, int64_t permitNumber) : lock(lock), permitNumber(permitNumber) {}
|
|
Releaser(Releaser&& r) noexcept : lock(r.lock), permitNumber(r.permitNumber) { r.permitNumber = 0; }
|
|
void operator=(Releaser&& r) {
|
|
if (permitNumber)
|
|
lock->release(permitNumber);
|
|
lock = r.lock;
|
|
permitNumber = r.permitNumber;
|
|
r.permitNumber = 0;
|
|
}
|
|
|
|
void release() {
|
|
if (permitNumber) {
|
|
lock->release(permitNumber);
|
|
}
|
|
permitNumber = 0;
|
|
}
|
|
|
|
~Releaser() {
|
|
if (permitNumber)
|
|
lock->release(permitNumber);
|
|
}
|
|
};
|
|
|
|
BoundedFlowLock() : unrestrictedPermits(1), boundedPermits(0), nextPermitNumber(0), minOutstanding(0) {}
|
|
explicit BoundedFlowLock(int64_t unrestrictedPermits, int64_t boundedPermits)
|
|
: unrestrictedPermits(unrestrictedPermits), boundedPermits(boundedPermits), nextPermitNumber(0),
|
|
minOutstanding(0) {}
|
|
|
|
Future<int64_t> take() { return takeActor(this); }
|
|
void release(int64_t permitNumber) {
|
|
outstanding.erase(permitNumber);
|
|
updateMinOutstanding();
|
|
}
|
|
|
|
private:
|
|
IndexedSet<int64_t, int64_t> outstanding;
|
|
NotifiedInt minOutstanding;
|
|
int64_t nextPermitNumber;
|
|
const int64_t unrestrictedPermits;
|
|
const int64_t boundedPermits;
|
|
|
|
void updateMinOutstanding() {
|
|
auto it = outstanding.index(unrestrictedPermits - 1);
|
|
if (it == outstanding.end()) {
|
|
minOutstanding.set(nextPermitNumber);
|
|
} else {
|
|
minOutstanding.set(*it);
|
|
}
|
|
}
|
|
|
|
ACTOR static Future<int64_t> takeActor(BoundedFlowLock* lock) {
|
|
state int64_t permitNumber = ++lock->nextPermitNumber;
|
|
lock->outstanding.insert(permitNumber, 1);
|
|
lock->updateMinOutstanding();
|
|
wait(lock->minOutstanding.whenAtLeast(std::max<int64_t>(0, permitNumber - lock->boundedPermits)));
|
|
return permitNumber;
|
|
}
|
|
};
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> yieldPromiseStream(FutureStream<T> input,
|
|
PromiseStream<T> output,
|
|
TaskPriority taskID = TaskPriority::DefaultYield) {
|
|
loop {
|
|
T f = waitNext(input);
|
|
output.send(f);
|
|
wait(yield(taskID));
|
|
}
|
|
}
|
|
|
|
struct YieldedFutureActor : SAV<Void>, ActorCallback<YieldedFutureActor, 1, Void>, FastAllocated<YieldedFutureActor> {
|
|
Error in_error_state;
|
|
|
|
typedef ActorCallback<YieldedFutureActor, 1, Void> CB1;
|
|
|
|
using FastAllocated<YieldedFutureActor>::operator new;
|
|
using FastAllocated<YieldedFutureActor>::operator delete;
|
|
|
|
YieldedFutureActor(Future<Void>&& f) : SAV<Void>(1, 1), in_error_state(Error::fromCode(UNSET_ERROR_CODE)) {
|
|
f.addYieldedCallbackAndClear(static_cast<ActorCallback<YieldedFutureActor, 1, Void>*>(this));
|
|
}
|
|
|
|
void cancel() override {
|
|
if (!SAV<Void>::canBeSet())
|
|
return; // Cancel could be invoked *by* a callback within finish(). Otherwise it's guaranteed that we are
|
|
// waiting either on the original future or on a delay().
