801 lines
32 KiB
C++
801 lines
32 KiB
C++
/*
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* MoveKeys.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "flow/actorcompiler.h"
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#include "fdbrpc/FailureMonitor.h"
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#include "fdbclient/SystemData.h"
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#include "MoveKeys.h"
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#include "Knobs.h"
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using std::min;
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using std::max;
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ACTOR Future<MoveKeysLock> takeMoveKeysLock( Database cx, UID masterId ) {
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state Transaction tr(cx);
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loop {
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try {
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state MoveKeysLock lock;
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tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
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if( !g_network->isSimulated() ) {
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UID id(g_random->randomUniqueID());
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TraceEvent("TakeMoveKeysLockTransaction", masterId)
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.detail("TransactionUID", id);
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tr.debugTransaction( id );
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}
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Optional<Value> readVal = wait( tr.get( moveKeysLockOwnerKey ) );
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lock.prevOwner = readVal.present() ? BinaryReader::fromStringRef<UID>(readVal.get(), Unversioned()) : UID();
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Optional<Value> readVal = wait( tr.get( moveKeysLockWriteKey ) );
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lock.prevWrite = readVal.present() ? BinaryReader::fromStringRef<UID>(readVal.get(), Unversioned()) : UID();
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lock.myOwner = g_random->randomUniqueID();
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return lock;
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} catch (Error &e){
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Void _ = wait(tr.onError(e));
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TEST(true); // takeMoveKeysLock retry
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}
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}
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}
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ACTOR Future<Void> checkMoveKeysLock( Transaction* tr, MoveKeysLock lock, bool isWrite = true ) {
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Optional<Value> readVal = wait( tr->get( moveKeysLockOwnerKey ) );
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UID currentOwner = readVal.present() ? BinaryReader::fromStringRef<UID>(readVal.get(), Unversioned()) : UID();
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if (currentOwner == lock.prevOwner) {
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// Check that the previous owner hasn't touched the lock since we took it
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Optional<Value> readVal = wait( tr->get( moveKeysLockWriteKey ) );
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UID lastWrite = readVal.present() ? BinaryReader::fromStringRef<UID>(readVal.get(), Unversioned()) : UID();
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if (lastWrite != lock.prevWrite) {
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TEST(true); // checkMoveKeysLock: Conflict with previous owner
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throw movekeys_conflict();
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}
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// Take the lock
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if(isWrite) {
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BinaryWriter wrMyOwner(Unversioned()); wrMyOwner << lock.myOwner;
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tr->set( moveKeysLockOwnerKey, wrMyOwner.toStringRef() );
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BinaryWriter wrLastWrite(Unversioned()); wrLastWrite << g_random->randomUniqueID();
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tr->set( moveKeysLockWriteKey, wrLastWrite.toStringRef() );
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}
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return Void();
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} else if (currentOwner == lock.myOwner) {
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if(isWrite) {
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// Touch the lock, preventing overlapping attempts to take it
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BinaryWriter wrLastWrite(Unversioned()); wrLastWrite << g_random->randomUniqueID();
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tr->set( moveKeysLockWriteKey, wrLastWrite.toStringRef() );
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// Make this transaction self-conflicting so the database will not execute it twice with the same write key
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tr->makeSelfConflicting();
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}
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return Void();
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} else {
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TEST(true); // checkMoveKeysLock: Conflict with new owner
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throw movekeys_conflict();
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}
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}
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Future<Void> checkMoveKeysLockReadOnly( Transaction* tr, MoveKeysLock lock ) {
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return checkMoveKeysLock(tr, lock, false);
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}
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ACTOR Future<Optional<UID>> checkReadWrite( Future< ErrorOr<Version> > fReply, UID uid ) {
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ErrorOr<Version> reply = wait( fReply );
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if (!reply.present())
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return Optional<UID>();
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return Optional<UID>(uid);
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}
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Future<Void> removeOldDestinations(Transaction *tr, UID oldDest, VectorRef<KeyRangeRef> shards, KeyRangeRef currentKeys) {
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KeyRef beginKey = currentKeys.begin;
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vector<Future<Void>> actors;
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for(int i = 0; i < shards.size(); i++) {
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if(beginKey < shards[i].begin)
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actors.push_back(krmSetRangeCoalescing(tr, serverKeysPrefixFor(oldDest), KeyRangeRef(beginKey, shards[i].begin), allKeys, serverKeysFalse));
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beginKey = shards[i].end;
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}
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if(beginKey < currentKeys.end)
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actors.push_back(krmSetRangeCoalescing(tr, serverKeysPrefixFor(oldDest), KeyRangeRef(beginKey, currentKeys.end), allKeys, serverKeysFalse));
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return waitForAll(actors);
