foundationdb/fdbserver/RecoveryState.h

54 lines
1.8 KiB
C++

/*
* RecoveryState.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBSERVER_RECOVERYSTATE_H
#define FDBSERVER_RECOVERYSTATE_H
#pragma once
// RecoveryState and RecoveryStatus should probably be merged. The former is passed through ServerDBInfo and used for "real" decisions in the system; the latter
// is slightly more detailed and is used by the status infrastructure. But I'm scared to make changes to the former so close to 1.0 release, so I'm making the latter.
namespace RecoveryState {
enum RecoveryState { READING_CSTATE = 1, LOCKING_CSTATE = 2, RECRUITING = 3, RECOVERY_TRANSACTION = 4, WRITING_CSTATE = 5, FULLY_RECOVERED = 6 };
};
namespace RecoveryStatus {
enum RecoveryStatus {
reading_coordinated_state,
locking_coordinated_state,
locking_old_transaction_servers,
reading_transaction_system_state,
configuration_missing,
configuration_never_created,
configuration_invalid,
recruiting_transaction_servers,
initializing_transaction_servers,
recovery_transaction,
writing_coordinated_state,
fully_recovered,
END
};
// in Status.actor.cpp
extern const char* names[];
extern const char* descriptions[];
};
#endif