710 lines
25 KiB
C++
710 lines
25 KiB
C++
/*
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* Arena.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FLOW_ARENA_H
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#define FLOW_ARENA_H
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#pragma once
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#include "FastAlloc.h"
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#include "FastRef.h"
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#include "Error.h"
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#include "Trace.h"
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#include <algorithm>
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#include <stdint.h>
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#include <string>
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#include <cstring>
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#include <limits>
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#include <set>
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#include <type_traits>
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// TrackIt is a zero-size class for tracking constructions, destructions, and assignments of instances
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// of a class. Just inherit TrackIt<T> from T to enable tracking of construction and destruction of
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// T, and use the TRACKIT_ASSIGN(rhs) macro in any operator= definitions to enable assignment tracking.
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//
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// TrackIt writes to standard output because the trace log isn't available early in execution
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// so applying TrackIt to StringRef or VectorRef, for example, would a segfault using the trace log.
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//
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// The template parameter enables TrackIt to be inherited multiple times in the ancestry
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// of a class without producing an "inaccessible due to ambiguity" error.
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template<class T>
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struct TrackIt {
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typedef TrackIt<T> TrackItType;
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// Put TRACKIT_ASSIGN into any operator= functions for which you want assignments tracked
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#define TRACKIT_ASSIGN(o) *(TrackItType *)this = *(TrackItType *)&(o)
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// The type name T is in the TrackIt output so that objects that inherit TrackIt multiple times
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// can be tracked propertly, otherwise the create and delete addresses appear duplicative.
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// This function returns just the string "T]" parsed from the __PRETTY_FUNCTION__ macro. There
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// doesn't seem to be a better portable way to do this.
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static const char * __trackit__type() {
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const char *s = __PRETTY_FUNCTION__ + sizeof(__PRETTY_FUNCTION__);
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while(*--s != '=');
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return s + 2;
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}
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TrackIt() {
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printf("TrackItCreate\t%s\t%p\t%s\n", __trackit__type(), this, platform::get_backtrace().c_str());
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}
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TrackIt(const TrackIt &o) : TrackIt() {}
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TrackIt(const TrackIt &&o) : TrackIt() {}
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TrackIt & operator=(const TrackIt &o) {
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printf("TrackItAssigned\t%s\t%p<%p\t%s\n", __trackit__type(), this, &o, platform::get_backtrace().c_str());
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return *this;
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}
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TrackIt & operator=(const TrackIt &&o) {
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return *this = (const TrackIt &)o;
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}
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~TrackIt() {
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printf("TrackItDestroy\t%s\t%p\n", __trackit__type(), this);
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}
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};
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class NonCopyable
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{
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protected:
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NonCopyable () {}
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~NonCopyable () {} /// Protected non-virtual destructor
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private:
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NonCopyable (const NonCopyable &);
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NonCopyable & operator = (const NonCopyable &);
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};
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class Arena {
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public:
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inline Arena();
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inline explicit Arena( size_t reservedSize );
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//~Arena();
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Arena(const Arena&);
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Arena(Arena && r) noexcept(true);
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Arena& operator=(const Arena&);
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Arena& operator=(Arena&&) noexcept(true);
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inline void dependsOn( const Arena& p );
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inline size_t getSize() const;
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inline bool hasFree( size_t size, const void *address );
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friend void* operator new ( size_t size, Arena& p );
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friend void* operator new[] ( size_t size, Arena& p );
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//private:
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Reference<struct ArenaBlock> impl;
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};
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struct ArenaBlockRef {
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ArenaBlock* next;