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}
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ACTOR Future<vector<vector<Optional<UID>>>> findReadWriteDestinations(Standalone<RangeResultRef> shards, UID relocationIntervalId, Transaction* tr) {
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vector<Future<Optional<Value>>> serverListEntries;
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for(int i = 0; i < shards.size() - 1; ++i) {
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vector<UID> src;
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vector<UID> dest;
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decodeKeyServersValue( shards[i].value, src, dest );
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for(int s=0; s<dest.size(); s++) {
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serverListEntries.push_back( tr->get( serverListKeyFor(dest[s]) ) );
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}
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}
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vector<Optional<Value>> serverListValues = wait( getAll(serverListEntries) );
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std::map<UID, StorageServerInterface> ssiMap;
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for(int s=0; s<serverListValues.size(); s++) {
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auto si = decodeServerListValue(serverListValues[s].get());
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StorageServerInterface ssi = decodeServerListValue(serverListValues[s].get());
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ssiMap[ssi.id()] = ssi;
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}
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vector<Future<vector<Optional<UID>>>> allChecks;
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for(int i = 0; i < shards.size() - 1; ++i) {
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KeyRangeRef rangeIntersectKeys( shards[i].key, shards[i+1].key );
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vector<UID> src;
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vector<UID> dest;
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vector<StorageServerInterface> storageServerInterfaces;
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decodeKeyServersValue( shards[i].value, src, dest );
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for(int s=0; s<dest.size(); s++)
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storageServerInterfaces.push_back( ssiMap[dest[s]] );
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vector< Future<Optional<UID>> > checks;
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for(int s=0; s<storageServerInterfaces.size(); s++) {
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checks.push_back( checkReadWrite( storageServerInterfaces[s].getShardState.getReplyUnlessFailedFor(
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GetShardStateRequest( rangeIntersectKeys, GetShardStateRequest::NO_WAIT), SERVER_KNOBS->SERVER_READY_QUORUM_INTERVAL, 0, TaskMoveKeys ), dest[s] ) );
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}
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allChecks.push_back(getAll(checks));
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}
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vector<vector<Optional<UID>>> readWriteDestinations = wait(getAll(allChecks));
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return readWriteDestinations;
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}
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// Set keyServers[keys].dest = servers
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// Set serverKeys[servers][keys] = active for each subrange of keys that the server did not already have, complete for each subrange that it already has
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// Set serverKeys[dest][keys] = "" for the dest servers of each existing shard in keys (unless that destination is a member of servers OR if the source list is sufficiently degraded)
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ACTOR Future<Void> startMoveKeys( Database occ, KeyRange keys, vector<UID> servers,
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MoveKeysLock lock, int durableStorageQuorum,
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FlowLock *startMoveKeysLock, UID relocationIntervalId ) {
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state TraceInterval interval("RelocateShard_StartMoveKeys");
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//state TraceInterval waitInterval("");
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Void _ = wait( startMoveKeysLock->take( TaskDataDistributionLaunch ) );
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state FlowLock::Releaser releaser( *startMoveKeysLock );
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TraceEvent(SevDebug, interval.begin(), relocationIntervalId);
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try {
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state Key begin = keys.begin;
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state int batches = 0;
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state int shards = 0;
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state int maxRetries = 0;
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//This process can be split up into multiple transactions if there are too many existing overlapping shards
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//In that case, each iteration of this loop will have begin set to the end of the last processed shard
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while(begin < keys.end) {
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TEST(begin > keys.begin); //Multi-transactional startMoveKeys
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batches++;
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state Transaction tr( occ );
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state int retries = 0;
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loop {
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try {
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retries++;
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//Keep track of old dests that may need to have ranges removed from serverKeys
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state std::set<UID> oldDests;
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//Keep track of shards for all src servers so that we can preserve their values in serverKeys
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state Map<UID, VectorRef<KeyRangeRef>> shardMap;
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tr.info.taskID = TaskMoveKeys;
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tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
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Void _ = wait( checkMoveKeysLock(&tr, lock) );
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vector< Future< Optional<Value> > > serverListEntries;
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for(int s=0; s<servers.size(); s++)
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serverListEntries.push_back( tr.get( serverListKeyFor(servers[s]) ) );
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state vector<Optional<Value>> serverListValues = wait( getAll(serverListEntries) );
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for(int s=0; s<serverListValues.size(); s++) {
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if (!serverListValues[s].present()) {
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// Attempt to move onto a server that isn't in serverList (removed or never added to the database)
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// This can happen (why?) and is handled by the data distribution algorithm
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TEST(true); //start move keys moving to a removed server
