114 lines
3.8 KiB
C++
114 lines
3.8 KiB
C++
/*
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* BackupToDBAbort.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "flow/actorcompiler.h"
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#include "fdbclient/BackupAgent.h"
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#include "fdbclient/ManagementAPI.h"
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#include "fdbclient/NativeAPI.h"
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#include "workloads.h"
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struct BackupToDBAbort : TestWorkload {
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double abortDelay;
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Database extraDB;
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Standalone<VectorRef<KeyRangeRef>> backupRanges;
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UID lockid;
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explicit BackupToDBAbort(const WorkloadContext& wcx)
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: TestWorkload(wcx) {
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abortDelay = getOption(options, LiteralStringRef("abortDelay"), 50.0);
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backupRanges.push_back_deep(backupRanges.arena(), normalKeys);
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Reference<ClusterConnectionFile> extraFile(new ClusterConnectionFile(*g_simulator.extraDB));
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Reference<Cluster> extraCluster = Cluster::createCluster(extraFile, -1);
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extraDB = extraCluster->createDatabase(LiteralStringRef("DB")).get();
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lockid = UID(0xbeeffeed, 0xdecaf00d);
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}
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virtual std::string description() override {
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return "BackupToDBAbort";
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}
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virtual Future<Void> setup(const Database& cx) override {
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if (clientId != 0) return Void();
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return _setup(this, cx);
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}
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ACTOR static Future<Void> _setup(BackupToDBAbort* self, Database cx) {
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state DatabaseBackupAgent backupAgent(cx);
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state Future<Void> disabler = disableConnectionFailuresAfter(300, "BackupToDBAbort");
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try {
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TraceEvent("BDBA_Submit1");
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Void _ = wait( backupAgent.submitBackup(self->extraDB, BackupAgentBase::getDefaultTag(), self->backupRanges, false, StringRef(), StringRef(), true) );
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TraceEvent("BDBA_Submit2");
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} catch( Error &e ) {
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if( e.code() != error_code_backup_duplicate )
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throw;
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}
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return Void();
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}
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virtual Future<Void> start(Database const& cx) override {
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if (clientId != 0) return Void();
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return _start(this, cx);
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}
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ACTOR static Future<Void> _start(BackupToDBAbort* self, Database cx) {
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state DatabaseBackupAgent backupAgent(cx);
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state Future<Void> disabler = disableConnectionFailuresAfter(300, "BackupToDBAbort");
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TraceEvent("BDBA_Start").detail("delay", self->abortDelay);
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Void _ = wait(delay(self->abortDelay));
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TraceEvent("BDBA_Wait");
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int _ = wait( backupAgent.waitBackup(self->extraDB, BackupAgentBase::getDefaultTag(), false) );
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TraceEvent("BDBA_Lock");
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Void _ = wait(lockDatabase(cx, self->lockid));
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TraceEvent("BDBA_Abort");
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Void _ = wait(backupAgent.abortBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
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TraceEvent("BDBA_Unlock");
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Void _ = wait(backupAgent.unlockBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
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TraceEvent("BDBA_End");
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// SOMEDAY: Remove after backup agents can exist quiescently
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if (g_simulator.backupAgents == ISimulator::BackupToDB) {
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g_simulator.backupAgents = ISimulator::NoBackupAgents;
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}
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return Void();
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}
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ACTOR static Future<bool> _check(BackupToDBAbort* self, Database cx) {
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TraceEvent("BDBA_UnlockPrimary");
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// Too much of the tester framework expects the primary database to be unlocked, so we unlock it
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// once all of the workloads have finished.
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Void _ = wait(unlockDatabase(cx, self->lockid));
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return true;
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}
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virtual Future<bool> check(const Database& cx) override {
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return _check(this, cx);
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}
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virtual void getMetrics(vector<PerfMetric>& m) {}
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};
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REGISTER_WORKLOAD(BackupToDBAbort);
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