foundationdb/fdbserver/DataDistribution.actor.h

259 lines
9.4 KiB
C++

/*
* DataDistribution.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H)
#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H
#include "fdbserver/DataDistribution.actor.g.h"
#elif !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_H)
#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_H
#include "fdbclient/NativeAPI.actor.h"
#include "fdbserver/ClusterRecruitmentInterface.h"
#include "fdbserver/MoveKeys.actor.h"
#include "fdbserver/LogSystem.h"
#include "flow/actorcompiler.h" // This must be the last #include.
struct RelocateShard {
KeyRange keys;
int priority;
RelocateShard() : priority(0) {}
RelocateShard( KeyRange const& keys, int priority ) : keys(keys), priority(priority) {}
};
// Higher priorities are executed first
// Priority/100 is the "priority group"/"superpriority". Priority inversion
// is possible within but not between priority groups; fewer priority groups
// mean better worst case time bounds
enum {
PRIORITY_REBALANCE_SHARD = 100,
PRIORITY_RECOVER_MOVE = 110,
PRIORITY_REBALANCE_UNDERUTILIZED_TEAM = 120,
PRIORITY_REBALANCE_OVERUTILIZED_TEAM = 121,
PRIORITY_TEAM_HEALTHY = 140,
PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER = 150,
PRIORITY_MERGE_SHARD = 240,
PRIORITY_SPLIT_SHARD = 250,
PRIORITY_TEAM_REDUNDANT = 700,
PRIORITY_TEAM_UNHEALTHY = 800,
PRIORITY_TEAM_2_LEFT = 809,
PRIORITY_TEAM_1_LEFT = 900,
PRIORITY_TEAM_0_LEFT = 999
};
enum {
SOME_SHARED = 2,
NONE_SHARED = 3
};
struct IDataDistributionTeam {
virtual vector<StorageServerInterface> getLastKnownServerInterfaces() = 0;
virtual int size() = 0;
virtual vector<UID> const& getServerIDs() = 0;
virtual void addDataInFlightToTeam( int64_t delta ) = 0;
virtual int64_t getDataInFlightToTeam() = 0;
virtual int64_t getLoadBytes( bool includeInFlight = true, double inflightPenalty = 1.0 ) = 0;
virtual int64_t getMinFreeSpace( bool includeInFlight = true ) = 0;
virtual double getMinFreeSpaceRatio( bool includeInFlight = true ) = 0;
virtual bool hasHealthyFreeSpace() = 0;
virtual Future<Void> updatePhysicalMetrics() = 0;
virtual void addref() = 0;
virtual void delref() = 0;
virtual bool isHealthy() = 0;
virtual void setHealthy(bool) = 0;
virtual int getPriority() = 0;
virtual void setPriority(int) = 0;
virtual bool isOptimal() = 0;
virtual bool isWrongConfiguration() = 0;
virtual void setWrongConfiguration(bool) = 0;
virtual void addServers(const vector<UID> &servers) = 0;
std::string getDesc() {
const auto& servers = getLastKnownServerInterfaces();
std::string s = format("Size %d; ", servers.size());
for(int i=0; i<servers.size(); i++) {
if (i) s += ", ";
s += servers[i].address().toString() + " " + servers[i].id().shortString();
}
return s;
}
};
struct GetTeamRequest {
bool wantsNewServers;
bool wantsTrueBest;
bool preferLowerUtilization;
double inflightPenalty;
std::vector<UID> sources;
std::vector<UID> completeSources;
Promise< Optional< Reference<IDataDistributionTeam> > > reply;
GetTeamRequest() {}
GetTeamRequest( bool wantsNewServers, bool wantsTrueBest, bool preferLowerUtilization, double inflightPenalty = 1.0 ) : wantsNewServers( wantsNewServers ), wantsTrueBest( wantsTrueBest ), preferLowerUtilization( preferLowerUtilization ), inflightPenalty( inflightPenalty ) {}
};
struct GetMetricsRequest {
KeyRange keys;
Promise< StorageMetrics > reply;
GetMetricsRequest() {}
GetMetricsRequest( KeyRange const& keys ) : keys(keys) {}
};
struct TeamCollectionInterface {
PromiseStream< GetTeamRequest > getTeam;
};
class ShardsAffectedByTeamFailure : public ReferenceCounted<ShardsAffectedByTeamFailure> {
public:
ShardsAffectedByTeamFailure() {}
struct Team {
vector<UID> servers; // sorted
bool primary;
Team() : primary(true) {}
Team(vector<UID> const& servers, bool primary) : servers(servers), primary(primary) {}
bool operator < ( const Team& r ) const {
if( servers == r.servers ) return primary < r.primary;
return servers < r.servers;
}
bool operator == ( const Team& r ) const {
return servers == r.servers && primary == r.primary;
}
};
// This tracks the data distribution on the data distribution server so that teamTrackers can
// relocate the right shards when a team is degraded.