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throw move_to_removed_server();
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}
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}
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//Get all existing shards overlapping keys (exclude any that have been processed in a previous iteration of the outer loop)
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state KeyRange currentKeys = KeyRangeRef(begin, keys.end);
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state Standalone<RangeResultRef> old = wait( krmGetRanges( &tr, keyServersPrefix, currentKeys, SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT, SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT_BYTES) );
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//Determine the last processed key (which will be the beginning for the next iteration)
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state Key endKey = old.end()[-1].key;
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currentKeys = KeyRangeRef(currentKeys.begin, endKey);
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/*TraceEvent("StartMoveKeysBatch", relocationIntervalId)
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.detail("KeyBegin", printable(currentKeys.begin).c_str())
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.detail("KeyEnd", printable(currentKeys.end).c_str());*/
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//printf("Moving '%s'-'%s' (%d) to %d servers\n", keys.begin.toString().c_str(), keys.end.toString().c_str(), old.size(), servers.size());
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//for(int i=0; i<old.size(); i++)
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// printf("'%s': '%s'\n", old[i].key.toString().c_str(), old[i].value.toString().c_str());
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//Check that enough servers for each shard are in the correct state
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vector<vector<Optional<UID>>> readWriteDestinations = wait(findReadWriteDestinations(old, relocationIntervalId, &tr));
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// For each intersecting range, update keyServers[range] dest to be servers and clear existing dest servers from serverKeys
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for(int i = 0; i < old.size() - 1; ++i) {
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KeyRangeRef rangeIntersectKeys( old[i].key, old[i+1].key );
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vector<UID> src;
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vector<UID> dest;
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decodeKeyServersValue( old[i].value, src, dest );
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/*TraceEvent("StartMoveKeysOldRange", relocationIntervalId)
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.detail("KeyBegin", printable(rangeIntersectKeys.begin).c_str())
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.detail("KeyEnd", printable(rangeIntersectKeys.end).c_str())
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.detail("OldSrc", describe(src))
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.detail("OldDest", describe(dest))
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.detail("ReadVersion", tr.getReadVersion().get());*/
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for(auto& uid : readWriteDestinations[i]) {
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if(uid.present()) {
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src.push_back(uid.get());
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}
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}
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std::sort( src.begin(), src.end() );
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src.resize( std::unique( src.begin(), src.end() ) - src.begin() );
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//Update dest servers for this range to be equal to servers
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krmSetPreviouslyEmptyRange( &tr, keyServersPrefix, rangeIntersectKeys, keyServersValue(src, servers), old[i+1].value );
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//Track old destination servers. They may be removed from serverKeys soon, since they are about to be overwritten in keyServers
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for(auto s = dest.begin(); s != dest.end(); ++s) {
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oldDests.insert(*s);
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/*TraceEvent("StartMoveKeysOldDestAdd", relocationIntervalId)
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.detail("Server", s->id());*/
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}
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//Keep track of src shards so that we can preserve their values when we overwrite serverKeys
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std::set<UID> sources;
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for(auto s = src.begin(); s != src.end(); ++s)
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sources.insert(*s);
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for(auto s = sources.begin(); s != sources.end(); ++s) {
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shardMap[*s].push_back(old.arena(), rangeIntersectKeys);
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/*TraceEvent("StartMoveKeysShardMapAdd", relocationIntervalId)
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.detail("Server", *s);*/
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}
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}
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state std::set<UID>::iterator oldDest;
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//Remove old dests from serverKeys. In order for krmSetRangeCoalescing to work correctly in the same prefix for a single transaction, we must
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//do most of the coalescing ourselves. Only the shards on the boundary of currentRange are actually coalesced with the ranges outside of currentRange.
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//For all shards internal to currentRange, we overwrite all consecutive keys whose value is or should be serverKeysFalse in a single write
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vector<Future<Void>> actors;
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for(oldDest = oldDests.begin(); oldDest != oldDests.end(); ++oldDest)
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if( std::find(servers.begin(), servers.end(), *oldDest) == servers.end() )
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actors.push_back( removeOldDestinations( &tr, *oldDest, shardMap[*oldDest], currentKeys ) );
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//Update serverKeys to include keys (or the currently processed subset of keys) for each SS in servers
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for(int i = 0; i < servers.size(); i++ ) {
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// Since we are setting this for the entire range, serverKeys and keyServers aren't guaranteed to have the same shard boundaries
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// If that invariant was important, we would have to move this inside the loop above and also set it for the src servers
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actors.push_back( krmSetRangeCoalescing( &tr, serverKeysPrefixFor( servers[i] ), currentKeys, allKeys, serverKeysTrue) );
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}
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Void _ = wait( waitForAll( actors ) );
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Void _ = wait( tr.commit() );
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/*TraceEvent("StartMoveKeysCommitDone", relocationIntervalId)