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uint32_t nextBlockOffset;
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};
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struct ArenaBlock : NonCopyable, ThreadSafeReferenceCounted<ArenaBlock>
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{
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enum {
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SMALL = 64,
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LARGE = 4097 // If size == used == LARGE, then use hugeSize, hugeUsed
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};
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enum { NOT_TINY = 255, TINY_HEADER = 6 };
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// int32_t referenceCount; // 4 bytes (in ThreadSafeReferenceCounted)
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uint8_t tinySize, tinyUsed; // If these == NOT_TINY, use bigSize, bigUsed instead
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// if tinySize != NOT_TINY, following variables aren't used
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uint32_t bigSize, bigUsed; // include block header
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uint32_t nextBlockOffset;
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void delref() {
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if (delref_no_destroy())
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destroy();
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}
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bool isTiny() const { return tinySize != NOT_TINY; }
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int size() const { if (isTiny()) return tinySize; else return bigSize; }
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int used() const { if (isTiny()) return tinyUsed; else return bigUsed; }
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inline int unused() const { if (isTiny()) return tinySize-tinyUsed; else return bigSize-bigUsed; }
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const void* getData() const { return this; }
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const void* getNextData() const { return (const uint8_t*)getData() + used(); }
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size_t totalSize() {
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if (isTiny()) return size();
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size_t s = size();
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int o = nextBlockOffset;
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while (o) {
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ArenaBlockRef* r = (ArenaBlockRef*)((char*)getData() + o);
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s += r->next->totalSize();
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o = r->nextBlockOffset;
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}
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return s;
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}
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// just for debugging:
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void getUniqueBlocks(std::set<ArenaBlock*>& a) {
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a.insert(this);
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if (isTiny()) return;
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int o = nextBlockOffset;
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while (o) {
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ArenaBlockRef* r = (ArenaBlockRef*)((char*)getData() + o);
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r->next->getUniqueBlocks(a);
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o = r->nextBlockOffset;
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}
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return;
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}
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inline int addUsed( int bytes ) {
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if (isTiny()) {
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int t = tinyUsed;
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tinyUsed += bytes;
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return t;
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} else {
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int t = bigUsed;
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bigUsed += bytes;
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return t;
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}
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}
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void makeReference( ArenaBlock* next ) {
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ArenaBlockRef* r = (ArenaBlockRef*)((char*)getData() + bigUsed);
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r->next = next;
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r->nextBlockOffset = nextBlockOffset;
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nextBlockOffset = bigUsed;
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bigUsed += sizeof(ArenaBlockRef);
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}
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static void dependOn( Reference<ArenaBlock>& self, ArenaBlock* other ) {
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other->addref();
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if (!self || self->isTiny() || self->unused() < sizeof(ArenaBlockRef))
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create( SMALL, self )->makeReference(other);
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else
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self->makeReference( other );
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}
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static inline void* allocate( Reference<ArenaBlock>& self, int bytes ) {
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ArenaBlock* b = self.getPtr();
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if (!self || self->unused() < bytes)
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b = create( bytes, self );
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return (char*)b->getData() + b->addUsed(bytes);
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}
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// Return an appropriately-sized ArenaBlock to store the given data
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static ArenaBlock* create( int dataSize, Reference<ArenaBlock>& next ) {
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ArenaBlock* b;
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if (dataSize <= SMALL-TINY_HEADER && !next) {
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if (dataSize <= 16-TINY_HEADER) { b = (ArenaBlock*)FastAllocator<16>::allocate(); b->tinySize = 16; INSTRUMENT_ALLOCATE("Arena16"); }
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else if (dataSize <= 32-TINY_HEADER) { b = (ArenaBlock*)FastAllocator<32>::allocate(); b->tinySize = 32; INSTRUMENT_ALLOCATE("Arena32"); }
