foundationdb/flow/network.h

281 lines
10 KiB
C++

/*
* network.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_OPENNETWORK_H
#define FLOW_OPENNETWORK_H
#pragma once
#include <string>
#include <stdint.h>
#include "serialize.h"
#include "IRandom.h"
enum {
TaskMaxPriority = 1000000,
TaskRunCycleFunction = 20000,
TaskFlushTrace = 10500,
TaskWriteSocket = 10000,
TaskPollEIO = 9900,
TaskDiskIOComplete = 9150,
TaskLoadBalancedEndpoint = 9000,
TaskReadSocket = 9000,
TaskCoordinationReply = 8810,
TaskCoordination = 8800,
TaskFailureMonitor = 8700,
TaskResolutionMetrics = 8700,
TaskClusterController = 8650,
TaskTLogQueuingMetrics = 8620,
TaskTLogPop = 8610,
TaskTLogPeekReply = 8600,
TaskTLogPeek = 8590,
TaskTLogCommitReply = 8580,
TaskTLogCommit = 8570,
TaskProxyGetRawCommittedVersion = 8565,
TaskProxyResolverReply = 8560,
TaskProxyCommitBatcher = 8550,
TaskProxyCommit = 8540,
TaskTLogConfirmRunningReply = 8530,
TaskTLogConfirmRunning = 8520,
TaskProxyGRVTimer = 8510,
TaskProxyGetConsistentReadVersion = 8500,
TaskDefaultPromiseEndpoint = 8000,
TaskDefaultOnMainThread = 7500,
TaskDefaultDelay = 7010,
TaskDefaultYield = 7000,
TaskDiskRead = 5010,
TaskDefaultEndpoint = 5000,
TaskUnknownEndpoint = 4000,
TaskMoveKeys = 3550,
TaskDataDistributionLaunch = 3530,
TaskDataDistribution = 3500,
TaskDiskWrite = 3010,
TaskUpdateStorage = 3000,
TaskLowPriority = 2000,
TaskMinPriority = 1000
};
class Void;
struct NetworkAddress {
// A NetworkAddress identifies a particular running server (i.e. a TCP endpoint).
uint32_t ip;
uint16_t port;
uint16_t flags;
enum { FLAG_PRIVATE = 1, FLAG_TLS = 2 };
NetworkAddress() : ip(0), port(0), flags(FLAG_PRIVATE) {}
NetworkAddress( uint32_t ip, uint16_t port ) : ip(ip), port(port), flags(FLAG_PRIVATE) {}
NetworkAddress( uint32_t ip, uint16_t port, bool isPublic, bool isTLS ) : ip(ip), port(port),
flags( (isPublic ? 0 : FLAG_PRIVATE) | (isTLS ? FLAG_TLS : 0 ) ) {}
bool operator == (NetworkAddress const& r) const { return ip==r.ip && port==r.port && flags==r.flags; }
bool operator != (NetworkAddress const& r) const { return ip!=r.ip || port!=r.port || flags!=r.flags; }
bool operator< (NetworkAddress const& r) const { if (flags != r.flags) return flags < r.flags; if (ip != r.ip) return ip < r.ip; return port<r.port; }
bool isValid() const { return ip != 0 || port != 0; }
bool isPublic() const { return !(flags & FLAG_PRIVATE); }
bool isTLS() const { return (flags & FLAG_TLS) != 0; }
static NetworkAddress parse( std::string const& );
static std::vector<NetworkAddress> parseList( std::string const& );
std::string toString() const;
template <class Ar>
void serialize(Ar& ar) {
ar.serializeBinaryItem(*this);
}
};
std::string toIPString(uint32_t ip);
std::string toIPVectorString(std::vector<uint32_t> ips);
template <class T> class Future;
template <class T> class Promise;
struct NetworkMetrics {
enum { SLOW_EVENT_BINS = 16 };
uint64_t countSlowEvents[SLOW_EVENT_BINS];
enum { PRIORITY_BINS = 9 };
int priorityBins[ PRIORITY_BINS ];
double secSquaredPriorityBlocked[PRIORITY_BINS];
double oldestAlternativesFailure;
double newestAlternativesFailure;
double lastSync;
double secSquaredSubmit;
double secSquaredDiskStall;
NetworkMetrics() { memset(this, 0, sizeof(*this)); }
};
class IEventFD : public ReferenceCounted<IEventFD> {
public:
virtual ~IEventFD() {}
virtual int getFD() = 0;
virtual Future<int64_t> read() = 0;
};
class IConnection {
public:
// IConnection is reference-counted (use Reference<IConnection>), but the caller must explicitly call close()
virtual void addref() = 0;
virtual void delref() = 0;
// Closes the underlying connection eventually if it is not already closed.
virtual void close() = 0;
// returns when write() can write at least one byte (or may throw an error if the connection dies)
virtual Future<Void> onWritable() = 0;
// returns when read() can read at least one byte (or may throw an error if the connection dies)
virtual Future<Void> onReadable() = 0;
// Reads as many bytes as possible from the read buffer into [begin,end) and returns the number of bytes read (might be 0)
// (or may throw an error if the connection dies)
virtual int read( uint8_t* begin, uint8_t* end ) = 0;
// Writes as many bytes as possible from the given SendBuffer chain into the write buffer and returns the number of bytes written (might be 0)
// (or may throw an error if the connection dies)
// The SendBuffer chain cannot be empty, and the limit must be positive.