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.detail("CommitVersion", tr.getCommittedVersion())
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.detail("ShardsInBatch", old.size() - 1);*/
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begin = endKey;
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shards += old.size() - 1;
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break;
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} catch (Error& e) {
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state Error err = e;
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if (err.code() == error_code_move_to_removed_server)
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throw;
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Void _ = wait( tr.onError(e) );
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TraceEvent(retries == 50 ? SevWarnAlways : SevWarn, "startMoveKeysRetrying", relocationIntervalId)
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.detail("Keys", printable(keys))
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.detail("BeginKey", printable(begin))
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.detail("NumTries", retries)
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.error(err);
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}
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}
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if(retries > maxRetries) {
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maxRetries = retries;
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}
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}
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//printf("Committed moving '%s'-'%s' (version %lld)\n", keys.begin.toString().c_str(), keys.end.toString().c_str(), tr.getCommittedVersion());
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TraceEvent(SevDebug, interval.end(), relocationIntervalId)
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.detail("Batches", batches)
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.detail("Shards", shards)
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.detail("MaxRetries", maxRetries);
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} catch( Error& e ) {
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TraceEvent(SevDebug, interval.end(), relocationIntervalId).error(e, true);
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throw;
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}
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return Void();
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}
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ACTOR Future<Void> waitForShardReady( StorageServerInterface server, KeyRange keys, Version minVersion, GetShardStateRequest::waitMode mode){
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loop {
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try {
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Version rep = wait( server.getShardState.getReply( GetShardStateRequest(keys, mode), TaskMoveKeys ) );
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if (rep >= minVersion) {
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return Void();
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}
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Void _ = wait( delayJittered( SERVER_KNOBS->SHARD_READY_DELAY, TaskMoveKeys ) );
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}
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catch (Error& e) {
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if( e.code() != error_code_timed_out ) {
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if (e.code() != error_code_broken_promise)
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throw e;
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Void _ = wait(Never()); // Never return: A storage server which has failed will never be ready
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throw internal_error(); // does not happen
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}
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}
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}
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}
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ACTOR Future<Void> checkFetchingState( Database cx, vector<UID> dest, KeyRange keys,
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Promise<Void> dataMovementComplete, UID relocationIntervalId ) {
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state Transaction tr(cx);
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loop {
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try {
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if (BUGGIFY) Void _ = wait(delay(5));
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tr.info.taskID = TaskMoveKeys;
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tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
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vector< Future< Optional<Value> > > serverListEntries;
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for(int s=0; s<dest.size(); s++)
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serverListEntries.push_back( tr.get( serverListKeyFor(dest[s]) ) );
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state vector<Optional<Value>> serverListValues = wait( getAll(serverListEntries) );
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vector<Future<Void>> requests;
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for(int s=0; s<serverListValues.size(); s++) {
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if( !serverListValues[s].present() ) {
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// FIXME: Is this the right behavior? dataMovementComplete will never be sent!
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TEST(true); //check fetching state moved to removed server
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throw move_to_removed_server();
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}
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auto si = decodeServerListValue(serverListValues[s].get());
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ASSERT( si.id() == dest[s] );
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requests.push_back( waitForShardReady( si, keys, tr.getReadVersion().get(), GetShardStateRequest::FETCHING ) );
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}
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Void _ = wait( timeoutError( waitForAll( requests ),
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SERVER_KNOBS->SERVER_READY_QUORUM_TIMEOUT, TaskMoveKeys ) );
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dataMovementComplete.send(Void());
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return Void();
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} catch( Error& e ) {
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if( e.code() == error_code_timed_out )
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tr.reset();
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else
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Void _ = wait( tr.onError(e) );
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}
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}
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}
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// Set keyServers[keys].src = keyServers[keys].dest and keyServers[keys].dest=[], return when successful
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// keyServers[k].dest must be the same for all k in keys
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// Set serverKeys[dest][keys] = true; serverKeys[src][keys] = false for all src not in dest
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// Should be cancelled and restarted if keyServers[keys].dest changes (?so this is no longer true?)