|
|
ActorCallback<YieldedFutureActor, 1, Void>::remove();
|
|
SAV<Void>::sendErrorAndDelPromiseRef(actor_cancelled());
|
|
}
|
|
|
|
void destroy() override { delete this; }
|
|
|
|
void a_callback_fire(ActorCallback<YieldedFutureActor, 1, Void>*, Void) {
|
|
if (int16_t(in_error_state.code()) == UNSET_ERROR_CODE) {
|
|
in_error_state = Error::fromCode(SET_ERROR_CODE);
|
|
if (check_yield())
|
|
doYield();
|
|
else
|
|
finish();
|
|
} else {
|
|
// We hit this case when and only when the delay() created by a previous doYield() fires. Then we want to
|
|
// get at least one task done, regardless of what check_yield() would say.
|
|
finish();
|
|
}
|
|
}
|
|
void a_callback_error(ActorCallback<YieldedFutureActor, 1, Void>*, Error const& err) {
|
|
ASSERT(int16_t(in_error_state.code()) == UNSET_ERROR_CODE);
|
|
in_error_state = err;
|
|
if (check_yield())
|
|
doYield();
|
|
else
|
|
finish();
|
|
}
|
|
void finish() {
|
|
ActorCallback<YieldedFutureActor, 1, Void>::remove();
|
|
if (int16_t(in_error_state.code()) == SET_ERROR_CODE)
|
|
SAV<Void>::sendAndDelPromiseRef(Void());
|
|
else
|
|
SAV<Void>::sendErrorAndDelPromiseRef(in_error_state);
|
|
}
|
|
void doYield() {
|
|
// Since we are being fired, we are the first callback in the ring, and `prev` is the source future
|
|
Callback<Void>* source = CB1::prev;
|
|
ASSERT(source->next == static_cast<CB1*>(this));
|
|
|
|
// Remove the source future from the ring. All the remaining callbacks in the ring should be yielded, since
|
|
// yielded callbacks are installed at the end
|
|
CB1::prev = source->prev;
|
|
CB1::prev->next = static_cast<CB1*>(this);
|
|
|
|
// The source future's ring is now empty, since we have removed all the callbacks
|
|
source->next = source->prev = source;
|
|
source->unwait();
|
|
|
|
// Link all the callbacks, including this one, into the ring of a delay future so that after a short time they
|
|
// will be fired again
|
|
delay(0, g_network->getCurrentTask()).addCallbackChainAndClear(static_cast<CB1*>(this));
|
|
}
|
|
};
|
|
|
|
inline Future<Void> yieldedFuture(Future<Void> f) {
|
|
if (f.isReady())
|
|
return yield();
|
|
else
|
|
return Future<Void>(new YieldedFutureActor(std::move(f)));
|
|
}
|
|
|
|
// An AsyncMap that uses a yieldedFuture in its onChange method.
|
|
template <class K, class V>
|
|
class YieldedAsyncMap : public AsyncMap<K, V> {
|
|
public:
|
|
Future<Void> onChange(K const& k) override { // throws broken_promise if this is destroyed
|
|
auto& item = AsyncMap<K, V>::items[k];
|
|
if (item.value == AsyncMap<K, V>::defaultValue)
|
|
return destroyOnCancelYield(this, k, item.change.getFuture());
|
|
return yieldedFuture(item.change.getFuture());
|
|
}
|
|
|
|
ACTOR static Future<Void> destroyOnCancelYield(YieldedAsyncMap* self, K key, Future<Void> change) {
|
|
try {
|
|
wait(yieldedFuture(change));
|
|
return Void();
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_actor_cancelled && !self->destructing && change.getFutureReferenceCount() == 1 &&
|
|
change.getPromiseReferenceCount() == 1) {
|
|
if (EXPENSIVE_VALIDATION) {
|
|
auto& p = self->items[key];
|
|
ASSERT(p.change.getFuture() == change);
|
|
}
|
|
self->items.erase(key);
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
};
|
|
|
|
ACTOR template <class T>
|
|
Future<T> delayActionJittered(Future<T> what, double time) {
|
|
wait(delayJittered(time));
|
|
T t = wait(what);
|
|
return t;
|
|
}
|
|
|
|
class AndFuture {
|
|
public:
|
|
AndFuture() {}
|
|
|
|
AndFuture(AndFuture const& f) { futures = f.futures; }
