259 lines
9.4 KiB
C++
259 lines
9.4 KiB
C++
/*
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* DataDistribution.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H)
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#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H
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#include "fdbserver/DataDistribution.actor.g.h"
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#elif !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_H)
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#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_H
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/ClusterRecruitmentInterface.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/LogSystem.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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struct RelocateShard {
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KeyRange keys;
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int priority;
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RelocateShard() : priority(0) {}
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RelocateShard( KeyRange const& keys, int priority ) : keys(keys), priority(priority) {}
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};
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// Higher priorities are executed first
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// Priority/100 is the "priority group"/"superpriority". Priority inversion
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// is possible within but not between priority groups; fewer priority groups
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// mean better worst case time bounds
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enum {
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PRIORITY_REBALANCE_SHARD = 100,
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PRIORITY_RECOVER_MOVE = 110,
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PRIORITY_REBALANCE_UNDERUTILIZED_TEAM = 120,
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PRIORITY_REBALANCE_OVERUTILIZED_TEAM = 121,
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PRIORITY_TEAM_HEALTHY = 140,
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PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER = 150,
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PRIORITY_MERGE_SHARD = 240,
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PRIORITY_SPLIT_SHARD = 250,
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PRIORITY_TEAM_REDUNDANT = 700,
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PRIORITY_TEAM_UNHEALTHY = 800,
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PRIORITY_TEAM_2_LEFT = 809,
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PRIORITY_TEAM_1_LEFT = 900,
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PRIORITY_TEAM_0_LEFT = 999
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};
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enum {
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SOME_SHARED = 2,
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NONE_SHARED = 3
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};
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struct IDataDistributionTeam {
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virtual vector<StorageServerInterface> getLastKnownServerInterfaces() = 0;
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virtual int size() = 0;
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virtual vector<UID> const& getServerIDs() = 0;
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virtual void addDataInFlightToTeam( int64_t delta ) = 0;
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virtual int64_t getDataInFlightToTeam() = 0;
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virtual int64_t getLoadBytes( bool includeInFlight = true, double inflightPenalty = 1.0 ) = 0;
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virtual int64_t getMinFreeSpace( bool includeInFlight = true ) = 0;
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virtual double getMinFreeSpaceRatio( bool includeInFlight = true ) = 0;
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virtual bool hasHealthyFreeSpace() = 0;
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virtual Future<Void> updatePhysicalMetrics() = 0;
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virtual void addref() = 0;
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virtual void delref() = 0;
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virtual bool isHealthy() = 0;
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virtual void setHealthy(bool) = 0;
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virtual int getPriority() = 0;
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virtual void setPriority(int) = 0;
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virtual bool isOptimal() = 0;
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virtual bool isWrongConfiguration() = 0;
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virtual void setWrongConfiguration(bool) = 0;
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virtual void addServers(const vector<UID> &servers) = 0;
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std::string getDesc() {
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const auto& servers = getLastKnownServerInterfaces();
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std::string s = format("Size %d; ", servers.size());
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for(int i=0; i<servers.size(); i++) {
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if (i) s += ", ";
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s += servers[i].address().toString() + " " + servers[i].id().shortString();
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}
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return s;
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}
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};
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struct GetTeamRequest {
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bool wantsNewServers;
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bool wantsTrueBest;
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bool preferLowerUtilization;
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double inflightPenalty;
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std::vector<UID> sources;
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std::vector<UID> completeSources;
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Promise< Optional< Reference<IDataDistributionTeam> > > reply;
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GetTeamRequest() {}
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GetTeamRequest( bool wantsNewServers, bool wantsTrueBest, bool preferLowerUtilization, double inflightPenalty = 1.0 ) : wantsNewServers( wantsNewServers ), wantsTrueBest( wantsTrueBest ), preferLowerUtilization( preferLowerUtilization ), inflightPenalty( inflightPenalty ) {}
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};
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struct GetMetricsRequest {
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KeyRange keys;
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Promise< StorageMetrics > reply;
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GetMetricsRequest() {}
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GetMetricsRequest( KeyRange const& keys ) : keys(keys) {}
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};
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struct TeamCollectionInterface {
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PromiseStream< GetTeamRequest > getTeam;
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};
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class ShardsAffectedByTeamFailure : public ReferenceCounted<ShardsAffectedByTeamFailure> {
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public:
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ShardsAffectedByTeamFailure() {}
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struct Team {
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vector<UID> servers; // sorted
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bool primary;
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Team() : primary(true) {}
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Team(vector<UID> const& servers, bool primary) : servers(servers), primary(primary) {}
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bool operator < ( const Team& r ) const {
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if( servers == r.servers ) return primary < r.primary;
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return servers < r.servers;
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}
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bool operator == ( const Team& r ) const {
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return servers == r.servers && primary == r.primary;
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}
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};
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// This tracks the data distribution on the data distribution server so that teamTrackers can
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// relocate the right shards when a team is degraded.
