foundationdb/fdbrpc/FailureMonitor.actor.cpp

199 lines
7.8 KiB
C++

/*
* FailureMonitor.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbrpc/FailureMonitor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
ACTOR Future<Void> waitForStateEqual(IFailureMonitor* monitor, Endpoint endpoint, FailureStatus status) {
loop {
Future<Void> change = monitor->onStateChanged(endpoint);
if (monitor->getState(endpoint) == status) return Void();
wait(change);
}
}
ACTOR Future<Void> waitForContinuousFailure(IFailureMonitor* monitor, Endpoint endpoint,
double sustainedFailureDuration, double slope) {
state double startT = now();
loop {
wait(monitor->onFailed(endpoint));
if (monitor->permanentlyFailed(endpoint)) return Void();
// X == sustainedFailureDuration + slope * (now()-startT+X)
double waitDelay = (sustainedFailureDuration + slope * (now() - startT)) / (1 - slope);
// SOMEDAY: if we know that this process is a server or client we can tune this optimization better
if (waitDelay <
std::min(FLOW_KNOBS->CLIENT_REQUEST_INTERVAL,
FLOW_KNOBS->SERVER_REQUEST_INTERVAL)) // We will not get a failure monitoring update in this amount
// of time, so there is no point in waiting for changes
waitDelay = 0;
choose {
when(wait(monitor->onStateEqual(endpoint, FailureStatus(false)))) {
} // SOMEDAY: Use onStateChanged() for efficiency
when(wait(delay(waitDelay))) { return Void(); }
}
}
}
Future<Void> IFailureMonitor::onStateEqual(Endpoint const& endpoint, FailureStatus status) {
if (status == getState(endpoint)) return Void();
return waitForStateEqual(this, endpoint, status);
}
Future<Void> IFailureMonitor::onFailedFor(Endpoint const& endpoint, double sustainedFailureDuration, double slope) {
ASSERT(slope < 1.0);
return waitForContinuousFailure(this, endpoint, sustainedFailureDuration, slope);
}
SimpleFailureMonitor::SimpleFailureMonitor() : endpointKnownFailed() {
// Mark ourselves as available in FailureMonitor
const auto& localAddresses = FlowTransport::transport().getLocalAddresses();
addressStatus[localAddresses.address] = FailureStatus(false);
if (localAddresses.secondaryAddress.present()) {
addressStatus[localAddresses.secondaryAddress.get()] = FailureStatus(false);
}
}
void SimpleFailureMonitor::setStatus(NetworkAddress const& address, FailureStatus const& status) {
// if (status.failed)
// printf("On machine '%s': Machine '%s' is failed\n", g_network->getLocalAddress().toString().c_str(),
// address.toString().c_str()); printf("%s.setState(%s, %s) %p\n", g_network->getLocalAddress().toString(),
// address.toString(), status.failed ? "FAILED" : "OK", this); addressStatus.set( address, status );
// onStateChanged() will be waiting on endpointKnownFailed only where it is false, so if the address status
// for an endpoint that is waited on changes, the waiter sees its failure status change
auto it = addressStatus.find(address);
if (it == addressStatus.end()) {
if (status != FailureStatus()) {
TraceEvent("NotifyAddressHealthy").suppressFor(1.0).detail("Address", address);
addressStatus[address]=status;
endpointKnownFailed.triggerRange( Endpoint({address}, UID()), Endpoint({address}, UID(-1,-1)) );
}
} else {
bool triggerEndpoint = status != it->second;
if (status != FailureStatus())
it->second = status;
else
addressStatus.erase(it);
if(triggerEndpoint) {
if(status.failed) {
TraceEvent("NotifyAddressFailed").suppressFor(1.0).detail("Address", address);
} else {
TraceEvent("NotifyAddressHealthyPresent").suppressFor(1.0).detail("Address", address);
}
endpointKnownFailed.triggerRange( Endpoint({address}, UID()), Endpoint({address}, UID(-1,-1)) );
}
}
}
void SimpleFailureMonitor::endpointNotFound(Endpoint const& endpoint) {
// SOMEDAY: Expiration (this "leaks" memory)
if (endpoint.token.first() == -1) {
TraceEvent("WellKnownEndpointNotFound")
.suppressFor(1.0)
.detail("Address", endpoint.getPrimaryAddress())
.detail("TokenFirst", endpoint.token.first())
.detail("TokenSecond", endpoint.token.second());
return;
}
TraceEvent("EndpointNotFound")
.suppressFor(1.0)
.detail("Address", endpoint.getPrimaryAddress())
.detail("Token", endpoint.token);
failedEndpoints.insert(endpoint);
endpointKnownFailed.trigger(endpoint);
}
void SimpleFailureMonitor::notifyDisconnect(NetworkAddress const& address) {
//TraceEvent("NotifyDisconnect").detail("Address", address);
endpointKnownFailed.triggerRange(Endpoint({ address }, UID()), Endpoint({ address }, UID(-1, -1)));
}
Future<Void> SimpleFailureMonitor::onDisconnectOrFailure(Endpoint const& endpoint) {
// If the endpoint or address is already failed, return right away
auto i = addressStatus.find(endpoint.getPrimaryAddress());
if (i == addressStatus.end() || i->second.isFailed() || failedEndpoints.count(endpoint)) {
TraceEvent("AlreadyDisconnected").detail("Addr", endpoint.getPrimaryAddress()).detail("Tok", endpoint.token);
return Void();
}
// Return when the endpoint is triggered, which means that either the endpoint has become known failed, or the
// address has changed state (and since it was previously not failed, it must now be failed), or
// notifyDisconnect() has been called.
return endpointKnownFailed.onChange(endpoint);
}
Future<Void> SimpleFailureMonitor::onStateChanged(Endpoint const& endpoint) {
// Wait on endpointKnownFailed if it is false, to pick up both endpointNotFound errors (which set it to true)
// and changes to addressStatus (which trigger a range). Don't wait on endpointKnownFailed if it is true, because
// failure status for that endpoint can never change (and we could be spuriously triggered by setStatus)
// Also returns spuriously when notifyDisconnect is called (which doesn't actually change the state), but callers
// check the state so it's OK
if (failedEndpoints.count(endpoint))
return Never();
else
return endpointKnownFailed.onChange(endpoint);
}
FailureStatus SimpleFailureMonitor::getState(Endpoint const& endpoint) {
if (failedEndpoints.count(endpoint))
return FailureStatus(true);
else {
auto a = addressStatus.find(endpoint.getPrimaryAddress());
if (a == addressStatus.end())
return FailureStatus();
else
return a->second;
// printf("%s.getState(%s) = %s %p\n", g_network->getLocalAddress().toString(), endpoint.address.toString(),
// a.failed ? "FAILED" : "OK", this);
}
}
FailureStatus SimpleFailureMonitor::getState(NetworkAddress const& address) {
auto a = addressStatus.find(address);
if (a == addressStatus.end())
return FailureStatus();
else
return a->second;
}
bool SimpleFailureMonitor::onlyEndpointFailed(Endpoint const& endpoint) {
if (!failedEndpoints.count(endpoint)) return false;
auto a = addressStatus.find(endpoint.getPrimaryAddress());
if (a == addressStatus.end())
return true;
else
return !a->second.failed;
}
bool SimpleFailureMonitor::permanentlyFailed(Endpoint const& endpoint) {
return failedEndpoints.count(endpoint);
}
void SimpleFailureMonitor::reset() {
addressStatus = std::unordered_map<NetworkAddress, FailureStatus>();
failedEndpoints = std::unordered_set<Endpoint>();
endpointKnownFailed.resetNoWaiting();
}