|
|
|
|
AndFuture(AndFuture&& f) noexcept { futures = std::move(f.futures); }
|
|
|
|
AndFuture(Future<Void> const& f) { futures.push_back(f); }
|
|
|
|
AndFuture(Error const& e) { futures.push_back(e); }
|
|
|
|
operator Future<Void>() { return getFuture(); }
|
|
|
|
void operator=(AndFuture const& f) { futures = f.futures; }
|
|
|
|
void operator=(AndFuture&& f) noexcept { futures = std::move(f.futures); }
|
|
|
|
void operator=(Future<Void> const& f) { futures.push_back(f); }
|
|
|
|
void operator=(Error const& e) { futures.push_back(e); }
|
|
|
|
Future<Void> getFuture() {
|
|
if (futures.empty())
|
|
return Void();
|
|
|
|
if (futures.size() == 1)
|
|
return futures[0];
|
|
|
|
Future<Void> f = waitForAll(futures);
|
|
futures = std::vector<Future<Void>>{ f };
|
|
return f;
|
|
}
|
|
|
|
bool isReady() {
|
|
for (int i = futures.size() - 1; i >= 0; --i) {
|
|
if (!futures[i].isReady()) {
|
|
return false;
|
|
} else if (!futures[i].isError()) {
|
|
swapAndPop(&futures, i);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool isError() {
|
|
for (int i = 0; i < futures.size(); i++)
|
|
if (futures[i].isError())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void cleanup() {
|
|
for (int i = 0; i < futures.size(); i++) {
|
|
if (futures[i].isReady() && !futures[i].isError()) {
|
|
swapAndPop(&futures, i--);
|
|
}
|
|
}
|
|
}
|
|
|
|
void add(Future<Void> const& f) {
|
|
if (!f.isReady() || f.isError())
|
|
futures.push_back(f);
|
|
}
|
|
|
|
void add(AndFuture f) { add(f.getFuture()); }
|
|
|
|
private:
|
|
std::vector<Future<Void>> futures;
|
|
};
|
|
|
|
// Performs an unordered merge of a and b.
|
|
ACTOR template <class T>
|
|
Future<Void> unorderedMergeStreams(FutureStream<T> a, FutureStream<T> b, PromiseStream<T> output) {
|
|
state Future<T> aFuture = waitAndForward(a);
|
|
state Future<T> bFuture = waitAndForward(b);
|
|
state bool aOpen = true;
|
|
state bool bOpen = true;
|
|
|
|
loop {
|
|
try {
|
|
choose {
|
|
when(T val = wait(aFuture)) {
|
|
output.send(val);
|
|
aFuture = waitAndForward(a);
|
|
}
|
|
when(T val = wait(bFuture)) {
|
|
output.send(val);
|
|
bFuture = waitAndForward(b);
|
|
}
|
|
}
|
|
} catch (Error& e) {
|
|
if (e.code() != error_code_end_of_stream) {
|
|
output.sendError(e);
|
|
break;
|
|
}
|
|
|
|
ASSERT(!aFuture.isError() || !bFuture.isError() || aFuture.getError().code() == bFuture.getError().code());
|
|
|
|
if (aFuture.isError()) {
|
|
aFuture = Never();
|
|
aOpen = false;
|
|
}
|
|
if (bFuture.isError()) {
|
|
bFuture = Never();
|
|
bOpen = false;
|
|
}
|
|
|
|
if (!aOpen && !bOpen) {
|
|
output.sendError(e);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Void();
|
|
}
|
|
|
|
// Returns the ordered merge of a and b, assuming that a and b are both already ordered (prefer a over b if keys are
|
|
// equal). T must be a class that implements compare()
|
|
ACTOR template <class T>
|
|
Future<Void> orderedMergeStreams(FutureStream<T> a, FutureStream<T> b, PromiseStream<T> output) {
|
|
state Optional<T> savedKVa;
|
|
state bool aOpen;
|
|
state Optional<T> savedKVb;
|
|
state bool bOpen;
|
|
|
|
aOpen = bOpen = true;
|
|
|
|
loop {
|
|
if (aOpen && !savedKVa.present()) {
|
|
try {
|
|
T KVa = waitNext(a);
|
|
savedKVa = Optional<T>(KVa);
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_end_of_stream) {
|
|
aOpen = false;
|
|
if (!bOpen) {
|
|
output.sendError(e);
|
|
}
|
|
} else {
|
|
output.sendError(e);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bOpen && !savedKVb.present()) {
