171 lines
4.5 KiB
C++
171 lines
4.5 KiB
C++
/*
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* Downgrade.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2020 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/TesterInterface.actor.h"
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#include "fdbserver/workloads/workloads.actor.h"
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#include "flow/serialize.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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struct DowngradeWorkload : TestWorkload {
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static constexpr const char* NAME = "Downgrade";
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Key oldKey, newKey;
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int numObjects;
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DowngradeWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) {
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oldKey = getOption(options, LiteralStringRef("oldKey"), LiteralStringRef("oldKey"));
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newKey = getOption(options, LiteralStringRef("newKey"), LiteralStringRef("newKey"));
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numObjects = getOption(options, LiteralStringRef("numOptions"), deterministicRandom()->randomInt(0,100));
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}
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struct _Struct {
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static constexpr FileIdentifier file_identifier = 2340487;
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int oldField = 0;
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};
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struct OldStruct : public _Struct {
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void setFields() { oldField = 1; }
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bool isSet() const { return oldField == 1; }
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template <class Archive>
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void serialize(Archive& ar) {
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serializer(ar, oldField);
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}
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};
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struct NewStruct : public _Struct {
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int newField = 0;
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bool isSet() const {
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return oldField == 1 && newField == 2;
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}
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void setFields() {
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oldField = 1;
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newField = 2;
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}
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template <class Archive>
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void serialize(Archive& ar) {
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serializer(ar, oldField, newField);
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}
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};
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ACTOR static Future<Void> writeOld(Database cx, int numObjects, Key key) {
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BinaryWriter writer(IncludeVersion(g_network->protocolVersion()));
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std::vector<OldStruct> data(numObjects);
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for (auto& oldObject : data) {
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oldObject.setFields();
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}
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writer << data;
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state Value value = writer.toValue();
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state Transaction tr(cx);
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loop {
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try {
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tr.set(key, value);
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wait(tr.commit());
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return Void();
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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}
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ACTOR static Future<Void> writeNew(Database cx, int numObjects, Key key) {
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ProtocolVersion protocolVersion = g_network->protocolVersion();
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protocolVersion.addObjectSerializerFlag();
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ObjectWriter writer(IncludeVersion(protocolVersion));
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std::vector<NewStruct> data(numObjects);
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for (auto& newObject : data) {
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newObject.setFields();
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}
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writer.serialize(data);
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state Value value = writer.toStringRef();
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state Transaction tr(cx);
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loop {
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try {
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tr.set(key, value);
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wait(tr.commit());
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return Void();
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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}
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ACTOR static Future<Void> readData(Database cx, int numObjects, Key key) {
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state Transaction tr(cx);
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state Value value;
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loop {
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try {
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Optional<Value> _value = wait(tr.get(key));
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ASSERT(_value.present());
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value = _value.get();
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break;
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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{
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// use BinaryReader
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BinaryReader reader(value, IncludeVersion());
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std::vector<OldStruct> data;
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reader >> data;
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ASSERT(data.size() == numObjects);
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for (const auto& oldObject : data) {
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ASSERT(oldObject.isSet());
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}
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}
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{
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// use ArenaReader
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ArenaReader reader(Arena(), value, IncludeVersion());
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std::vector<OldStruct> data;
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reader >> data;
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ASSERT(data.size() == numObjects);
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for (const auto& oldObject : data) {
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ASSERT(oldObject.isSet());
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}
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}
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return Void();
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}
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std::string description() const override { return NAME; }
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Future<Void> setup(Database const& cx) override {
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return clientId ? Void() : (writeOld(cx, numObjects, oldKey) && writeNew(cx, numObjects, newKey));
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}
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Future<Void> start(Database const& cx) override {
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return clientId ? Void() : (readData(cx, numObjects, oldKey) && readData(cx, numObjects, newKey));
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}
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Future<bool> check(Database const& cx) override {
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// Failures are checked with assertions
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return true;
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}
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void getMetrics(vector<PerfMetric>& m) override {}
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};
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WorkloadFactory<DowngradeWorkload> DowngradeWorkloadFactory(DowngradeWorkload::NAME);
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