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else { b = (ArenaBlock*)FastAllocator<64>::allocate(); b->tinySize=64; INSTRUMENT_ALLOCATE("Arena64"); }
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b->tinyUsed = TINY_HEADER;
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} else {
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int reqSize = dataSize + sizeof(ArenaBlock);
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if (next) reqSize += sizeof(ArenaBlockRef);
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if (reqSize < LARGE) {
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// Each block should be larger than the previous block, up to a limit, to minimize allocations
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// Worst-case allocation pattern: 1 +10 +17 +42 +67 +170 +323 +681 +1348 +2728 +2210 +2211 (+1K +3K+1 +4K)*
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// Overhead: 4X for small arenas, 3X intermediate, 1.33X for large arenas
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int prevSize = next ? next->size() : 0;
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reqSize = std::max( reqSize, std::min( prevSize*2, std::max( LARGE-1, reqSize*4 ) ) );
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}
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if (reqSize < LARGE) {
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if (reqSize <= 128) { b = (ArenaBlock*)FastAllocator<128>::allocate(); b->bigSize = 128; INSTRUMENT_ALLOCATE("Arena128"); }
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else if (reqSize <= 256) { b = (ArenaBlock*)FastAllocator<256>::allocate(); b->bigSize = 256; INSTRUMENT_ALLOCATE("Arena256"); }
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else if (reqSize <= 512) { b = (ArenaBlock*)FastAllocator<512>::allocate(); b->bigSize = 512; INSTRUMENT_ALLOCATE("Arena512"); }
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else if (reqSize <= 1024) { b = (ArenaBlock*)FastAllocator<1024>::allocate(); b->bigSize = 1024; INSTRUMENT_ALLOCATE("Arena1024"); }
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else if (reqSize <= 2048) { b = (ArenaBlock*)FastAllocator<2048>::allocate(); b->bigSize = 2048; INSTRUMENT_ALLOCATE("Arena2048"); }
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else { b = (ArenaBlock*)FastAllocator<4096>::allocate(); b->bigSize = 4096; INSTRUMENT_ALLOCATE("Arena4096"); }
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b->tinySize = b->tinyUsed = NOT_TINY;
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b->bigUsed = sizeof(ArenaBlock);
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} else {
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#ifdef ALLOC_INSTRUMENTATION
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allocInstr[ "ArenaHugeKB" ].alloc( (reqSize+1023)>>10 );
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#endif
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b = (ArenaBlock*)new uint8_t[ reqSize ];
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b->tinySize = b->tinyUsed = NOT_TINY;
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b->bigSize = reqSize;
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b->bigUsed = sizeof(ArenaBlock);
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// If the new block has less free space than the old block, make the old block depend on it
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if (next && !next->isTiny() && next->unused() >= reqSize-dataSize) {
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b->nextBlockOffset = 0;
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b->setrefCountUnsafe(1);
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next->makeReference(b);
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return b;
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}
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}
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b->nextBlockOffset = 0;
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if (next) b->makeReference(next.getPtr());
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}
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b->setrefCountUnsafe(1);
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next.setPtrUnsafe(b);
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return b;
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}
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inline void destroy();
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void destroyLeaf() {
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if (isTiny()) {
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if (tinySize <= 16) { FastAllocator<16>::release(this); INSTRUMENT_RELEASE("Arena16");}
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else if (tinySize <= 32) { FastAllocator<32>::release(this); INSTRUMENT_RELEASE("Arena32"); }
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else { FastAllocator<64>::release(this); INSTRUMENT_RELEASE("Arena64"); }
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} else {
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if (bigSize <= 128) { FastAllocator<128>::release(this); INSTRUMENT_RELEASE("Arena128"); }
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else if (bigSize <= 256) { FastAllocator<256>::release(this); INSTRUMENT_RELEASE("Arena256"); }
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else if (bigSize <= 512) { FastAllocator<512>::release(this); INSTRUMENT_RELEASE("Arena512"); }
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else if (bigSize <= 1024) { FastAllocator<1024>::release(this); INSTRUMENT_RELEASE("Arena1024"); }
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else if (bigSize <= 2048) { FastAllocator<2048>::release(this); INSTRUMENT_RELEASE("Arena2048"); }
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else if (bigSize <= 4096) { FastAllocator<4096>::release(this); INSTRUMENT_RELEASE("Arena4096"); }
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else {
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#ifdef ALLOC_INSTRUMENTATION
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allocInstr[ "ArenaHugeKB" ].dealloc( (bigSize+1023)>>10 );
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#endif
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delete[] (uint8_t*)this;
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}
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}
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}
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private:
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static void* operator new(size_t s); // not implemented
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};
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inline Arena::Arena() : impl( NULL ) {}
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inline Arena::Arena(size_t reservedSize) : impl( 0 ) {
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UNSTOPPABLE_ASSERT( reservedSize < std::numeric_limits<int>::max() );
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if (reservedSize)
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ArenaBlock::create((int)reservedSize,impl);
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}
