285 lines
8.5 KiB
C++
285 lines
8.5 KiB
C++
/*
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* genericactors.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source
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// version.
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#if defined(NO_INTELLISENSE) && !defined(FDBRPC_GENERICACTORS_ACTOR_G_H)
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#define FDBRPC_GENERICACTORS_ACTOR_G_H
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#include "fdbrpc/genericactors.actor.g.h"
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#elif !defined(RPCGENERICACTORS_ACTOR_H)
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#define RPCGENERICACTORS_ACTOR_H
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#include "flow/genericactors.actor.h"
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#include "fdbrpc/fdbrpc.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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ACTOR template <class Req>
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Future<REPLY_TYPE(Req)> retryBrokenPromise(RequestStream<Req> to, Req request) {
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// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
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// Suitable for use with well known endpoints, which are likely to return to existence after the other process
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// restarts. Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after
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// replying with broken_promise.
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loop {
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try {
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REPLY_TYPE(Req) reply = wait(to.getReply(request));
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return reply;
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} catch (Error& e) {
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if (e.code() != error_code_broken_promise)
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throw;
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resetReply(request);
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wait(delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY));
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TEST(true); // retryBrokenPromise
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}
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}
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}
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ACTOR template <class Req>
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Future<REPLY_TYPE(Req)> retryBrokenPromise(RequestStream<Req> to, Req request, TaskPriority taskID) {
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// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
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// Suitable for use with well known endpoints, which are likely to return to existence after the other process
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// restarts. Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after
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// replying with broken_promise.
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loop {
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try {
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REPLY_TYPE(Req) reply = wait(to.getReply(request, taskID));
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return reply;
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} catch (Error& e) {
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if (e.code() != error_code_broken_promise)
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throw;
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resetReply(request);
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wait(delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY, taskID));
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TEST(true); // retryBrokenPromise with taskID
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}
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}
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}
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ACTOR template <class T>
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Future<T> timeoutWarning(Future<T> what, double time, PromiseStream<Void> output) {
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state Future<Void> end = delay(time);
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loop choose {
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when(T t = wait(what)) { return t; }
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when(wait(end)) {
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output.send(Void());
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end = delay(time);
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}
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}
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}
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ACTOR template <class T>
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void forwardPromise(Promise<T> output, Future<T> input) {
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try {
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T value = wait(input);
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output.send(value);
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} catch (Error& err) {
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output.sendError(err);
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}
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}
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ACTOR template <class T>
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void forwardPromise(ReplyPromise<T> output, Future<T> input) {
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try {
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T value = wait(input);
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output.send(value);
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} catch (Error& err) {
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output.sendError(err);
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}
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}
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ACTOR template <class T>
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void forwardPromise(PromiseStream<T> output, Future<T> input) {
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try {
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T value = wait(input);
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output.send(value);
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} catch (Error& e) {
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output.sendError(e);
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}
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}
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ACTOR template <class T>
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Future<Void> broadcast(Future<T> input, std::vector<Promise<T>> output) {
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T value = wait(input);
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for (int i = 0; i < output.size(); i++)
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output[i].send(value);
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return Void();
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}
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ACTOR template <class T>
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Future<Void> broadcast(Future<T> input, std::vector<ReplyPromise<T>> output) {
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T value = wait(input);
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for (int i = 0; i < output.size(); i++)
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output[i].send(value);
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return Void();
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}
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ACTOR template <class T>
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Future<Void> incrementalBroadcast(Future<T> input, std::vector<Promise<T>> output, int batchSize) {
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state T value = wait(input);
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state int i = 0;
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for (; i < output.size(); i++) {
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output[i].send(value);
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if ((i + 1) % batchSize == 0) {
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wait(delay(0));
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}
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}
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return Void();
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}
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ACTOR template <class T>
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Future<Void> incrementalBroadcast(Future<T> input, std::vector<ReplyPromise<T>> output, int batchSize) {
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state T value = wait(input);
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state int i = 0;
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for (; i < output.size(); i++) {
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output[i].send(value);
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if ((i + 1) % batchSize == 0) {
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wait(delay(0));
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}
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}
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return Void();
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}
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ACTOR template <class T>
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Future<Void> incrementalBroadcastWithError(Future<T> input, std::vector<Promise<T>> output, int batchSize) {
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state int i = 0;
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try {
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state T value = wait(input);
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for (; i < output.size(); i++) {
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output[i].send(value);
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if ((i + 1) % batchSize == 0) {
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wait(delay(0));
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}
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}
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} catch (Error& _e) {
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if (_e.code() == error_code_operation_cancelled) {
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throw _e;
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}
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state Error e = _e;
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for (; i < output.size(); i++) {
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output[i].sendError(e);
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if ((i + 1) % batchSize == 0) {
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wait(delay(0));
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}
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}
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}
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return Void();
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}
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// Needed for the call to endpointNotFound()
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#include "fdbrpc/FailureMonitor.h"
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struct PeerHolder {
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Reference<Peer> peer;
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explicit PeerHolder(Reference<Peer> peer) : peer(peer) {
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if (peer) {
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peer->outstandingReplies++;
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}
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}
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~PeerHolder() {
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if (peer) {
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peer->outstandingReplies--;
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}
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}
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};
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// Implements getReplyStream, this a void actor with the same lifetime as the input ReplyPromiseStream.
