54 lines
2.8 KiB
C++
54 lines
2.8 KiB
C++
/*
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* QuietDatabase.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FDBSERVER_QUIETDATABASE_H
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#define FDBSERVER_QUIETDATABASE_H
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#pragma once
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/DatabaseContext.h" // for clone()
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#include "fdbserver/TesterInterface.actor.h"
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#include "fdbserver/WorkerInterface.actor.h"
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#include "flow/actorcompiler.h"
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Future<int64_t> getDataInFlight(Database const& cx, Reference<AsyncVar<struct ServerDBInfo> const> const&);
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Future<std::pair<int64_t, int64_t>> getTLogQueueInfo(Database const& cx,
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Reference<AsyncVar<struct ServerDBInfo> const> const&);
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Future<int64_t> getMaxStorageServerQueueSize(Database const& cx, Reference<AsyncVar<struct ServerDBInfo> const> const&);
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Future<int64_t> getDataDistributionQueueSize(Database const& cx,
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Reference<AsyncVar<struct ServerDBInfo> const> const&,
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bool const& reportInFlight);
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Future<bool> getTeamCollectionValid(Database const& cx, WorkerInterface const&);
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Future<bool> getTeamCollectionValid(Database const& cx, Reference<AsyncVar<struct ServerDBInfo> const> const&);
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Future<vector<StorageServerInterface>> getStorageServers(Database const& cx, bool const& use_system_priority = false);
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Future<vector<WorkerDetails>> getWorkers(Reference<AsyncVar<ServerDBInfo> const> const& dbInfo, int const& flags = 0);
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Future<WorkerInterface> getMasterWorker(Database const& cx, Reference<AsyncVar<ServerDBInfo> const> const& dbInfo);
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Future<Void> repairDeadDatacenter(Database const& cx,
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Reference<AsyncVar<ServerDBInfo> const> const& dbInfo,
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std::string const& context);
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Future<vector<WorkerInterface>> getStorageWorkers(Database const& cx,
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Reference<AsyncVar<ServerDBInfo> const> const& dbInfo,
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bool const& localOnly);
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Future<vector<WorkerInterface>> getCoordWorkers(Database const& cx,
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Reference<AsyncVar<ServerDBInfo> const> const& dbInfo);
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#include "flow/unactorcompiler.h"
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#endif
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