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inline Arena::Arena( const Arena& r ) : impl( r.impl ) {}
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inline Arena::Arena(Arena && r) noexcept(true) : impl(std::move(r.impl)) {}
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inline Arena& Arena::operator=(const Arena& r) {
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impl = r.impl;
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return *this;
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}
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inline Arena& Arena::operator=(Arena&& r) noexcept(true) {
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impl = std::move(r.impl);
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return *this;
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}
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inline void Arena::dependsOn( const Arena& p ) {
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if (p.impl)
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ArenaBlock::dependOn( impl, p.impl.getPtr() );
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}
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inline size_t Arena::getSize() const { return impl ? impl->totalSize() : 0; }
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inline bool Arena::hasFree( size_t size, const void *address ) { return impl && impl->unused() >= size && impl->getNextData() == address; }
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inline void* operator new ( size_t size, Arena& p ) {
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UNSTOPPABLE_ASSERT( size < std::numeric_limits<int>::max() );
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return ArenaBlock::allocate( p.impl, (int)size );
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}
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inline void operator delete( void*, Arena& p ) {}
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inline void* operator new[] ( size_t size, Arena& p ) {
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UNSTOPPABLE_ASSERT( size < std::numeric_limits<int>::max() );
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return ArenaBlock::allocate( p.impl, (int)size );
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}
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inline void operator delete[]( void*, Arena& p ) {}
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template <class Archive>
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inline void load( Archive& ar, Arena& p ) {
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p = ar.arena();
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}
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template <class Archive>
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inline void save( Archive& ar, const Arena& p ) {
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// No action required
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}
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//#define STANDALONE_ALWAYS_COPY
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template <class T>
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class Standalone : private Arena, public T {
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public:
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// T must have no destructor
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Arena& arena() { return *(Arena*)this; }
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const Arena& arena() const { return *(const Arena*)this; }
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T& contents() { return *(T*)this; }
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T const& contents() const { return *(T const*)this; }
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Standalone() {}
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Standalone( const T& t ) : Arena( t.expectedSize() ), T( arena(), t ) {}
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Standalone<T>& operator=( const T& t ) {
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Arena old = std::move( arena() ); // We want to defer the destruction of the arena until after we have copied t, in case it cross-references our previous value
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*(Arena*)this = Arena(t.expectedSize());
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*(T*)this = T( arena(), t );
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return *this;
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}
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// Always-copy mode was meant to make alloc instrumentation more useful by making allocations occur at the final resting place of objects leaked
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// It doesn't actually work because some uses of Standalone things assume the object's memory will not change on copy or assignment
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#ifdef STANDALONE_ALWAYS_COPY
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// Treat Standalone<T>'s as T's in construction and assignment so the memory is copied
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Standalone( const T& t, const Arena& arena ) : Standalone(t) {}
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Standalone( const Standalone<T> & t ) : Standalone((T const&)t) {}
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Standalone( const Standalone<T> && t ) : Standalone((T const&)t) {}
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Standalone<T>& operator=( const Standalone<T> &&t ) {
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*this = (T const&)t;
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return *this;
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}
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Standalone<T>& operator=( const Standalone<T> &t ) {
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*this = (T const&)t;
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return *this;
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}
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#else
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Standalone( const T& t, const Arena& arena ) : Arena( arena ), T( t ) {}
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Standalone( const Standalone<T> & t ) : Arena((Arena const&)t), T((T const&)t) {}
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Standalone<T>& operator=( const Standalone<T> & t ) {
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*(Arena*)this = (Arena const&)t;
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*(T*)this = (T const&)t;
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return *this;
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}
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#endif
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template <class Archive>
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void serialize(Archive& ar) {
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// FIXME: something like BinaryReader(ar) >> arena >> *(T*)this; to guarantee standalone arena???