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ACTOR Future<Void> finishMoveKeys( Database occ, KeyRange keys, vector<UID> destinationTeam,
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MoveKeysLock lock, int durableStorageQuorum, FlowLock *finishMoveKeysParallelismLock, UID relocationIntervalId )
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{
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state TraceInterval interval("RelocateShard_FinishMoveKeys");
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state TraceInterval waitInterval("");
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state Key begin = keys.begin;
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state int retries = 0;
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state FlowLock::Releaser releaser;
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ASSERT (!destinationTeam.empty());
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try {
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TraceEvent(SevDebug, interval.begin(), relocationIntervalId).detail("KeyBegin", printable(keys.begin)).detail("KeyEnd", printable(keys.end));
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//This process can be split up into multiple transactions if there are too many existing overlapping shards
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//In that case, each iteration of this loop will have begin set to the end of the last processed shard
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while(begin < keys.end) {
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TEST(begin > keys.begin); //Multi-transactional finishMoveKeys
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state Transaction tr( occ );
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//printf("finishMoveKeys( '%s'-'%s' )\n", keys.begin.toString().c_str(), keys.end.toString().c_str());
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loop {
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try {
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tr.info.taskID = TaskMoveKeys;
|
|
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
|
|
|
|
releaser.release();
|
|
Void _ = wait( finishMoveKeysParallelismLock->take( TaskDataDistributionLaunch ) );
|
|
releaser = FlowLock::Releaser( *finishMoveKeysParallelismLock );
|
|
|
|
Void _ = wait( checkMoveKeysLock(&tr, lock) );
|
|
|
|
state KeyRange currentKeys = KeyRangeRef(begin, keys.end);
|
|
state Standalone<RangeResultRef> keyServers = wait( krmGetRanges( &tr, keyServersPrefix, currentKeys, SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT, SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT_BYTES ) );
|
|
|
|
//Determine the last processed key (which will be the beginning for the next iteration)
|
|
state Key endKey = keyServers.end()[-1].key;
|
|
currentKeys = KeyRangeRef(currentKeys.begin, endKey);
|
|
|
|
//printf(" finishMoveKeys( '%s'-'%s' ): read keyServers at %lld\n", keys.begin.toString().c_str(), keys.end.toString().c_str(), tr.getReadVersion().get());
|
|
|
|
// Decode and sanity check the result (dest must be the same for all ranges)
|
|
bool alreadyMoved = true;
|
|
|
|
state vector<UID> dest;
|
|
state std::set<UID> allServers;
|
|
state std::set<UID> intendedTeam(destinationTeam.begin(), destinationTeam.end());
|
|
state vector<UID> src;
|
|
|
|
//Iterate through the beginning of keyServers until we find one that hasn't already been processed
|
|
int currentIndex;
|
|
for(currentIndex = 0; currentIndex < keyServers.size() - 1 && alreadyMoved; currentIndex++) {
|
|
decodeKeyServersValue( keyServers[currentIndex].value, src, dest );
|
|
|
|
std::set<UID> srcSet;
|
|
for(int s = 0; s < src.size(); s++)
|
|
srcSet.insert(src[s]);
|
|
|
|
std::set<UID> destSet;
|
|
for(int s = 0; s < dest.size(); s++)
|
|
destSet.insert(dest[s]);
|
|
|
|
allServers.insert(srcSet.begin(), srcSet.end());
|
|
allServers.insert(destSet.begin(), destSet.end());
|
|
|
|
alreadyMoved = destSet.empty() && srcSet == intendedTeam;
|
|
if(destSet != intendedTeam && !alreadyMoved) {
|
|
TraceEvent(SevWarn, "MoveKeysDestTeamNotIntended", relocationIntervalId)
|
|
.detail("KeyBegin", printable(keys.begin))
|
|
.detail("KeyEnd", printable(keys.end))
|
|
.detail("IterationBegin", printable(begin))
|
|
.detail("IterationEnd", printable(endKey))
|
|
.detail("DestSet", describe(destSet))
|
|
.detail("IntendedTeam", describe(intendedTeam))
|
|
.detail("KeyServers", printable(keyServers));
|
|
//ASSERT( false );
|
|
|
|
ASSERT(!dest.empty()); //The range has already been moved, but to a different dest (or maybe dest was cleared)
|
|
|
|
intendedTeam.clear();
|
|
for(int i = 0; i < dest.size(); i++)
|
|
intendedTeam.insert(dest[i]);
|
|
}
|
|
else if(alreadyMoved) {
|
|
dest.clear();
|
|
src.clear();
|
|
TEST(true); //FinishMoveKeys first key in iteration sub-range has already been processed
|
|
}
|
|
}
|
|
|
|
//Process the rest of the key servers
|
|
for(; currentIndex < keyServers.size() - 1; currentIndex++) {
|
|
vector<UID> src2, dest2;
|
|
decodeKeyServersValue( keyServers[currentIndex].value, src2, dest2 );
|
|
|
|
std::set<UID> srcSet;
|
|
for(int s = 0; s < src2.size(); s++)
|
|
srcSet.insert(src2[s]);
|
|
|
|
allServers.insert(srcSet.begin(), srcSet.end());
|
|
|
|
alreadyMoved = dest2.empty() && srcSet == intendedTeam;
|
|
if (dest2 != dest && !alreadyMoved) {
|
|
TraceEvent(SevError,"FinishMoveKeysError", relocationIntervalId)
|
|
.detail("Reason", "dest mismatch")
|
|
.detail("Dest", describe(dest))
|
|
.detail("Dest2", describe(dest2));
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
if (!dest.size()) {
|
|
TEST(true); // A previous finishMoveKeys for this range committed just as it was cancelled to start this one?