|
|
try {
|
|
T KVb = waitNext(b);
|
|
savedKVb = Optional<T>(KVb);
|
|
} catch (Error& e) {
|
|
if (e.code() == error_code_end_of_stream) {
|
|
bOpen = false;
|
|
if (!aOpen) {
|
|
output.sendError(e);
|
|
}
|
|
} else {
|
|
output.sendError(e);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!aOpen) {
|
|
output.send(savedKVb.get());
|
|
savedKVb = Optional<T>();
|
|
} else if (!bOpen) {
|
|
output.send(savedKVa.get());
|
|
savedKVa = Optional<T>();
|
|
} else {
|
|
int cmp = savedKVa.get().compare(savedKVb.get());
|
|
|
|
if (cmp == 0) {
|
|
// prefer a
|
|
output.send(savedKVa.get());
|
|
savedKVa = Optional<T>();
|
|
savedKVb = Optional<T>();
|
|
} else if (cmp < 0) {
|
|
output.send(savedKVa.get());
|
|
savedKVa = Optional<T>();
|
|
} else {
|
|
output.send(savedKVb.get());
|
|
savedKVb = Optional<T>();
|
|
}
|
|
}
|
|
}
|
|
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<Void> timeReply(Future<T> replyToTime, PromiseStream<double> timeOutput) {
|
|
state double startTime = now();
|
|
try {
|
|
T _ = wait(replyToTime);
|
|
wait(delay(0));
|
|
timeOutput.send(now() - startTime);
|
|
} catch (Error& e) {
|
|
// Ignore broken promises. They typically occur during shutdown and our callers don't want to have to create
|
|
// brokenPromiseToNever actors to ignore them. For what it's worth we are breaking timeOutput to pass the pain
|
|
// along.
|
|
if (e.code() != error_code_broken_promise)
|
|
throw;
|
|
}
|
|
return Void();
|
|
}
|
|
|
|
ACTOR template <class T>
|
|
Future<T> forward(Future<T> from, Promise<T> to) {
|
|
try {
|
|
T res = wait(from);
|
|
to.send(res);
|
|
return res;
|
|
} catch (Error& e) {
|
|
if (e.code() != error_code_actor_cancelled) {
|
|
to.sendError(e);
|
|
}
|
|
throw e;
|
|
}
|
|
}
|
|
|
|
// Monad
|
|
|
|
ACTOR template <class Fun, class T>
|
|
Future<decltype(std::declval<Fun>()(std::declval<T>()))> fmap(Fun fun, Future<T> f) {
|
|
T val = wait(f);
|
|
return fun(val);
|
|
}
|
|
|
|
ACTOR template <class T, class Fun>
|
|
Future<decltype(std::declval<Fun>()(std::declval<T>()).getValue())> runAfter(Future<T> lhs, Fun rhs) {
|
|
T val1 = wait(lhs);
|
|
decltype(std::declval<Fun>()(std::declval<T>()).getValue()) res = wait(rhs(val1));
|
|
return res;
|
|
}
|
|
|
|
ACTOR template <class T, class U>
|
|
Future<U> runAfter(Future<T> lhs, Future<U> rhs) {
|
|
T val1 = wait(lhs);
|
|
U res = wait(rhs);
|
|
return res;
|
|
}
|
|
|
|
template <class T, class Fun>
|
|
auto operator>>=(Future<T> lhs, Fun&& rhs) -> Future<decltype(rhs(std::declval<T>()))> {
|
|
return runAfter(lhs, std::forward<Fun>(rhs));
|
|
}
|
|
|
|
template <class T, class U>
|
|
Future<U> operator>>(Future<T> const& lhs, Future<U> const& rhs) {
|
|
return runAfter(lhs, rhs);
|
|
}
|
|
|
|
/*
|
|
* IDependentAsyncVar is similar to AsyncVar, but it decouples the input and output, so the translation unit
|
|
* responsible for handling the output does not need to have knowledge of how the output is generated
|
|
*/
|
|
template <class Output>
|
|
class IDependentAsyncVar : public ReferenceCounted<IDependentAsyncVar<Output>> {
|
|
public:
|
|
virtual ~IDependentAsyncVar() = default;
|
|
virtual Output const& get() const = 0;
|
|
virtual Future<Void> onChange() const = 0;
|
|
template <class Input, class F>
|
|
static Reference<IDependentAsyncVar> create(Reference<AsyncVar<Input>> const& input, F const& f);
|
|
static Reference<IDependentAsyncVar> create(Reference<AsyncVar<Output>> const& output);
|
|
};
|
|
|
|
template <class Input, class Output, class F>
|
|