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//T tmp;
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//ar >> tmp;
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//*this = tmp;
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ar & (*(T*)this) & arena();
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}
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/*static Standalone<T> fakeStandalone( const T& t ) {
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Standalone<T> x;
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*(T*)&x = t;
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return x;
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}*/
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private:
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template <class U> Standalone( Standalone<U> const& ); // unimplemented
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template <class U> Standalone<T> const& operator=( Standalone<U> const& ); // unimplemented
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};
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extern std::string format(const char* form, ...);
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#pragma pack( push, 4 )
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class StringRef {
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public:
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StringRef() : data(0), length(0) {}
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StringRef( Arena& p, const StringRef& toCopy ) : data( new (p) uint8_t[toCopy.size()] ), length( toCopy.size() ) {
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memcpy( (void*)data, toCopy.data, length );
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}
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StringRef( Arena& p, const std::string& toCopy ) : length( (int)toCopy.size() ) {
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UNSTOPPABLE_ASSERT( toCopy.size() <= std::numeric_limits<int>::max());
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data = new (p) uint8_t[toCopy.size()];
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if (length) memcpy( (void*)data, &toCopy[0], length );
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}
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StringRef( Arena& p, const uint8_t* toCopy, int length ) : data( new (p) uint8_t[length] ), length(length) {
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memcpy( (void*)data, toCopy, length );
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}
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StringRef( const uint8_t* data, int length ) : data(data), length(length) {}
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StringRef( const std::string& s ) : data((const uint8_t*)s.c_str()), length((int)s.size()) {
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if (s.size() > std::numeric_limits<int>::max()) abort();
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}
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//StringRef( const StringRef& p );
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const uint8_t* begin() const { return data; }
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const uint8_t* end() const { return data + length; }
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int size() const { return length; }
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uint8_t operator[](int i) const { return data[i]; }
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StringRef substr(int start) const { return StringRef( data + start, length - start ); }
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StringRef substr(int start, int size) const { return StringRef( data + start, size ); }
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bool startsWith( const StringRef& s ) const { return size() >= s.size() && !memcmp(begin(), s.begin(), s.size()); }
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bool endsWith( const StringRef& s ) const { return size() >= s.size() && !memcmp(end()-s.size(), s.begin(), s.size()); }
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StringRef withPrefix( const StringRef& prefix, Arena& arena ) const {
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uint8_t* s = new (arena) uint8_t[ prefix.size() + size() ];
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memcpy(s, prefix.begin(), prefix.size());
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memcpy(s+prefix.size(), begin(), size());
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return StringRef(s,prefix.size() + size());
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}
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Standalone<StringRef> withPrefix( const StringRef& prefix ) const {
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Standalone<StringRef> r;
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((StringRef &)r) = withPrefix(prefix, r.arena());
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return r;
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}
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StringRef removePrefix( const StringRef& s ) const {
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// pre: startsWith(s)
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UNSTOPPABLE_ASSERT( s.size() <= size() ); //< In debug mode, we could check startsWith()
|
|
return substr( s.size() );
|
|
}
|
|
|
|
std::string toString() const { return std::string( (const char*)data, length ); }
|
|
std::string printable() const {
|
|
std::string s;
|
|
for (int i = 0; i<length; i++) {
|
|
uint8_t b = (*this)[i];
|
|
if (b >= 32 && b < 127 && b != '\\') s += (char)b;
|
|
else if (b == '\\') s += "\\\\";
|
|
else s += format("\\x%02x", b);
|
|
}
|
|
return s;
|
|
}
|
|
|
|
int expectedSize() const { return size(); }
|
|
|
|
int compare( StringRef const& other ) const {
|
|
int c = memcmp( begin(), other.begin(), std::min( size(), other.size() ) );
|
|
if (c!=0) return c;
|
|
return size() - other.size();
|
|
}
|
|
|
|
private:
|
|
// Unimplemented; blocks conversion through std::string
|
|
StringRef( char* );
|
|
|
|
const uint8_t* data;
|
|
int length;
|
|
};
|
|
#pragma pack( pop )
|
|
|
|
#define LiteralStringRef( str ) StringRef( (const uint8_t*)(str), sizeof((str))-1 )
|
|
|
|
// makeString is used to allocate a Standalone<StringRef> of a known length for later
|
|
// mutation (via mutateString). If you need to append to a string of unknown length,
|
|
// consider factoring StringBuffer from DiskQueue.actor.cpp.
