54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* RecoveryState.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FDBSERVER_RECOVERYSTATE_H
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#define FDBSERVER_RECOVERYSTATE_H
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#pragma once
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// RecoveryState and RecoveryStatus should probably be merged. The former is passed through ServerDBInfo and used for "real" decisions in the system; the latter
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// is slightly more detailed and is used by the status infrastructure. But I'm scared to make changes to the former so close to 1.0 release, so I'm making the latter.
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namespace RecoveryState {
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enum RecoveryState { READING_CSTATE = 1, LOCKING_CSTATE = 2, RECRUITING = 3, RECOVERY_TRANSACTION = 4, WRITING_CSTATE = 5, FULLY_RECOVERED = 6 };
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};
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namespace RecoveryStatus {
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enum RecoveryStatus {
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reading_coordinated_state,
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locking_coordinated_state,
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locking_old_transaction_servers,
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reading_transaction_system_state,
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configuration_missing,
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configuration_never_created,
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configuration_invalid,
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recruiting_transaction_servers,
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initializing_transaction_servers,
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recovery_transaction,
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writing_coordinated_state,
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fully_recovered,
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END
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};
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// in Status.actor.cpp
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extern const char* names[];
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extern const char* descriptions[];
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};
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#endif |