foundationdb/fdbserver/RestoreWorker.actor.h

73 lines
2.4 KiB
C++

/*
* RestoreWorker.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_RESTOREWORKER_G_H)
#define FDBSERVER_RESTOREWORKER_G_H
#include "fdbserver/RestoreWorker.actor.g.h"
#elif !defined(FDBSERVER_RESTOREWORKER_H)
#define FDBSERVER_RESTOREWORKER_H
#include "fdbclient/Tuple.h"
#include "flow/flow.h"
#include "fdbrpc/fdbrpc.h"
#include "fdbrpc/IAsyncFile.h"
#include "fdbrpc/Stats.h"
#include <cstdint>
#include <cstdarg>
#include "fdbserver/RestoreUtil.h"
#include "fdbserver/RestoreCommon.actor.h"
#include "fdbserver/RestoreRoleCommon.actor.h"
#include "fdbserver/RestoreLoader.actor.h"
#include "fdbserver/RestoreApplier.actor.h"
#include "fdbserver/RestoreWorkerInterface.actor.h"
// Each restore worker (a process) is assigned for a role.
// MAYBE Later: We will support multiple restore roles on a worker
struct RestoreWorkerData : NonCopyable, public ReferenceCounted<RestoreWorkerData> {
UID workerID;
std::map<UID, RestoreWorkerInterface>
workerInterfaces; // UID is worker's node id, RestoreWorkerInterface is worker's communication workerInterface
// Restore Roles
Optional<RestoreControllerInterface> controllerInterf;
Optional<RestoreLoaderInterface> loaderInterf;
Optional<RestoreApplierInterface> applierInterf;
UID id() const { return workerID; };
RestoreWorkerData() = default;
~RestoreWorkerData() {
TraceEvent("RestoreWorkerDataDeleted").detail("WorkerID", workerID.toString());
printf("[Exit] Worker:%s RestoreWorkerData is deleted\n", workerID.toString().c_str());
}
std::string describeNode() {
std::stringstream ss;
ss << "RestoreWorker workerID:" << workerID.toString();
return ss.str();
}
};
#include "flow/unactorcompiler.h"
#endif // FDBSERVER_RESTOREWORKER_H