|
|
inline static Standalone<StringRef> makeString( int length ) {
|
|
Standalone<StringRef> returnString;
|
|
uint8_t *outData = new (returnString.arena()) uint8_t[length];
|
|
((StringRef&)returnString) = StringRef(outData, length);
|
|
return returnString;
|
|
}
|
|
|
|
inline static StringRef makeString( int length, Arena& arena ) {
|
|
uint8_t *outData = new (arena) uint8_t[length];
|
|
return StringRef(outData, length);
|
|
}
|
|
|
|
// mutateString() simply casts away const and returns a pointer that can be used to mutate the
|
|
// contents of the given StringRef (it will also accept Standalone<StringRef>). Obviously this
|
|
// is only legitimate if you know where the StringRef's memory came from and that it is not shared!
|
|
inline static uint8_t* mutateString( StringRef& s ) { return const_cast<uint8_t*>(s.begin()); }
|
|
|
|
template <class Archive>
|
|
inline void load( Archive& ar, StringRef& value ) {
|
|
uint32_t length;
|
|
ar >> length;
|
|
value = StringRef(ar.arenaRead(length), length);
|
|
}
|
|
template <class Archive>
|
|
inline void save( Archive& ar, const StringRef& value ) {
|
|
ar << (uint32_t)value.size();
|
|
ar.serializeBytes( value.begin(), value.size() );
|
|
}
|
|
inline bool operator == (const StringRef& lhs, const StringRef& rhs ) {
|
|
return lhs.size() == rhs.size() && !memcmp(lhs.begin(), rhs.begin(), lhs.size());
|
|
}
|
|
inline bool operator < ( const StringRef& lhs, const StringRef& rhs ) {
|
|
int c = memcmp( lhs.begin(), rhs.begin(), std::min(lhs.size(), rhs.size()) );
|
|
if (c!=0) return c<0;
|
|
return lhs.size() < rhs.size();
|
|
}
|
|
inline bool operator > ( const StringRef& lhs, const StringRef& rhs ) {
|
|
int c = memcmp( lhs.begin(), rhs.begin(), std::min(lhs.size(), rhs.size()) );
|
|
if (c!=0) return c>0;
|
|
return lhs.size() > rhs.size();
|
|
}
|
|
inline bool operator != (const StringRef& lhs, const StringRef& rhs ) { return !(lhs==rhs); }
|
|
inline bool operator <= ( const StringRef& lhs, const StringRef& rhs ) { return !(lhs>rhs); }
|
|
inline bool operator >= ( const StringRef& lhs, const StringRef& rhs ) { return !(lhs<rhs); }
|
|
|
|
// This trait is used by VectorRef to determine if it should just memcpy the vector contents.
|
|
// FIXME: VectorRef really should use std::is_trivially_copyable for this BUT that is not implemented
|
|
// in gcc c++0x so instead we will use this custom trait which defaults to std::is_trivial, which
|
|
// handles most situations but others will have to be specialized.
|
|
template <typename T>
|
|
struct memcpy_able : std::is_trivial<T> {};
|
|
|
|
template <>
|
|
struct memcpy_able<UID> : std::integral_constant<bool, true> {};
|
|
|
|
template <class T>
|
|
class VectorRef {
|
|
public:
|
|
// T must be trivially destructible (and copyable)!