|
|
TraceEvent("FinishMoveKeysNothingToDo", relocationIntervalId)
|
|
.detail("KeyBegin", printable(keys.begin))
|
|
.detail("KeyEnd", printable(keys.end))
|
|
.detail("IterationBegin", printable(begin))
|
|
.detail("IterationEnd", printable(endKey));
|
|
begin = keyServers.end()[-1].key;
|
|
break;
|
|
}
|
|
|
|
if (dest.size() < durableStorageQuorum) {
|
|
TraceEvent(SevError,"FinishMoveKeysError", relocationIntervalId)
|
|
.detailf("Reason", "dest size too small (%d)", dest.size());
|
|
ASSERT(false);
|
|
}
|
|
|
|
waitInterval = TraceInterval("RelocateShard_FinishMoveKeys_WaitDurable");
|
|
TraceEvent(SevDebug, waitInterval.begin(), relocationIntervalId)
|
|
.detail("KeyBegin", printable(keys.begin))
|
|
.detail("KeyEnd", printable(keys.end));
|
|
|
|
// Wait for a durable quorum of servers in destServers to have keys available (readWrite)
|
|
// They must also have at least the transaction read version so they can't "forget" the shard between
|
|
// now and when this transaction commits.
|
|
state vector< Future<Void> > serverReady; // only for count below
|
|
|
|
// for smartQuorum
|
|
state vector<StorageServerInterface> storageServerInterfaces;
|
|
vector< Future< Optional<Value> > > serverListEntries;
|
|
for(int s=0; s<dest.size(); s++)
|
|
serverListEntries.push_back( tr.get( serverListKeyFor(dest[s]) ) );
|
|
state vector<Optional<Value>> serverListValues = wait( getAll(serverListEntries) );
|
|
|
|
releaser.release();
|
|
|
|
for(int s=0; s<serverListValues.size(); s++) {
|
|
ASSERT( serverListValues[s].present() ); // There should always be server list entries for servers in keyServers
|
|
auto si = decodeServerListValue(serverListValues[s].get());
|
|
ASSERT( si.id() == dest[s] );
|
|
storageServerInterfaces.push_back( si );
|
|
}
|
|
|
|
for(int s=0; s<storageServerInterfaces.size(); s++)
|
|
serverReady.push_back( waitForShardReady( storageServerInterfaces[s], keys, tr.getReadVersion().get(), GetShardStateRequest::READABLE) );
|
|
Void _ = wait( timeout(
|
|
smartQuorum( serverReady, durableStorageQuorum, SERVER_KNOBS->SERVER_READY_QUORUM_INTERVAL, TaskMoveKeys ),
|
|
SERVER_KNOBS->SERVER_READY_QUORUM_TIMEOUT, Void(), TaskMoveKeys ) );
|
|
int count = 0;
|
|
for(int s=0; s<serverReady.size(); s++)
|
|
count += serverReady[s].isReady() && !serverReady[s].isError();
|
|
|
|
//printf(" fMK: moved data to %d/%d servers\n", count, serverReady.size());
|
|
TraceEvent(SevDebug, waitInterval.end(), relocationIntervalId).detail("ReadyServers", count);
|
|
|
|
if( count >= durableStorageQuorum ) {
|
|
// update keyServers, serverKeys
|
|
// SOMEDAY: Doing these in parallel is safe because none of them overlap or touch (one per server)
|
|
Void _ = wait( krmSetRangeCoalescing( &tr, keyServersPrefix, currentKeys, keys, keyServersValue( dest ) ) );
|
|
|
|
std::set<UID>::iterator asi = allServers.begin();
|
|
std::vector<Future<Void>> actors;
|
|
while (asi != allServers.end()) {
|
|
bool destHasServer = std::find(dest.begin(), dest.end(), *asi) != dest.end();
|
|
actors.push_back( krmSetRangeCoalescing( &tr, serverKeysPrefixFor(*asi), currentKeys, allKeys, destHasServer ? serverKeysTrue : serverKeysFalse ) );
|
|
++asi;
|
|
}
|
|
|
|
Void _ = wait(waitForAll(actors));
|
|
|
|
//printf(" fMK: committing\n");
|
|
|
|
Void _ = wait( tr.commit() );
|
|
|
|
begin = endKey;
|
|
break;
|
|
}
|
|
tr.reset();
|
|
} catch (Error& error) {
|
|
if (error.code() == error_code_actor_cancelled) throw;
|
|
state Error err = error;
|
|
Void _ = wait( tr.onError(error) );
|
|
TraceEvent(retries++ == 15 ? SevWarnAlways : SevWarn, "RelocateShard_finishMoveKeysRetrying", relocationIntervalId)
|
|
.error(err)
|
|
.detail("KeyBegin", printable(keys.begin))
|
|
.detail("KeyEnd", printable(keys.end))
|
|
.detail("IterationBegin", printable(begin))
|
|
.detail("IterationEnd", printable(endKey));
|
|
}
|
|
}
|
|
}
|
|
|
|
TraceEvent(SevDebug, interval.end(), relocationIntervalId);
|
|
} catch(Error &e) {
|
|
