![]() * Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check. * Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase. * Use seconds instead of milliseconds in details. Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed. This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check. |
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.. | ||
tester | ||
DirectoryLayer.actor.cpp | ||
DirectoryLayer.h | ||
DirectoryPartition.h | ||
DirectorySubspace.cpp | ||
DirectorySubspace.h | ||
FDBLoanerTypes.h | ||
HighContentionAllocator.actor.cpp | ||
HighContentionAllocator.h | ||
IDirectory.h | ||
Node.actor.cpp | ||
Subspace.cpp | ||
Subspace.h | ||
Tuple.cpp | ||
Tuple.h | ||
fdb_flow.actor.cpp | ||
fdb_flow.h | ||
fdb_flow.vcxproj | ||
local.mk |