foundationdb/fdbserver/workloads/Downgrade.actor.cpp

171 lines
4.5 KiB
C++

/*
* Downgrade.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2020 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/NativeAPI.actor.h"
#include "fdbserver/TesterInterface.actor.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/serialize.h"
#include "flow/actorcompiler.h" // This must be the last #include.
struct DowngradeWorkload : TestWorkload {
static constexpr const char* NAME = "Downgrade";
Key oldKey, newKey;
int numObjects;
DowngradeWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) {
oldKey = getOption(options, LiteralStringRef("oldKey"), LiteralStringRef("oldKey"));
newKey = getOption(options, LiteralStringRef("newKey"), LiteralStringRef("newKey"));
numObjects = getOption(options, LiteralStringRef("numOptions"), deterministicRandom()->randomInt(0,100));
}
struct _Struct {
static constexpr FileIdentifier file_identifier = 2340487;
int oldField = 0;
};
struct OldStruct : public _Struct {
void setFields() { oldField = 1; }
bool isSet() const { return oldField == 1; }
template <class Archive>
void serialize(Archive& ar) {
serializer(ar, oldField);
}
};
struct NewStruct : public _Struct {
int newField = 0;
bool isSet() const {
return oldField == 1 && newField == 2;
}
void setFields() {
oldField = 1;
newField = 2;
}
template <class Archive>
void serialize(Archive& ar) {
serializer(ar, oldField, newField);
}
};
ACTOR static Future<Void> writeOld(Database cx, int numObjects, Key key) {
BinaryWriter writer(IncludeVersion(g_network->protocolVersion()));
std::vector<OldStruct> data(numObjects);
for (auto& oldObject : data) {
oldObject.setFields();
}
writer << data;
state Value value = writer.toValue();
state Transaction tr(cx);
loop {
try {
tr.set(key, value);
wait(tr.commit());
return Void();
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
ACTOR static Future<Void> writeNew(Database cx, int numObjects, Key key) {
ProtocolVersion protocolVersion = g_network->protocolVersion();
protocolVersion.addObjectSerializerFlag();
ObjectWriter writer(IncludeVersion(protocolVersion));
std::vector<NewStruct> data(numObjects);
for (auto& newObject : data) {
newObject.setFields();
}
writer.serialize(data);
state Value value = writer.toStringRef();
state Transaction tr(cx);
loop {
try {
tr.set(key, value);
wait(tr.commit());
return Void();
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
ACTOR static Future<Void> readData(Database cx, int numObjects, Key key) {
state Transaction tr(cx);
state Value value;
loop {
try {
Optional<Value> _value = wait(tr.get(key));
ASSERT(_value.present());
value = _value.get();
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
{
// use BinaryReader
BinaryReader reader(value, IncludeVersion());
std::vector<OldStruct> data;
reader >> data;
ASSERT(data.size() == numObjects);
for (const auto& oldObject : data) {
ASSERT(oldObject.isSet());
}
}
{
// use ArenaReader
ArenaReader reader(Arena(), value, IncludeVersion());
std::vector<OldStruct> data;
reader >> data;
ASSERT(data.size() == numObjects);
for (const auto& oldObject : data) {
ASSERT(oldObject.isSet());
}
}
return Void();
}
std::string description() const override { return NAME; }
Future<Void> setup(Database const& cx) override {
return clientId ? Void() : (writeOld(cx, numObjects, oldKey) && writeNew(cx, numObjects, newKey));
}
Future<Void> start(Database const& cx) override {
return clientId ? Void() : (readData(cx, numObjects, oldKey) && readData(cx, numObjects, newKey));
}
Future<bool> check(Database const& cx) override {
// Failures are checked with assertions
return true;
}
void getMetrics(vector<PerfMetric>& m) override {}
};
WorkloadFactory<DowngradeWorkload> DowngradeWorkloadFactory(DowngradeWorkload::NAME);