462 lines
18 KiB
C++
462 lines
18 KiB
C++
/*
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* Coordination.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbserver/CoordinationInterface.h"
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#include "fdbserver/IKeyValueStore.h"
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#include "flow/ActorCollection.h"
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#include "fdbserver/Knobs.h"
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#include "flow/UnitTest.h"
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#include "flow/IndexedSet.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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// This module implements coordinationServer() and the interfaces in CoordinationInterface.h
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struct GenerationRegVal {
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UniqueGeneration readGen, writeGen;
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Optional<Value> val;
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, readGen, writeGen, val);
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}
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};
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// UID WLTOKEN_CLIENTLEADERREG_GETLEADER( -1, 2 ); // from fdbclient/MonitorLeader.actor.cpp
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UID WLTOKEN_LEADERELECTIONREG_CANDIDACY( -1, 3 );
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UID WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT( -1, 4 );
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UID WLTOKEN_LEADERELECTIONREG_FORWARD( -1, 5 );
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UID WLTOKEN_GENERATIONREG_READ( -1, 6 );
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UID WLTOKEN_GENERATIONREG_WRITE( -1, 7 );
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GenerationRegInterface::GenerationRegInterface( NetworkAddress remote )
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: read( Endpoint(remote, WLTOKEN_GENERATIONREG_READ) ),
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write( Endpoint(remote, WLTOKEN_GENERATIONREG_WRITE) )
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{
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}
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GenerationRegInterface::GenerationRegInterface( INetwork* local )
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{
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read.makeWellKnownEndpoint( WLTOKEN_GENERATIONREG_READ, TaskCoordination );
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write.makeWellKnownEndpoint( WLTOKEN_GENERATIONREG_WRITE, TaskCoordination );
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}
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LeaderElectionRegInterface::LeaderElectionRegInterface(NetworkAddress remote)
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: ClientLeaderRegInterface(remote),
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candidacy( Endpoint(remote, WLTOKEN_LEADERELECTIONREG_CANDIDACY) ),
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leaderHeartbeat( Endpoint(remote, WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT) ),
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forward( Endpoint(remote, WLTOKEN_LEADERELECTIONREG_FORWARD) )
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{
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}
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LeaderElectionRegInterface::LeaderElectionRegInterface(INetwork* local)
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: ClientLeaderRegInterface(local)
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{
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candidacy.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_CANDIDACY, TaskCoordination );
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leaderHeartbeat.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT, TaskCoordination );
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forward.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_FORWARD, TaskCoordination );
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}
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ServerCoordinators::ServerCoordinators( Reference<ClusterConnectionFile> cf )
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: ClientCoordinators(cf)
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{
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ClusterConnectionString cs = ccf->getConnectionString();
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for(auto s = cs.coordinators().begin(); s != cs.coordinators().end(); ++s) {
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leaderElectionServers.push_back( LeaderElectionRegInterface( *s ) );
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stateServers.push_back( GenerationRegInterface( *s ) );
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}
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}
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// The coordination server wants to create its key value store only if it is actually used
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struct OnDemandStore {
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public:
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OnDemandStore( std::string folder, UID myID ) : folder(folder), store(NULL), myID(myID) {}
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~OnDemandStore() { if (store) store->close(); }
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IKeyValueStore* get() {
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if (!store) open();
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return store;
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}
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bool exists() {
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if (store)
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return true;
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return fileExists( joinPath(folder, "coordination-0.fdq") ) || fileExists( joinPath(folder, "coordination-1.fdq") ) || fileExists( joinPath(folder, "coordination.fdb") );
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}
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IKeyValueStore* operator->() { return get(); }
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Future<Void> getError() { return onErr(err.getFuture()); }
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private:
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std::string folder;
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UID myID;
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IKeyValueStore* store;
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Promise<Future<Void>> err;
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ACTOR static Future<Void> onErr( Future<Future<Void>> e ) {
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Future<Void> f = wait(e);
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wait(f);
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return Void();
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}
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void open() {
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platform::createDirectory( folder );
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store = keyValueStoreMemory( joinPath(folder, "coordination-"), myID, 500e6 );
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err.send( store->getError() );
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}
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};
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ACTOR Future<Void> localGenerationReg( GenerationRegInterface interf, OnDemandStore* pstore ) {
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state GenerationRegVal v;
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state OnDemandStore& store = *pstore;
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// SOMEDAY: concurrent access to different keys?
