foundationdb/fdbclient/DatabaseContext.h

159 lines
5.9 KiB
C++

/*
* DatabaseContext.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef DatabaseContext_h
#define DatabaseContext_h
#pragma once
#include "NativeAPI.h"
#include "KeyRangeMap.h"
#include "MasterProxyInterface.h"
#include "ClientDBInfo.h"
#include "fdbrpc/QueueModel.h"
#include "fdbrpc/MultiInterface.h"
#include "flow/TDMetric.actor.h"
#include "EventTypes.actor.h"
#include "fdbrpc/ContinuousSample.h"
class LocationInfo : public MultiInterface<StorageServerInterface> {
public:
static Reference<LocationInfo> getInterface( DatabaseContext *cx, std::vector<StorageServerInterface> const& alternatives, LocalityData const& clientLocality );
void notifyContextDestroyed();
virtual ~LocationInfo();
private:
DatabaseContext *cx;
LocationInfo( DatabaseContext* cx, vector<StorageServerInterface> const& shards, LocalityData const& clientLocality ) : cx(cx), MultiInterface( shards, clientLocality ) {}
};
class ProxyInfo : public MultiInterface<MasterProxyInterface> {
public:
ProxyInfo( vector<MasterProxyInterface> const& proxies, LocalityData const& clientLocality ) : MultiInterface( proxies, clientLocality, ALWAYS_FRESH ) {}
};
class DatabaseContext : public ReferenceCounted<DatabaseContext>, NonCopyable {
public:
static Future<Database> createDatabase( Reference<AsyncVar<Optional<ClusterInterface>>> clusterInterface, Reference<Cluster> cluster, Standalone<StringRef> dbName, LocalityData const& clientLocality );
//static Future< Void > configureDatabase( ZookeeperInterface const& zk, int configScope, int configMode, Standalone<StringRef> dbName = Standalone<StringRef>() );
// For internal (fdbserver) use only: create a database context for a DB with already known client info
static Database create( Reference<AsyncVar<ClientDBInfo>> info, Future<Void> dependency, LocalityData clientLocality, bool enableLocalityLoadBalance, int taskID = TaskDefaultEndpoint, bool lockAware = false );
~DatabaseContext();
Database clone() const { return Database(new DatabaseContext( clientInfo, cluster, clientInfoMonitor, dbName, dbId, taskID, clientLocality, enableLocalityLoadBalance, lockAware )); }
pair<KeyRange,Reference<LocationInfo>> getCachedLocation( const KeyRef&, bool isBackward = false );
bool getCachedLocations( const KeyRangeRef&, vector<std::pair<KeyRange,Reference<LocationInfo>>>&, int limit, bool reverse );
Reference<LocationInfo> setCachedLocation( const KeyRangeRef&, const vector<struct StorageServerInterface>& );
void invalidateCache( const KeyRef&, bool isBackward = false );
void invalidateCache( const KeyRangeRef& );
Reference<ProxyInfo> getMasterProxies();
Future<Reference<ProxyInfo>> getMasterProxiesFuture();
Future<Void> onMasterProxiesChanged();
// Update the watch counter for the database
void addWatch();
void removeWatch();
void setOption( FDBDatabaseOptions::Option option, Optional<StringRef> value );
Error deferred_error;
bool lockAware;
void checkDeferredError() {
if( cluster )
cluster->checkDeferredError();
if( deferred_error.code() != invalid_error_code )
throw deferred_error;
}
//private: friend class ClientInfoMonitorActor;
explicit DatabaseContext( Reference<AsyncVar<ClientDBInfo>> clientInfo,
Reference<Cluster> cluster, Future<Void> clientInfoMonitor,
Standalone<StringRef> dbName, Standalone<StringRef> dbId, int taskID, LocalityData clientLocality, bool enableLocalityLoadBalance, bool lockAware );
// These are reference counted
Reference<Cluster> cluster;
Future<Void> clientInfoMonitor; // or sometimes an outside dependency that does the same thing!
// Key DB-specific information
Reference<AsyncVar<ClientDBInfo>> clientInfo;
AsyncTrigger masterProxiesChangeTrigger;
Future<Void> monitorMasterProxiesInfoChange;
Reference<ProxyInfo> masterProxies;
UID masterProxiesLastChange;
LocalityData clientLocality;
QueueModel queueModel;
bool enableLocalityLoadBalance;
// Transaction start request batching
struct VersionBatcher {
PromiseStream< std::pair< Promise<GetReadVersionReply>, Optional<UID> > > stream;
Future<Void> actor;
};
std::map<uint32_t, VersionBatcher> versionBatcher;
// Client status updater
struct ClientStatusUpdater {
std::vector<BinaryWriter> inStatusQ;
std::vector<BinaryWriter> outStatusQ;
Future<Void> actor;
};
ClientStatusUpdater clientStatusUpdater;
// Cache of location information
int locationCacheSize;
CoalescedKeyRangeMap< Reference<LocationInfo> > locationCache;
std::map< std::vector<UID>, LocationInfo* > ssid_locationInfo;
// for logging/debugging (relic of multi-db support)
Standalone<StringRef> dbName;
Standalone<StringRef> dbId;
int64_t transactionReadVersions;
int64_t transactionLogicalReads;
int64_t transactionPhysicalReads;
int64_t transactionCommittedMutations;
int64_t transactionCommittedMutationBytes;
int64_t transactionsCommitStarted;
int64_t transactionsCommitCompleted;
int64_t transactionsTooOld;
int64_t transactionsFutureVersions;
int64_t transactionsNotCommitted;
int64_t transactionsMaybeCommitted;
ContinuousSample<double> latencies, readLatencies, commitLatencies, GRVLatencies, mutationsPerCommit, bytesPerCommit;
int outstandingWatches;
int maxOutstandingWatches;
Future<Void> logger;
int taskID;
Int64MetricHandle getValueSubmitted;
EventMetricHandle<GetValueComplete> getValueCompleted;
};
#endif