class DependentAsyncVar final : public IDependentAsyncVar<Output> {
|
|
Reference<AsyncVar<Output>> output;
|
|
Future<Void> monitorActor;
|
|
ACTOR static Future<Void> monitor(Reference<AsyncVar<Input>> input, Reference<AsyncVar<Output>> output, F f) {
|
|
loop {
|
|
wait(input->onChange());
|
|
output->set(f(input->get()));
|
|
}
|
|
}
|
|
|
|
public:
|
|
DependentAsyncVar(Reference<AsyncVar<Input>> const& input, F const& f)
|
|
: output(makeReference<AsyncVar<Output>>(f(input->get()))), monitorActor(monitor(input, output, f)) {}
|
|
Output const& get() const override { return output->get(); }
|
|
Future<Void> onChange() const override { return output->onChange(); }
|
|
};
|
|
|
|
template <class Output>
|
|
template <class Input, class F>
|
|
Reference<IDependentAsyncVar<Output>> IDependentAsyncVar<Output>::create(Reference<AsyncVar<Input>> const& input,
|
|
F const& f) {
|
|
return makeReference<DependentAsyncVar<Input, Output, F>>(input, f);
|
|
}
|
|
|
|
template <class Output>
|
|
Reference<IDependentAsyncVar<Output>> IDependentAsyncVar<Output>::create(Reference<AsyncVar<Output>> const& input) {
|
|
auto identity = [](const auto& x) { return x; };
|
|
return makeReference<DependentAsyncVar<Output, Output, decltype(identity)>>(input, identity);
|
|
}
|
|
|
|
// A weak reference type to wrap a future Reference<T> object.
|
|
// Once the future is complete, this object holds a pointer to the referenced object but does
|
|
// not contribute to its reference count.
|
|
//
|
|
// WARNING: this class will not be aware when the underlying object is destroyed. It is up to the
|
|
// user to make sure that an UnsafeWeakFutureReference is discarded at the same time the object is.
|
|
template <class T>
|
|
class UnsafeWeakFutureReference {
|
|
public:
|
|
UnsafeWeakFutureReference() {}
|
|
UnsafeWeakFutureReference(Future<Reference<T>> future) : data(new UnsafeWeakFutureReferenceData(future)) {}
|
|
|
|
// Returns a future to obtain a normal reference handle
|
|
// If the future is ready, this creates a Reference<T> to wrap the object
|
|
Future<Reference<T>> get() {
|
|
if (!data) {
|
|
return Reference<T>();
|
|
} else if (data->ptr.present()) {
|
|
return Reference<T>::addRef(data->ptr.get());
|
|
} else {
|
|
return data->future;
|
|
}
|
|
}
|
|
|
|
// Returns the raw pointer, if the object is ready
|
|
// Note: this should be used with care, as this pointer is not counted as a reference to the object and
|
|
// it could be deleted if all normal references are destroyed.
|
|
Optional<T*> getPtrIfReady() { return data->ptr; }
|
|
|
|
private:
|
|
// A class to hold the state for an UnsafeWeakFutureReference
|
|
struct UnsafeWeakFutureReferenceData : public ReferenceCounted<UnsafeWeakFutureReferenceData>, NonCopyable {
|
|
Optional<T*> ptr;
|
|
Future<Reference<T>> future;
|
|
Future<Void> moveResultFuture;
|
|
|
|
UnsafeWeakFutureReferenceData(Future<Reference<T>> future) : future(future) {
|
|
moveResultFuture = moveResult(this);
|
|
}
|
|
|
|
// Waits for the future to complete and then stores the pointer in local storage
|
|
// When this completes, we will no longer be counted toward the reference count of the object
|
|
ACTOR Future<Void> moveResult(UnsafeWeakFutureReferenceData* self) {
|
|
Reference<T> result = wait(self->future);
|
|
self->ptr = result.getPtr();
|
|
self->future = Future<Reference<T>>();
|
|
return Void();
|
|
}
|
|
};
|
|
|
|
Reference<UnsafeWeakFutureReferenceData> data;
|
|
};
|
|
|
|
#include "flow/unactorcompiler.h"
|
|
|
|
#endif
|