foundationdb/fdbrpc/FailureMonitor.actor.cpp

155 lines
6.4 KiB
C++

/*
* FailureMonitor.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "flow/actorcompiler.h"
#include "FailureMonitor.h"
ACTOR Future<Void> waitForStateEqual( IFailureMonitor* monitor, Endpoint endpoint, FailureStatus status ) {
loop {
Future<Void> change = monitor->onStateChanged(endpoint);
if (monitor->getState(endpoint) == status)
return Void();
Void _ = wait( change );
}
}
ACTOR Future<Void> waitForContinuousFailure( IFailureMonitor* monitor, Endpoint endpoint, double sustainedFailureDuration, double slope ) {
state double startT = now();
loop {
Void _ = wait( monitor->onFailed( endpoint ) );
if(monitor->permanentlyFailed(endpoint))
return Void();
// X == sustainedFailureDuration + slope * (now()-startT+X)
double waitDelay = (sustainedFailureDuration + slope * (now()-startT)) / (1-slope);
if(waitDelay < FLOW_KNOBS->CLIENT_REQUEST_INTERVAL) //We will not get a failure monitoring update in this amount of time, so there is no point in waiting for changes
waitDelay = 0;
choose {
when (Void _ = wait( monitor->onStateEqual( endpoint, FailureStatus(false) ) )) {} // SOMEDAY: Use onStateChanged() for efficiency
when (Void _ = wait( delay(waitDelay) )) {
return Void();
}
}
}
}
Future<Void> IFailureMonitor::onStateEqual( Endpoint const& endpoint, FailureStatus status ) {
if ( status == getState(endpoint) ) return Void();
return waitForStateEqual(this, endpoint, status);
}
Future<Void> IFailureMonitor::onFailedFor( Endpoint const& endpoint, double sustainedFailureDuration, double slope ) {
ASSERT( slope < 1.0 );
return waitForContinuousFailure( this, endpoint, sustainedFailureDuration, slope );
}
void SimpleFailureMonitor::setStatus( NetworkAddress const& address, FailureStatus const& status ) {
//if (status.failed)
// printf("On machine '%s': Machine '%s' is failed\n", g_network->getLocalAddress().toString().c_str(), address.toString().c_str());
//printf("%s.setState(%s, %s) %p\n", g_network->getLocalAddress().toString(), address.toString(), status.failed ? "FAILED" : "OK", this);
//addressStatus.set( address, status );
// onStateChanged() will be waiting on endpointKnownFailed only where it is false, so if the address status
// for an endpoint that is waited on changes, the waiter sees its failure status change
auto it = addressStatus.find(address);
//TraceEvent("NotifyFailureStatus").detail("Address", address).detail("Status", status.failed ? "Failed" : "OK").detail("Present", it == addressStatus.end());
if (it == addressStatus.end()) {
if (status != FailureStatus()) {
addressStatus[address]=status;
endpointKnownFailed.triggerRange( Endpoint(address, UID()), Endpoint(address, UID(-1,-1)) );
}
} else {
bool triggerEndpoint = status != it->value;
if (status != FailureStatus())
it->value = status;
else
addressStatus.erase(it);
if(triggerEndpoint)
endpointKnownFailed.triggerRange( Endpoint(address, UID()), Endpoint(address, UID(-1,-1)) );
}
}
void SimpleFailureMonitor::endpointNotFound( Endpoint const& endpoint ) {
// SOMEDAY: Expiration (this "leaks" memory)
TraceEvent("EndpointNotFound").detail("Address", endpoint.address).detail("Token", endpoint.token);
endpointKnownFailed.set( endpoint, true );
}
void SimpleFailureMonitor::notifyDisconnect( NetworkAddress const& address ) {
//TraceEvent("NotifyDisconnect").detail("Address", address);
endpointKnownFailed.triggerRange( Endpoint(address, UID()), Endpoint(address, UID(-1,-1)) );
}
Future<Void> SimpleFailureMonitor::onDisconnectOrFailure( Endpoint const& endpoint ) {
// If the endpoint or address is already failed, return right away
auto i = addressStatus.find(endpoint.address);
if (i == addressStatus.end() || i->value.isFailed() || endpointKnownFailed.get(endpoint)) {
TraceEvent("AlreadyDisconnected").detail("Addr", endpoint.address).detail("Tok", endpoint.token);
return Void();
}
// Return when the endpoint is triggered, which means that either the endpoint has become known failed, or the
// address has changed state (and since it was previously not failed, it must now be failed), or notifyDisconnect()
// has been called.
return endpointKnownFailed.onChange(endpoint);
}
Future<Void> SimpleFailureMonitor::onStateChanged( Endpoint const& endpoint ) {
// Wait on endpointKnownFailed if it is false, to pick up both endpointNotFound errors (which set it to true)
// and changes to addressStatus (which trigger a range). Don't wait on endpointKnownFailed if it is true, because
// failure status for that endpoint can never change (and we could be spuriously triggered by setStatus)
// Also returns spuriously when notifyDisconnect is called (which doesn't actually change the state), but callers
// check the state so it's OK
if (endpointKnownFailed.get(endpoint))
return Never();
else
return endpointKnownFailed.onChange(endpoint);
}
FailureStatus SimpleFailureMonitor::getState( Endpoint const& endpoint ) {
if (endpointKnownFailed.get(endpoint))
return FailureStatus(true);
else {
auto a = addressStatus.find(endpoint.address);
if (a == addressStatus.end()) return FailureStatus();
else return a->value;
//printf("%s.getState(%s) = %s %p\n", g_network->getLocalAddress().toString(), endpoint.address.toString(), a.failed ? "FAILED" : "OK", this);
}
}
bool SimpleFailureMonitor::onlyEndpointFailed( Endpoint const& endpoint ) {
if(!endpointKnownFailed.get(endpoint))
return false;
auto a = addressStatus.find(endpoint.address);
if (a == addressStatus.end()) return true;
else return !a->value.failed;
}
bool SimpleFailureMonitor::permanentlyFailed( Endpoint const& endpoint ) {
return endpointKnownFailed.get(endpoint);
}
void SimpleFailureMonitor::reset() {
addressStatus = Map< NetworkAddress, FailureStatus >();
endpointKnownFailed.resetNoWaiting();
}