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loop choose {
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when ( GenerationRegReadRequest _req = waitNext( interf.read.getFuture() ) ) {
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TraceEvent("GenerationRegReadRequest").detail("From", _req.reply.getEndpoint().address).detail("K", printable(_req.key));
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state GenerationRegReadRequest req = _req;
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Optional<Value> rawV = wait( store->readValue( req.key ) );
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v = rawV.present() ? BinaryReader::fromStringRef<GenerationRegVal>( rawV.get(), IncludeVersion() ) : GenerationRegVal();
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TraceEvent("GenerationRegReadReply").detail("RVSize", rawV.present() ? rawV.get().size() : -1).detail("VWG", v.writeGen.generation);
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if (v.readGen < req.gen) {
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v.readGen = req.gen;
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store->set( KeyValueRef( req.key, BinaryWriter::toValue(v, IncludeVersion()) ) );
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wait(store->commit());
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}
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req.reply.send( GenerationRegReadReply( v.val, v.writeGen, v.readGen ) );
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}
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when ( GenerationRegWriteRequest _wrq = waitNext( interf.write.getFuture() ) ) {
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state GenerationRegWriteRequest wrq = _wrq;
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Optional<Value> rawV = wait( store->readValue( wrq.kv.key ) );
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v = rawV.present() ? BinaryReader::fromStringRef<GenerationRegVal>( rawV.get(), IncludeVersion() ) : GenerationRegVal();
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if (v.readGen <= wrq.gen && v.writeGen < wrq.gen) {
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v.writeGen = wrq.gen;
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v.val = wrq.kv.value;
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store->set( KeyValueRef( wrq.kv.key, BinaryWriter::toValue(v, IncludeVersion()) ) );
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wait(store->commit());
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TraceEvent("GenerationRegWrote").detail("From", wrq.reply.getEndpoint().address).detail("Key", printable(wrq.kv.key))
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.detail("ReqGen", wrq.gen.generation).detail("Returning", v.writeGen.generation);
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wrq.reply.send( v.writeGen );
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} else {
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TraceEvent("GenerationRegWriteFail").detail("From", wrq.reply.getEndpoint().address).detail("Key", printable(wrq.kv.key))
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.detail("ReqGen", wrq.gen.generation).detail("ReadGen", v.readGen.generation).detail("WriteGen", v.writeGen.generation);
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wrq.reply.send( std::max( v.readGen, v.writeGen ) );
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}
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}
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}
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};
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TEST_CASE("/fdbserver/Coordination/localGenerationReg/simple") {
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state GenerationRegInterface reg;
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state OnDemandStore store("simfdb/unittests/", //< FIXME
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g_random->randomUniqueID());
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state Future<Void> actor = localGenerationReg(reg, &store);
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state Key the_key = g_random->randomAlphaNumeric( g_random->randomInt(0, 10) );
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state UniqueGeneration firstGen(0, g_random->randomUniqueID());
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GenerationRegReadReply r = wait(reg.read.getReply(GenerationRegReadRequest(the_key, firstGen)));
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// If there was no prior write(_,_,0) or a data loss fault,
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// returns (Optional(),0,gen2)
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ASSERT(!r.value.present());
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ASSERT(r.gen == UniqueGeneration());
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ASSERT(r.rgen == firstGen);
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UniqueGeneration g = wait(reg.write.getReply(GenerationRegWriteRequest(KeyValueRef(the_key, LiteralStringRef("Value1")), firstGen)));
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// (gen1==gen is considered a "successful" write)
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ASSERT(g == firstGen);
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GenerationRegReadReply r = wait(reg.read.getReply(GenerationRegReadRequest(the_key, UniqueGeneration())));
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// read(key,gen2) returns (value,gen,rgen).
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// There was some earlier or concurrent write(key,value,gen).
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ASSERT(r.value == LiteralStringRef("Value1"));
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ASSERT(r.gen == firstGen);
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// There was some earlier or concurrent read(key,rgen).