|
|
VectorRef() : data(0), m_size(0), m_capacity(0) {}
|
|
|
|
// Arena constructor for non-Ref types, identified by memcpy_able
|
|
template<class T2 = T>
|
|
VectorRef( Arena& p, const VectorRef<T>& toCopy, typename std::enable_if<memcpy_able<T2>::value, int>::type = 0)
|
|
: data( (T*)new (p) uint8_t[sizeof(T)*toCopy.size()] ),
|
|
m_size( toCopy.size() ), m_capacity( toCopy.size() )
|
|
{
|
|
memcpy(data, toCopy.data, m_size * sizeof(T));
|
|
}
|
|
|
|
// Arena constructor for Ref types, which must have an Arena constructor
|
|
template<class T2 = T>
|
|
VectorRef( Arena& p, const VectorRef<T>& toCopy, typename std::enable_if<!memcpy_able<T2>::value, int>::type = 0)
|
|
: data( (T*)new (p) uint8_t[sizeof(T)*toCopy.size()] ),
|
|
m_size( toCopy.size() ), m_capacity( toCopy.size() )
|
|
{
|
|
for(int i=0; i<m_size; i++)
|
|
new (&data[i]) T(p, toCopy[i]);
|
|
}
|
|
|
|
VectorRef( T* data, int size ) : data(data), m_size(size), m_capacity(size) {}
|
|
//VectorRef( const VectorRef<T>& toCopy ) : data( toCopy.data ), m_size( toCopy.m_size ), m_capacity( toCopy.m_capacity ) {}
|
|
//VectorRef<T>& operator=( const VectorRef<T>& );
|
|
|
|
const T* begin() const { return data; }
|
|
const T* end() const { return data + m_size; }
|
|
T const& front() const { return *begin(); }
|
|
T const& back() const { return end()[-1]; }
|
|
int size() const { return m_size; }
|
|
const T& operator[](int i) const { return data[i]; }
|
|
|
|
std::reverse_iterator<const T*> rbegin() const { return std::reverse_iterator<const T*>( end() ); }
|
|
std::reverse_iterator<const T*> rend() const { return std::reverse_iterator<const T*>( begin() ); }
|
|
|
|
VectorRef slice(int begin, int end) const { return VectorRef(data+begin, end-begin); }
|
|
|
|
bool operator == ( VectorRef<T> const& rhs ) const {
|
|
if (size() != rhs.size()) return false;
|
|
for(int i=0; i<m_size; i++)
|
|
if ( (*this)[i] != rhs[i] )
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// Warning: Do not mutate a VectorRef that has previously been copy constructed or assigned,
|
|
// since copies will share data
|
|
T* begin() { return data; }
|
|
T* end() { return data + m_size; }
|
|
T& front() { return *begin(); }
|
|
T& back() { return end()[-1]; }
|
|
T& operator[](int i) { return data[i]; }
|
|
void push_back( Arena& p, const T& value ) {
|
|
if (m_size + 1 > m_capacity) reallocate(p, m_size+1);
|
|
new (&data[m_size]) T(value);
|
|
m_size++;
|
|
}
|
|
// invokes the "Deep copy constructor" T(Arena&, const T&) moving T entirely into arena
|
|
void push_back_deep( Arena& p, const T& value ) {
|
|
if (m_size + 1 > m_capacity) reallocate(p, m_size+1);
|
|
new (&data[m_size]) T(p, value);
|
|
m_size++;
|
|
}
|
|
void append( Arena& p, const T* begin, int count ) {
|
|
if (m_size + count > m_capacity) reallocate(p, m_size + count);
|
|
memcpy( data+m_size, begin, sizeof(T)*count );
|
|
m_size += count;
|
|
}
|
|
template <class It>
|
|
void append_deep( Arena& p, It begin, int count ) {
|
|
if (m_size + count > m_capacity) reallocate(p, m_size + count);
|
|
for(int i=0; i<count; i++)
|
|
new (&data[m_size+i]) T( p, *begin++ );
|
|
m_size += count;
|
|
}
|
|
void pop_back() { m_size--; }
|
|
|
|
void pop_front( int count ) {
|
|
count = std::min(m_size, count);
|
|
|
|
data += count;
|
|
m_size -= count;
|
|
m_capacity -= count;
|
|
}
|
|
|
|
void resize( Arena& p, int size ) {
|
|
if (size > m_capacity) reallocate(p, size);
|
|
for(int i=m_size; i<size; i++)
|
|
new (&data[i]) T();
|
|
m_size = size;
|
|
}
|
|
|
|
void reserve( Arena& p, int size ) {
|
|
if (size > m_capacity) reallocate(p, size);
|
|
}
|
|
|
|
// expectedSize() for non-Ref types, identified by memcpy_able
|
|
template<class T2 = T>
|
|
typename std::enable_if<memcpy_able<T2>::value, size_t>::type expectedSize() const {
|
|
return sizeof(T)*m_size;
|
|
}
|
|
|
|
// expectedSize() for Ref types, which must in turn have expectedSize() implemented.