TraceEvent(SevDebug, interval.end(), relocationIntervalId).error(e, true);
|
|
throw;
|
|
}
|
|
//printf("Moved keys: ( '%s'-'%s' )\n", keys.begin.toString().c_str(), keys.end.toString().c_str());
|
|
|
|
return Void();
|
|
}
|
|
|
|
ACTOR Future<std::pair<Version, Tag>> addStorageServer( Database cx, StorageServerInterface server )
|
|
{
|
|
state Transaction tr( cx );
|
|
state int maxSkipTags = 1;
|
|
loop {
|
|
try {
|
|
state Future<Optional<Value>> fv = tr.get( serverListKeyFor(server.id()) );
|
|
state Future<Optional<Value>> fExclProc = tr.get(
|
|
StringRef(encodeExcludedServersKey( AddressExclusion( server.address().ip, server.address().port ))) );
|
|
state Future<Optional<Value>> fExclIP = tr.get(
|
|
StringRef(encodeExcludedServersKey( AddressExclusion( server.address().ip ))) );
|
|
state Future<Standalone<RangeResultRef>> fTags( tr.getRange( serverTagKeys, CLIENT_KNOBS->TOO_MANY, true) );
|
|
|
|
Void _ = wait( success(fv) && success(fExclProc) && success(fExclIP) && success(fTags) );
|
|
|
|
// If we have been added to the excluded state servers list, we have to fail
|
|
if (fExclProc.get().present() || fExclIP.get().present())
|
|
throw recruitment_failed();
|
|
|
|
if(fTags.get().more)
|
|
ASSERT(false);
|
|
|
|
int skipTags = g_random->randomInt(0, maxSkipTags);
|
|
|
|
state Tag tag = 0;
|
|
std::vector<Tag> usedTags;
|
|
for(auto it : fTags.get())
|
|
usedTags.push_back(decodeServerTagValue( it.value ));
|
|
std::sort(usedTags.begin(), usedTags.end());
|
|
|
|
int usedIdx = 0;
|
|
for(; tag <= usedTags.end()[-1]; tag++) {
|
|
if(tag < usedTags[usedIdx]) {
|
|
if(skipTags == 0)
|
|
break;
|
|
skipTags--;
|
|
} else {
|
|
usedIdx++;
|
|
}
|
|
}
|
|
tag += skipTags;
|
|
|
|
tr.set( serverTagKeyFor(server.id()), serverTagValue(tag) );
|
|
tr.set( serverListKeyFor(server.id()), serverListValue(server) );
|
|
KeyRange conflictRange = singleKeyRange(serverTagConflictKeyFor(tag));
|
|
tr.addReadConflictRange( conflictRange );
|
|
tr.addWriteConflictRange( conflictRange );
|
|
tr.atomicOp( serverTagMaxKey, serverTagMaxValue(tag), MutationRef::Max );
|
|
|
|
Void _ = wait( tr.commit() );
|
|
return std::make_pair(tr.getCommittedVersion(), tag);
|
|
} catch (Error& e) {
|
|
if(e.code() == error_code_commit_unknown_result)
|
|
throw recruitment_failed(); // There is a remote possibility that we successfully added ourselves and then someone removed us, so we have to fail
|
|
|
|
Void _ = wait( tr.onError(e) );
|
|
|
|
maxSkipTags = std::min<int>(maxSkipTags * SERVER_KNOBS->SKIP_TAGS_GROWTH_RATE, SERVER_KNOBS->MAX_SKIP_TAGS);
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR Future<bool> canRemoveStorageServer( Transaction* tr, UID serverID ) {
|
|
Standalone<RangeResultRef> keys = wait( krmGetRanges( tr, serverKeysPrefixFor(serverID), allKeys, 2 ) );
|
|
|
|
ASSERT(keys.size() >= 2);
|
|
|
|
if(keys[0].value == keys[1].value && keys[1].key != allKeys.end) {
|
|
TraceEvent("ServerKeysCoalescingError", serverID).detail("Key1", printable(keys[0].key)).detail("Key2", printable(keys[1].key)).detail("Value", printable(keys[0].value));
|
|
ASSERT(false);
|
|
}
|
|
|
|
//Return true if the entire range is false. Since these values are coalesced, we can return false if there is more than one result
|
|
return keys[0].value == serverKeysFalse && keys[1].key == allKeys.end;
|
|
}
|
|
|
|
ACTOR Future<Void> removeStorageServer( Database cx, UID serverID, MoveKeysLock lock )
|
|
{
|
|
state Transaction tr( cx );
|
|
state bool retry = false;
|
|
state int noCanRemoveCount = 0;
|
|
loop {
|
|
try {
|
|
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
|
|
Void _ = wait( checkMoveKeysLock(&tr, lock) );
|
|
TraceEvent("RemoveStorageServerLocked").detail("ServerID", serverID).detail("Version", tr.getReadVersion().get());
|
|
|
|
state bool canRemove = wait( canRemoveStorageServer( &tr, serverID ) );
|
|
if (!canRemove) {
|
|
TEST(true); // The caller had a transaction in flight that assigned keys to the server. Wait for it to reverse its mistake.