// Important non-obvious behavior: The caller is committing to write the contents of the buffer chain up to the limit. If all of those bytes could
// not be sent in this call to write() then further calls must be made to write the remainder. An IConnection implementation can make decisions
// based on the entire byte set that the caller was attempting to write even if it is unable to write all of it immediately.
// Due to limitations of TLSConnection, callers must also avoid reallocations that reduce the amount of written data in the first buffer in the chain.
virtual int write( SendBuffer const* buffer, int limit = std::numeric_limits<int>::max()) = 0;
// Returns the network address and port of the other end of the connection. In the case of an incoming connection, this may not
// be an address we can connect to!
virtual NetworkAddress getPeerAddress() = 0;
virtual UID getDebugID() = 0;
};
class IListener {
public:
virtual void addref() = 0;
virtual void delref() = 0;
// Returns one incoming connection when it is available. Do not cancel unless you are done with the listener!
virtual Future<Reference<IConnection>> accept() = 0;
virtual NetworkAddress getListenAddress() = 0;
};
typedef void* flowGlobalType;
typedef NetworkAddress (*NetworkAddressFuncPtr)();
class INetwork;
extern INetwork* g_network;
extern INetwork* newNet2(NetworkAddress localAddress, bool useThreadPool = false, bool useMetrics = false);
class INetwork {
public:
// This interface abstracts the physical or simulated network, event loop and hardware that FoundationDB is running on.
// Note that there are tools for disk access, scheduling, etc as well as networking, and that almost all access
// to the network should be through FlowTransport, not directly through these low level interfaces!
enum enumGlobal {
enFailureMonitor = 0, enFlowTransport = 1, enTDMetrics = 2, enNetworkConnections = 3,
enNetworkAddressFunc = 4, enFileSystem = 5, enASIOService = 6, enEventFD = 7, enRunCycleFunc = 8, enASIOTimedOut = 9
};
virtual void longTaskCheck( const char* name ) {}
virtual double now() = 0;
// Provides a clock that advances at a similar rate on all connected endpoints
// FIXME: Return a fixed point Time class
virtual Future<class Void> delay( double seconds, int taskID ) = 0;
// The given future will be set after seconds have elapsed
virtual Future<class Void> yield( int taskID ) = 0;
// The given future will be set immediately or after higher-priority tasks have executed
virtual bool check_yield( int taskID ) = 0;
// Returns true if a call to yield would result in a delay
virtual int getCurrentTask() = 0;
// Gets the taskID/priority of the current task
virtual void setCurrentTask(int taskID ) = 0;
// Sets the taskID/priority of the current task, without yielding
virtual flowGlobalType global(int id) = 0;
virtual void setGlobal(size_t id, flowGlobalType v) = 0;
virtual void stop() = 0;
// Terminate the program
virtual bool isSimulated() const = 0;
// Returns true if this network is a local simulation
virtual void onMainThread( Promise<Void>&& signal, int taskID ) = 0;
// Executes signal.send(Void()) on a/the thread belonging to this network
virtual THREAD_HANDLE startThread( THREAD_FUNC_RETURN (*func) (void *), void *arg) = 0;
// Starts a thread and returns a handle to it
virtual void run() = 0;
// Devotes this thread to running the network (generally until stop())
virtual void initMetrics() {}
// Metrics must be initialized after FlowTransport::createInstance has been called
virtual void getDiskBytes( std::string const& directory, int64_t& free, int64_t& total) = 0;
//Gets the number of free and total bytes available on the disk which contains directory
virtual bool isAddressOnThisHost( NetworkAddress const& addr ) = 0;
// Returns true if it is reasonably certain that a connection to the given address would be a fast loopback connection
// Shorthand for transport().getLocalAddress()
static NetworkAddress getLocalAddress()
{
flowGlobalType netAddressFuncPtr = reinterpret_cast<flowGlobalType>(g_network->global(INetwork::enNetworkAddressFunc));
return (netAddressFuncPtr) ? reinterpret_cast<NetworkAddressFuncPtr>(netAddressFuncPtr)() : NetworkAddress();
}
NetworkMetrics networkMetrics;
protected:
INetwork() {}
~INetwork() {} // Please don't try to delete through this interface!
};
class INetworkConnections {
public:
// Methods for making and accepting network connections. Logically this is part of the INetwork abstraction
// that abstracts all interaction with the physical world; it is separated out to make it easy for e.g. transport
// security to override only these operations without having to delegate everything in INetwork.
// Make an outgoing connection to the given address. May return an error or block indefinitely in case of connection problems!
virtual Future<Reference<IConnection>> connect( NetworkAddress toAddr ) = 0;
// Listen for connections on the given local address
virtual Reference<IListener> listen( NetworkAddress localAddr ) = 0;
static INetworkConnections* net() { return static_cast<INetworkConnections*>((void*) g_network->global(INetwork::enNetworkConnections)); }
// Returns the interface that should be used to make and accept socket connections
};
#endif