// The following are important to make sure that failure responses don't revert splits or merges:
// - The shards boundaries in the two data structures reflect "queued" RelocateShard requests
// (i.e. reflects the desired set of shards being tracked by dataDistributionTracker,
// rather than the status quo). These boundaries are modified in defineShard and the content
// of what servers correspond to each shard is a copy or union of the shards already there
// - The teams associated with each shard reflect either the sources for non-moving shards
// or the destination team for in-flight shards (the change is atomic with respect to team selection).
// moveShard() changes the servers associated with a shard and will never adjust the shard
// boundaries. If a move is received for a shard that has been redefined (the exact shard is
// no longer in the map), the servers will be set for all contained shards and added to all
// intersecting shards.
int getNumberOfShards( UID ssID );
vector<KeyRange> getShardsFor( Team team );
//The first element of the pair is either the source for non-moving shards or the destination team for in-flight shards
//The second element of the pair is all previous sources for in-flight shards
std::pair<vector<Team>,vector<Team>> getTeamsFor( KeyRangeRef keys );
void defineShard( KeyRangeRef keys );
void moveShard( KeyRangeRef keys, std::vector<Team> destinationTeam );
void finishMove( KeyRangeRef keys );
void check();
private:
struct OrderByTeamKey {
bool operator()( const std::pair<Team,KeyRange>& lhs, const std::pair<Team,KeyRange>& rhs ) const {
if (lhs.first < rhs.first) return true;
if (lhs.first > rhs.first) return false;
return lhs.second.begin < rhs.second.begin;
}
};
KeyRangeMap< std::pair<vector<Team>,vector<Team>> > shard_teams; // A shard can be affected by the failure of multiple teams if it is a queued merge, or when usable_regions > 1
std::set< std::pair<Team,KeyRange>, OrderByTeamKey > team_shards;
std::map< UID, int > storageServerShards;
void erase(Team team, KeyRange const& range);
void insert(Team team, KeyRange const& range);
};
// DDShardInfo is so named to avoid link-time name collision with ShardInfo within the StorageServer
struct DDShardInfo {
Key key;
vector<UID> primarySrc;
vector<UID> remoteSrc;
vector<UID> primaryDest;
vector<UID> remoteDest;
bool hasDest;
explicit DDShardInfo(Key key) : key(key), hasDest(false) {}
};
struct InitialDataDistribution : ReferenceCounted<InitialDataDistribution> {
int mode;
vector<std::pair<StorageServerInterface, ProcessClass>> allServers;
std::set<vector<UID>> primaryTeams;
std::set<vector<UID>> remoteTeams;
vector<DDShardInfo> shards;
};
Future<Void> dataDistributionTracker(
Reference<InitialDataDistribution> const& initData,
Database const& cx,
PromiseStream<RelocateShard> const& output,
Reference<ShardsAffectedByTeamFailure> const& shardsAffectedByTeamFailure,
PromiseStream<GetMetricsRequest> const& getShardMetrics,
FutureStream<Promise<int64_t>> const& getAverageShardBytes,
Promise<Void> const& readyToStart,
Reference<AsyncVar<bool>> const& zeroHealthyTeams,
UID const& distributorId);
Future<Void> dataDistributionQueue(
Database const& cx,
PromiseStream<RelocateShard> const& output,
FutureStream<RelocateShard> const& input,
PromiseStream<GetMetricsRequest> const& getShardMetrics,
Reference<AsyncVar<bool>> const& processingUnhealthy,
vector<TeamCollectionInterface> const& teamCollection,
Reference<ShardsAffectedByTeamFailure> const& shardsAffectedByTeamFailure,
MoveKeysLock const& lock,
PromiseStream<Promise<int64_t>> const& getAverageShardBytes,
UID const& distributorId,
int const& teamSize,
double* const& lastLimited);
//Holds the permitted size and IO Bounds for a shard
struct ShardSizeBounds {
StorageMetrics max;
StorageMetrics min;
StorageMetrics permittedError;
bool operator == ( ShardSizeBounds const& rhs ) const {
return max == rhs.max && min == rhs.min && permittedError == rhs.permittedError;
}
};
//Gets the permitted size and IO bounds for a shard
ShardSizeBounds getShardSizeBounds(KeyRangeRef shard, int64_t maxShardSize);
//Determines the maximum shard size based on the size of the database
int64_t getMaxShardSize( double dbSizeEstimate );
class DDTeamCollection;
ACTOR Future<Void> teamRemover(DDTeamCollection* self);
ACTOR Future<Void> teamRemoverPeriodic(DDTeamCollection* self);
ACTOR Future<vector<std::pair<StorageServerInterface, ProcessClass>>> getServerListAndProcessClasses(Transaction* tr);
#endif