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// Because this actor holds a reference to the stream, normally it would be impossible to know when there are no other
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// references. To get around this, there is a SAV inside the stream that has one less promise reference than it should
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// (caused by getErrorFutureAndDelPromiseRef()). When that SAV gets a broken promise because no one besides this void
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// actor is referencing it, this void actor will get a broken_promise dropping the final reference to the full
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// ReplyPromiseStream
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ACTOR template <class X>
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void endStreamOnDisconnect(Future<Void> signal,
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ReplyPromiseStream<X> stream,
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Endpoint endpoint,
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Reference<Peer> peer = Reference<Peer>()) {
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state PeerHolder holder = PeerHolder(peer);
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stream.setRequestStreamEndpoint(endpoint);
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choose {
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when(wait(signal)) { stream.sendError(connection_failed()); }
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when(wait(stream.getErrorFutureAndDelPromiseRef())) {}
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}
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}
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// Implements tryGetReply, getReplyUnlessFailedFor
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ACTOR template <class X>
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Future<ErrorOr<X>> waitValueOrSignal(Future<X> value,
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Future<Void> signal,
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Endpoint endpoint,
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ReplyPromise<X> holdme = ReplyPromise<X>(),
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Reference<Peer> peer = Reference<Peer>()) {
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state PeerHolder holder = PeerHolder(peer);
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loop {
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try {
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choose {
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when(X x = wait(value)) { return x; }
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when(wait(signal)) { return ErrorOr<X>(request_maybe_delivered()); }
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}
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} catch (Error& e) {
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if (signal.isError()) {
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TraceEvent(SevError, "WaitValueOrSignalError").error(signal.getError());
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return ErrorOr<X>(internal_error());
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}
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if (e.code() == error_code_actor_cancelled)
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throw e;
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// broken_promise error normally means an endpoint failure, which in tryGetReply has the same semantics as
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// receiving the failure signal
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if (e.code() != error_code_broken_promise || signal.isError())
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return ErrorOr<X>(e);
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IFailureMonitor::failureMonitor().endpointNotFound(endpoint);
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value = Never();
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}
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}
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}
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ACTOR template <class T>
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Future<T> sendCanceler(ReplyPromise<T> reply, ReliablePacket* send, Endpoint endpoint) {
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try {
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T t = wait(reply.getFuture());
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FlowTransport::transport().cancelReliable(send);
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return t;
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} catch (Error& e) {
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FlowTransport::transport().cancelReliable(send);
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if (e.code() == error_code_broken_promise) {
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IFailureMonitor::failureMonitor().endpointNotFound(endpoint);
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}
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throw;
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}
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}
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ACTOR template <class X>
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Future<X> reportEndpointFailure(Future<X> value, Endpoint endpoint) {
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try {
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X x = wait(value);
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return x;
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} catch (Error& e) {
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if (e.code() == error_code_broken_promise) {
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IFailureMonitor::failureMonitor().endpointNotFound(endpoint);
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}
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throw;
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}
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}
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Future<Void> disableConnectionFailuresAfter(double const& time, std::string const& context);
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#include "flow/unactorcompiler.h"
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#endif
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