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ASSERT(r.rgen == firstGen);
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// If there is a write(key,_,gen1)=>gen1 s.t. gen1 < gen2 OR the write completed before this read started, then gen >= gen1.
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ASSERT(r.gen >= firstGen);
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// If there is a read(key,gen1) that completed before this read started, then rgen >= gen1
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ASSERT(r.rgen >= firstGen);
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ASSERT(!actor.isReady());
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return Void();
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}
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// This actor implements a *single* leader-election register (essentially, it ignores
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// the .key member of each request). It returns any time the leader election is in the
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// default state, so that only active registers consume memory.
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ACTOR Future<Void> leaderRegister(LeaderElectionRegInterface interf, Key key) {
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state std::set<LeaderInfo> availableCandidates;
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state std::set<LeaderInfo> availableLeaders;
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state Optional<LeaderInfo> currentNominee;
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state Deque<ReplyPromise<Optional<LeaderInfo>>> notify;
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state Future<Void> nextInterval = delay( 0 );
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state double candidateDelay = SERVER_KNOBS->CANDIDATE_MIN_DELAY;
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state int leaderIntervalCount = 0;
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state Future<Void> notifyCheck = delay(SERVER_KNOBS->NOTIFICATION_FULL_CLEAR_TIME / SERVER_KNOBS->MIN_NOTIFICATIONS);
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loop choose {
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when ( GetLeaderRequest req = waitNext( interf.getLeader.getFuture() ) ) {
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if (currentNominee.present() && currentNominee.get().changeID != req.knownLeader) {
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req.reply.send( currentNominee.get() );
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} else {
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notify.push_back( req.reply );
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if(notify.size() > SERVER_KNOBS->MAX_NOTIFICATIONS) {
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TraceEvent(SevWarnAlways, "TooManyNotifications").detail("Amount", notify.size());
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for(int i=0; i<notify.size(); i++)
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notify[i].send( currentNominee.get() );
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notify.clear();
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}
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}
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}
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when ( CandidacyRequest req = waitNext( interf.candidacy.getFuture() ) ) {
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//TraceEvent("CandidacyRequest").detail("Nominee", req.myInfo.changeID );
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availableCandidates.erase( LeaderInfo(req.prevChangeID) );
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availableCandidates.insert( req.myInfo );
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if (currentNominee.present() && currentNominee.get().changeID != req.knownLeader) {
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req.reply.send( currentNominee.get() );
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} else {
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notify.push_back( req.reply );
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if(notify.size() > SERVER_KNOBS->MAX_NOTIFICATIONS) {
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TraceEvent(SevWarnAlways, "TooManyNotifications").detail("Amount", notify.size());
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for(int i=0; i<notify.size(); i++)
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notify[i].send( currentNominee.get() );
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notify.clear();
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}
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}
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}
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when (LeaderHeartbeatRequest req = waitNext( interf.leaderHeartbeat.getFuture() ) ) {
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//TODO: use notify to only send a heartbeat once per interval
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availableLeaders.erase( LeaderInfo(req.prevChangeID) );
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availableLeaders.insert( req.myInfo );
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req.reply.send( currentNominee.present() && currentNominee.get().equalInternalId(req.myInfo) );
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}
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when (ForwardRequest req = waitNext( interf.forward.getFuture() ) ) {
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LeaderInfo newInfo;
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newInfo.forward = true;
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newInfo.serializedInfo = req.conn.toString();
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for(int i=0; i<notify.size(); i++)
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notify[i].send( newInfo );
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notify.clear();
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req.reply.send( Void() );
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return Void();
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}
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when ( wait(nextInterval) ) {
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if (!availableLeaders.size() && !availableCandidates.size() && !notify.size() &&
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!currentNominee.present())
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{
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// Our state is back to the initial state, so we can safely stop this actor
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TraceEvent("EndingLeaderNomination").detail("Key", printable(key));
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return Void();
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} else {
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Optional<LeaderInfo> nextNominee;
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if (availableLeaders.size() && availableCandidates.size()) {
