foundationdb/fdbrpc/Net2FileSystem.h

65 lines
1.9 KiB
C++

/*
* Net2FileSystem.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_NET2FILESYSTEM_H
#define FLOW_NET2FILESYSTEM_H
#include <string>
#pragma once
#include "fdbrpc/IAsyncFile.h"
class Net2FileSystem final : public IAsyncFileSystem {
public:
// Opens a file for asynchronous I/O
Future<Reference<class IAsyncFile>> open(const std::string& filename, int64_t flags, int64_t mode) override;
// Deletes the given file. If mustBeDurable, returns only when the file is guaranteed to be deleted even after a
// power failure.
Future<Void> deleteFile(const std::string& filename, bool mustBeDurable) override;
// Returns the time of the last modification of the file.
Future<std::time_t> lastWriteTime(const std::string& filename) override;
Future<Void> renameFile(std::string const& from, std::string const& to) override;
#ifdef ENABLE_SAMPLING
ActorLineageSet& getActorLineageSet() override;
#endif
// void init();
static void stop();
Net2FileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
~Net2FileSystem() override {}
static void newFileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
#ifdef __linux__
dev_t fileSystemDeviceId;
bool checkFileSystem;
#endif
#ifdef ENABLE_SAMPLING
ActorLineageSet actorLineageSet;
#endif
};
#endif