|
|
TraceEvent(SevWarn,"NoCanRemove").detail("Count", noCanRemoveCount++).detail("ServerID", serverID);
|
|
Void _ = wait( delayJittered(SERVER_KNOBS->REMOVE_RETRY_DELAY, TaskDataDistributionLaunch) );
|
|
tr.reset();
|
|
TraceEvent("RemoveStorageServerRetrying").detail("canRemove", canRemove);
|
|
} else {
|
|
Optional<Value> v = wait( tr.get( serverListKeyFor(serverID) ) );
|
|
if (!v.present()) {
|
|
if (retry) {
|
|
TEST(true); // Storage server already removed after retrying transaction
|
|
return Void();
|
|
}
|
|
ASSERT(false); // Removing an already-removed server? A never added server?
|
|
}
|
|
|
|
tr.clear( serverListKeyFor(serverID) );
|
|
tr.clear( serverTagKeyFor(serverID) );
|
|
retry = true;
|
|
Void _ = wait( tr.commit() );
|
|
return Void();
|
|
}
|
|
} catch (Error& e) {
|
|
state Error err = e;
|
|
Void _ = wait( tr.onError(e) );
|
|
TraceEvent("RemoveStorageServerRetrying").error(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
ACTOR Future<Void> moveKeys(
|
|
Database cx,
|
|
KeyRange keys,
|
|
vector<UID> destinationTeam,
|
|
MoveKeysLock lock,
|
|
int durableStorageQuorum,
|
|
Promise<Void> dataMovementComplete,
|
|
FlowLock *startMoveKeysParallelismLock,
|
|
FlowLock *finishMoveKeysParallelismLock,
|
|
UID relocationIntervalId)
|
|
{
|
|
ASSERT( destinationTeam.size() );
|
|
std::sort( destinationTeam.begin(), destinationTeam.end() );
|
|
Void _ = wait( startMoveKeys( cx, keys, destinationTeam, lock, durableStorageQuorum, startMoveKeysParallelismLock, relocationIntervalId ) );
|
|
|
|
state Future<Void> completionSignaller = checkFetchingState( cx, destinationTeam, keys, dataMovementComplete, relocationIntervalId );
|
|
|
|
Void _ = wait( finishMoveKeys( cx, keys, destinationTeam, lock, durableStorageQuorum, finishMoveKeysParallelismLock, relocationIntervalId ) );
|
|
|
|
//This is defensive, but make sure that we always say that the movement is complete before moveKeys completes
|
|
completionSignaller.cancel();
|
|
if(!dataMovementComplete.isSet())
|
|
dataMovementComplete.send(Void());
|
|
|
|
return Void();
|
|
}
|
|
|
|
void seedShardServers(
|
|
Arena& arena,
|
|
CommitTransactionRef &tr,
|
|
vector<StorageServerInterface> servers )
|
|
{
|
|
std::map<UID, Tag> server_tag;
|
|
for(Tag s=0; s<servers.size(); s++)
|
|
server_tag[servers[s].id()] = s;
|
|
std::sort(servers.begin(), servers.end());
|
|
|
|
// This isn't strictly necessary, but make sure this is the first transaction
|
|
tr.read_snapshot = 0;
|
|
tr.read_conflict_ranges.push_back_deep( arena, allKeys );
|
|
|
|
for(int s=0; s<servers.size(); s++) {
|
|
tr.set(arena, serverListKeyFor(servers[s].id()), serverListValue(servers[s]));
|
|
tr.set(arena, serverTagKeyFor(servers[s].id()), serverTagValue(server_tag[servers[s].id()]));
|
|
}
|
|
tr.set(arena, serverTagMaxKey, serverTagMaxValue(servers.size()-1));
|
|
|
|
std::vector<UID> serverIds;
|
|
for(int i=0;i<servers.size();i++)
|
|
serverIds.push_back(servers[i].id());
|
|
|
|
// We have to set this range in two blocks, because the master tracking of "keyServersLocations" depends on a change to a specific
|
|
// key (keyServersKeyServersKey)
|
|
krmSetPreviouslyEmptyRange( tr, arena, keyServersPrefix, KeyRangeRef(KeyRef(), allKeys.end), keyServersValue( serverIds ), Value() );
|
|
|
|
for(int s=0; s<servers.size(); s++)
|
|
krmSetPreviouslyEmptyRange( tr, arena, serverKeysPrefixFor( servers[s].id() ), allKeys, serverKeysTrue, serverKeysFalse );
|
|
}
|