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nextNominee = ( *availableLeaders.begin() < *availableCandidates.begin() ) ? *availableLeaders.begin() : *availableCandidates.begin();
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} else if (availableLeaders.size()) {
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nextNominee = *availableLeaders.begin();
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} else if (availableCandidates.size()) {
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nextNominee = *availableCandidates.begin();
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} else {
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nextNominee = Optional<LeaderInfo>();
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}
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bool foundCurrentNominee = false;
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if(currentNominee.present()) {
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for(auto& it : availableLeaders) {
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if(currentNominee.get().equalInternalId(it)) {
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foundCurrentNominee = true;
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break;
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}
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}
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}
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if ( !nextNominee.present() || !foundCurrentNominee || currentNominee.get().leaderChangeRequired(nextNominee.get()) ) {
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TraceEvent("NominatingLeader").detail("Nominee", nextNominee.present() ? nextNominee.get().changeID : UID())
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.detail("Changed", nextNominee != currentNominee).detail("Key", printable(key));
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for(int i=0; i<notify.size(); i++)
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notify[i].send( nextNominee );
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notify.clear();
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currentNominee = nextNominee;
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} else if (currentNominee.get().equalInternalId(nextNominee.get())) {
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// leader becomes better
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currentNominee = nextNominee;
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}
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if( availableLeaders.size() ) {
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nextInterval = delay( SERVER_KNOBS->POLLING_FREQUENCY );
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if(leaderIntervalCount++ > 5) {
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candidateDelay = SERVER_KNOBS->CANDIDATE_MIN_DELAY;
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}
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} else {
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nextInterval = delay( candidateDelay );
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candidateDelay = std::min(SERVER_KNOBS->CANDIDATE_MAX_DELAY, candidateDelay * SERVER_KNOBS->CANDIDATE_GROWTH_RATE);
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leaderIntervalCount = 0;
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}
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availableLeaders.clear();
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availableCandidates.clear();
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}
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}
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when( wait(notifyCheck) ) {
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notifyCheck = delay( SERVER_KNOBS->NOTIFICATION_FULL_CLEAR_TIME / std::max<double>(SERVER_KNOBS->MIN_NOTIFICATIONS, notify.size()) );
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if(!notify.empty() && currentNominee.present()) {
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notify.front().send( currentNominee.get() );
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notify.pop_front();
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}
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}
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}
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}
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// Generation register values are stored without prefixing in the coordinated state, but always begin with an alphanumeric character
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// (they are always derived from a ClusterConnectionString key).
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// Forwarding values are stored in this range:
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const KeyRangeRef fwdKeys( LiteralStringRef( "\xff" "fwd" ), LiteralStringRef( "\xff" "fwe" ) );
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struct LeaderRegisterCollection {
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// SOMEDAY: Factor this into a generic tool? Extend ActorCollection to support removal actions? What?
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ActorCollection actors;
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Map<Key, LeaderElectionRegInterface> registerInterfaces;
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Map<Key, LeaderInfo> forward;
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OnDemandStore *pStore;
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LeaderRegisterCollection( OnDemandStore *pStore ) : actors( false ), pStore( pStore ) {}
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ACTOR static Future<Void> init( LeaderRegisterCollection *self ) {
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if( !self->pStore->exists() )
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return Void();
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OnDemandStore &store = *self->pStore;
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Standalone<VectorRef<KeyValueRef>> forwardingInfo = wait( store->readRange( fwdKeys ) );
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for( int i = 0; i < forwardingInfo.size(); i++ ) {
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LeaderInfo forwardInfo;
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forwardInfo.forward = true;
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forwardInfo.serializedInfo = forwardingInfo[i].value;
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self->forward[ forwardingInfo[i].key.removePrefix( fwdKeys.begin ) ] = forwardInfo;
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}
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return Void();
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}
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Future<Void> onError() { return actors.getResult(); }
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Optional<LeaderInfo> getForward(KeyRef key) {
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auto i = forward.find( key );
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if (i == forward.end())