|
|
template<class T2 = T>
|
|
typename std::enable_if<!memcpy_able<T2>::value, size_t>::type expectedSize() const
|
|
{
|
|
size_t t = sizeof(T)*m_size;
|
|
for(int i=0; i<m_size; i++)
|
|
t += data[i].expectedSize();
|
|
return t;
|
|
}
|
|
|
|
int capacity() const {
|
|
return m_capacity;
|
|
}
|
|
|
|
private:
|
|
T* data;
|
|
int m_size, m_capacity;
|
|
|
|
void reallocate(Arena& p, int requiredCapacity) {
|
|
requiredCapacity = std::max( m_capacity*2, requiredCapacity );
|
|
// SOMEDAY: Maybe we are right at the end of the arena and can expand cheaply
|
|
T* newData = (T*)new (p) uint8_t[ requiredCapacity * sizeof(T) ];
|
|
memcpy(newData, data, m_size*sizeof(T));
|
|
data = newData;
|
|
m_capacity = requiredCapacity;
|
|
}
|
|
};
|
|
template <class Archive, class T>
|
|
inline void load( Archive& ar, VectorRef<T>& value ) {
|
|
// FIXME: range checking for length, here and in other serialize code
|
|
uint32_t length;
|
|
ar >> length;
|
|
UNSTOPPABLE_ASSERT( length*sizeof(T) < (100<<20) );
|
|
// SOMEDAY: Can we avoid running constructors for all the values?
|
|
value.resize(ar.arena(), length);
|
|
for(uint32_t i=0; i<length; i++)
|
|
ar >> value[i];
|
|
}
|
|
template <class Archive, class T>
|
|
inline void save( Archive& ar, const VectorRef<T>& value ) {
|
|
uint32_t length = value.size();
|
|
ar << length;
|
|
for(uint32_t i=0; i<length; i++)
|
|
ar << value[i];
|
|
}
|
|
|
|
void ArenaBlock::destroy() {
|
|
// If the stack never contains more than one item, nothing will be allocated from stackArena.
|
|
// If stackArena is used, it will always be a linked list, so destroying *it* will not create another arena
|
|
ArenaBlock* tinyStack = this;
|
|
Arena stackArena;
|
|
VectorRef<ArenaBlock*> stack( &tinyStack, 1 );
|
|
|
|
while (stack.size()) {
|
|
ArenaBlock* b = stack.end()[-1];
|
|
stack.pop_back();
|
|
|
|
if (!b->isTiny()) {
|
|
int o = b->nextBlockOffset;
|
|
while (o) {
|
|
ArenaBlockRef* br = (ArenaBlockRef*)((char*)b->getData() + o);
|
|
if (br->next->delref_no_destroy())
|
|
stack.push_back( stackArena, br->next );
|
|
o = br->nextBlockOffset;
|
|
}
|
|
}
|
|
b->destroyLeaf();
|
|
}
|
|
}
|
|
|
|
#endif
|