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// The following are important to make sure that failure responses don't revert splits or merges:
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// - The shards boundaries in the two data structures reflect "queued" RelocateShard requests
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// (i.e. reflects the desired set of shards being tracked by dataDistributionTracker,
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// rather than the status quo). These boundaries are modified in defineShard and the content
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// of what servers correspond to each shard is a copy or union of the shards already there
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// - The teams associated with each shard reflect either the sources for non-moving shards
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// or the destination team for in-flight shards (the change is atomic with respect to team selection).
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// moveShard() changes the servers associated with a shard and will never adjust the shard
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// boundaries. If a move is received for a shard that has been redefined (the exact shard is
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// no longer in the map), the servers will be set for all contained shards and added to all
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// intersecting shards.
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int getNumberOfShards( UID ssID );
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vector<KeyRange> getShardsFor( Team team );
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//The first element of the pair is either the source for non-moving shards or the destination team for in-flight shards
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//The second element of the pair is all previous sources for in-flight shards
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std::pair<vector<Team>,vector<Team>> getTeamsFor( KeyRangeRef keys );
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void defineShard( KeyRangeRef keys );
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void moveShard( KeyRangeRef keys, std::vector<Team> destinationTeam );
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void finishMove( KeyRangeRef keys );
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void check();
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private:
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struct OrderByTeamKey {
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bool operator()( const std::pair<Team,KeyRange>& lhs, const std::pair<Team,KeyRange>& rhs ) const {
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if (lhs.first < rhs.first) return true;
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if (lhs.first > rhs.first) return false;
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return lhs.second.begin < rhs.second.begin;
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}
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};
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KeyRangeMap< std::pair<vector<Team>,vector<Team>> > shard_teams; // A shard can be affected by the failure of multiple teams if it is a queued merge, or when usable_regions > 1
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std::set< std::pair<Team,KeyRange>, OrderByTeamKey > team_shards;
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std::map< UID, int > storageServerShards;
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void erase(Team team, KeyRange const& range);
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void insert(Team team, KeyRange const& range);
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};
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// DDShardInfo is so named to avoid link-time name collision with ShardInfo within the StorageServer
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struct DDShardInfo {
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Key key;
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vector<UID> primarySrc;
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vector<UID> remoteSrc;
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vector<UID> primaryDest;
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vector<UID> remoteDest;
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bool hasDest;
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explicit DDShardInfo(Key key) : key(key), hasDest(false) {}
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};
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struct InitialDataDistribution : ReferenceCounted<InitialDataDistribution> {
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int mode;
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vector<std::pair<StorageServerInterface, ProcessClass>> allServers;
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std::set<vector<UID>> primaryTeams;
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std::set<vector<UID>> remoteTeams;
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vector<DDShardInfo> shards;
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};
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Future<Void> dataDistributionTracker(
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Reference<InitialDataDistribution> const& initData,
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Database const& cx,
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PromiseStream<RelocateShard> const& output,
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Reference<ShardsAffectedByTeamFailure> const& shardsAffectedByTeamFailure,
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PromiseStream<GetMetricsRequest> const& getShardMetrics,
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FutureStream<Promise<int64_t>> const& getAverageShardBytes,
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Promise<Void> const& readyToStart,
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Reference<AsyncVar<bool>> const& zeroHealthyTeams,
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UID const& distributorId);
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Future<Void> dataDistributionQueue(
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Database const& cx,
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PromiseStream<RelocateShard> const& output,
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FutureStream<RelocateShard> const& input,
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PromiseStream<GetMetricsRequest> const& getShardMetrics,
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Reference<AsyncVar<bool>> const& processingUnhealthy,
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vector<TeamCollectionInterface> const& teamCollection,
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Reference<ShardsAffectedByTeamFailure> const& shardsAffectedByTeamFailure,
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MoveKeysLock const& lock,
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PromiseStream<Promise<int64_t>> const& getAverageShardBytes,
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UID const& distributorId,
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int const& teamSize,
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double* const& lastLimited);
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//Holds the permitted size and IO Bounds for a shard
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struct ShardSizeBounds {
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StorageMetrics max;
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StorageMetrics min;
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StorageMetrics permittedError;
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bool operator == ( ShardSizeBounds const& rhs ) const {
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return max == rhs.max && min == rhs.min && permittedError == rhs.permittedError;
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}
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};
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//Gets the permitted size and IO bounds for a shard
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ShardSizeBounds getShardSizeBounds(KeyRangeRef shard, int64_t maxShardSize);
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//Determines the maximum shard size based on the size of the database
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int64_t getMaxShardSize( double dbSizeEstimate );
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class DDTeamCollection;
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ACTOR Future<Void> teamRemover(DDTeamCollection* self);
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ACTOR Future<Void> teamRemoverPeriodic(DDTeamCollection* self);
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ACTOR Future<vector<std::pair<StorageServerInterface, ProcessClass>>> getServerListAndProcessClasses(Transaction* tr);
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#endif
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