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return Optional<LeaderInfo>();
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return i->value;
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}
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ACTOR static Future<Void> setForward(LeaderRegisterCollection *self, KeyRef key, ClusterConnectionString conn) {
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LeaderInfo forwardInfo;
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forwardInfo.forward = true;
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forwardInfo.serializedInfo = conn.toString();
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self->forward[ key ] = forwardInfo;
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OnDemandStore &store = *self->pStore;
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store->set( KeyValueRef( key.withPrefix( fwdKeys.begin ), conn.toString() ) );
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wait(store->commit());
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return Void();
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}
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LeaderElectionRegInterface& getInterface(KeyRef key) {
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auto i = registerInterfaces.find( key );
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if (i == registerInterfaces.end()) {
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Key k = key;
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Future<Void> a = wrap(this, k, leaderRegister(registerInterfaces[k], k) );
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if (a.isError()) throw a.getError();
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ASSERT( !a.isReady() );
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actors.add( a );
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i = registerInterfaces.find( key );
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}
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ASSERT( i != registerInterfaces.end() );
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return i->value;
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}
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ACTOR static Future<Void> wrap( LeaderRegisterCollection* self, Key key, Future<Void> actor ) {
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state Error e;
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try {
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wait(actor);
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} catch (Error& err) {
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if (err.code() == error_code_actor_cancelled)
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throw;
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e = err;
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}
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self->registerInterfaces.erase(key);
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if (e.code() != invalid_error_code) throw e;
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return Void();
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}
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};
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// leaderServer multiplexes multiple leaderRegisters onto a single LeaderElectionRegInterface,
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// creating and destroying them on demand.
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ACTOR Future<Void> leaderServer(LeaderElectionRegInterface interf, OnDemandStore *pStore) {
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state LeaderRegisterCollection regs( pStore );
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state ActorCollection forwarders(false);
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wait( LeaderRegisterCollection::init( ®s ) );
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loop choose {
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when ( GetLeaderRequest req = waitNext( interf.getLeader.getFuture() ) ) {
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Optional<LeaderInfo> forward = regs.getForward(req.key);
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if( forward.present() )
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req.reply.send( forward.get() );
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else
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regs.getInterface(req.key).getLeader.send( req );
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}
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when ( CandidacyRequest req = waitNext( interf.candidacy.getFuture() ) ) {
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Optional<LeaderInfo> forward = regs.getForward(req.key);
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if( forward.present() )
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req.reply.send( forward.get() );
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else
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regs.getInterface(req.key).candidacy.send(req);
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}
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when ( LeaderHeartbeatRequest req = waitNext( interf.leaderHeartbeat.getFuture() ) ) {
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Optional<LeaderInfo> forward = regs.getForward(req.key);
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if( forward.present() )
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req.reply.send( false );
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else
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regs.getInterface(req.key).leaderHeartbeat.send(req);
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}
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when ( ForwardRequest req = waitNext( interf.forward.getFuture() ) ) {
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Optional<LeaderInfo> forward = regs.getForward(req.key);
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if( forward.present() )
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req.reply.send( Void() );
|
|
else {
|
|
forwarders.add( LeaderRegisterCollection::setForward( ®s, req.key, ClusterConnectionString(req.conn.toString()) ) );
|
|
regs.getInterface(req.key).forward.send(req);
|
|
}
|
|
}
|
|
when( wait( forwarders.getResult() ) ) { ASSERT(false); throw internal_error(); }
|
|
}
|
|
}
|
|
|
|
ACTOR Future<Void> coordinationServer(std::string dataFolder) {
|
|
state UID myID = g_random->randomUniqueID();
|
|
state LeaderElectionRegInterface myLeaderInterface( g_network );
|
|
state GenerationRegInterface myInterface( g_network );
|
|
state OnDemandStore store( dataFolder, myID );
|
|
|
|
TraceEvent("CoordinationServer", myID).detail("MyInterfaceAddr", myInterface.read.getEndpoint().address).detail("Folder", dataFolder);
|
|
|
|
try {
|
|
wait( localGenerationReg(myInterface, &store) || leaderServer(myLeaderInterface, &store) || store.getError() );
|
|
throw internal_error();
|
|
} catch (Error& e) {
|
|
TraceEvent("CoordinationServerError", myID).error(e, true);
|
|
throw;
|
|
}
|
|
}
|