foundationdb/fdbserver/QuietDatabase.actor.cpp

352 lines
15 KiB
C++

/*
* QuietDatabase.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "flow/actorcompiler.h"
#include "flow/ActorCollection.h"
#include "fdbrpc/simulator.h"
#include "flow/Trace.h"
#include "fdbclient/NativeAPI.h"
#include "fdbclient/DatabaseContext.h"
#include "TesterInterface.h"
#include "WorkerInterface.h"
#include "ServerDBInfo.h"
#include "Status.h"
#include "fdbclient/ManagementAPI.h"
ACTOR Future<vector<std::pair<WorkerInterface, ProcessClass>>> getWorkers( Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
loop {
choose {
when( vector<std::pair<WorkerInterface, ProcessClass>> w = wait( brokenPromiseToNever( dbInfo->get().clusterInterface.getWorkers.getReply( GetWorkersRequest() ) ) ) ) {
return w;
}
when( Void _ = wait( dbInfo->onChange() ) ) {}
}
}
}
//Gets the WorkerInterface representing the Master server.
ACTOR Future<WorkerInterface> getMasterWorker( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
TraceEvent("GetMasterWorker").detail("Database", printable(cx->dbName)).detail("Stage", "GettingWorkers");
loop {
state vector<std::pair<WorkerInterface, ProcessClass>> workers = wait( getWorkers( dbInfo ) );
for( int i = 0; i < workers.size(); i++ ) {
if( workers[i].first.address() == dbInfo->get().master.address() ) {
TraceEvent("GetMasterWorker").detail("Database", printable(cx->dbName)).detail("Stage", "GotWorkers").detail("masterId", dbInfo->get().master.id()).detail("workerId", workers[i].first.id());
return workers[i].first;
}
}
TraceEvent(SevWarn, "GetMasterWorkerError")
.detail("Database", printable(cx->dbName)).detail("Error", "MasterWorkerNotFound")
.detail("Master", dbInfo->get().master.id()).detail("MasterAddress", dbInfo->get().master.address())
.detail("WorkerCount", workers.size());
Void _ = wait(delay(1.0));
}
}
//Gets the number of bytes in flight from the master
ACTOR Future<int64_t> getDataInFlight( Database cx, WorkerInterface masterWorker ) {
try {
TraceEvent("DataInFlight").detail("Database", printable(cx->dbName)).detail("Stage", "ContactingMaster");
Standalone<StringRef> md = wait( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( cx->dbName.toString() + "/TotalDataInFlight" ) ) ), 1.0 ) );
int64_t dataInFlight;
sscanf(extractAttribute(md.toString(), "TotalBytes").c_str(), "%lld", &dataInFlight);
return dataInFlight;
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract DataInFlight");
throw;
}
}
//Gets the number of bytes in flight from the master
//Convenience method that first finds the master worker from a zookeeper interface
ACTOR Future<int64_t> getDataInFlight( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
WorkerInterface masterWorker = wait(getMasterWorker(cx, dbInfo));
int64_t dataInFlight = wait(getDataInFlight(cx, masterWorker));
return dataInFlight;
}
//Computes the queue size for storage servers and tlogs using the BytesInput and BytesDurable attributes
//For now, we must ignore invalid keys on storage servers because of a bug that can cause them to be orphaned
int64_t getQueueSize( Standalone<StringRef> md ) {
int64_t bytesInput, bytesDurable;
sscanf(extractAttribute(md.toString(), "BytesInput").c_str(), "%lld", &bytesInput);
sscanf(extractAttribute(md.toString(), "BytesDurable").c_str(), "%lld", &bytesDurable);
return bytesInput - bytesDurable;
}
// This is not robust in the face of a TLog failure
ACTOR Future<int64_t> getMaxTLogQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, WorkerInterface masterWorker ) {
TraceEvent("MaxTLogQueueSize").detail("Database", printable(cx->dbName))
.detail("Stage", "ContactingMaster");
state std::vector<Future<Standalone<StringRef>>> messages;
state std::vector<TLogInterface> tlogs = dbInfo->get().logSystemConfig.allPresentLogs();
for(int i = 0; i < tlogs.size(); i++) {
messages.push_back( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( "TLogQueueSize/" + tlogs[i].id().toString() ) ) ), 1.0 ) );
}
Void _ = wait( waitForAll( messages ) );
TraceEvent("MaxTLogQueueSize").detail("Database", printable(cx->dbName))
.detail("Stage", "ComputingMax").detail("MessageCount", messages.size());
state int64_t maxQueueSize = 0;
state int i = 0;
for(; i < messages.size(); i++) {
try {
maxQueueSize = std::max( maxQueueSize, getQueueSize( messages[i].get() ) );
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract MaxTLogQueue").detail("Tlog", tlogs[i].id());
throw;
}
}
return maxQueueSize;
}
ACTOR Future<int64_t> getMaxTLogQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
WorkerInterface masterWorker = wait(getMasterWorker(cx, dbInfo));
int64_t maxQueueSize = wait(getMaxTLogQueueSize(cx, dbInfo, masterWorker));
return maxQueueSize;
}
ACTOR Future<vector<StorageServerInterface>> getStorageServers( Database cx, bool use_system_priority = false) {
state Transaction tr( cx );
if (use_system_priority)
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
loop {
try {
Standalone<RangeResultRef> serverList = wait( tr.getRange( serverListKeys, CLIENT_KNOBS->TOO_MANY ) );
ASSERT( !serverList.more && serverList.size() < CLIENT_KNOBS->TOO_MANY );
vector<StorageServerInterface> servers;
for( int i = 0; i < serverList.size(); i++ )
servers.push_back( decodeServerListValue( serverList[i].value ) );
return servers;
}
catch(Error &e) {
Void _ = wait( tr.onError(e) );
}
}
}
//Gets the maximum size of all the storage server queues
ACTOR Future<int64_t> getMaxStorageServerQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, WorkerInterface masterWorker ) {
TraceEvent("MaxStorageServerQueueSize").detail("Database", printable(cx->dbName)).detail("Stage", "ContactingMaster");
state vector<StorageServerInterface> servers = wait( getStorageServers( cx ) );
state std::vector<Future<Standalone<StringRef>>> messages;
for(int i = 0; i < servers.size(); i++) {
messages.push_back( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( "StorageServerQueueSize/" + servers[i].id().toString() ) ) ), 1.0 ) );
}
Void _ = wait( waitForAll(messages) );
TraceEvent("MaxStorageServerQueueSize").detail("Database", printable(cx->dbName)).detail("Stage", "ComputingMax").detail("MessageCount", messages.size());
state int64_t maxQueueSize = 0;
state int i = 0;
for(; i < messages.size(); i++) {
try {
maxQueueSize = std::max( maxQueueSize, getQueueSize( messages[i].get() ) );
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract MaxStorageServerQueue").detail("SS", servers[i].id());
throw;
}
}
return maxQueueSize;
}
//Gets the maximum size of all the storage server queues
//Convenience method that first gets the master worker and system map from a zookeeper interface
ACTOR Future<int64_t> getMaxStorageServerQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo ) {
WorkerInterface masterWorker = wait(getMasterWorker(cx, dbInfo));
int64_t maxQueueSize = wait(getMaxStorageServerQueueSize(cx, dbInfo, masterWorker));
return maxQueueSize;
}
//Gets the size of the data distribution queue. If reportInFlight is true, then data in flight is considered part of the queue
ACTOR Future<int64_t> getDataDistributionQueueSize( Database cx, WorkerInterface masterWorker, bool reportInFlight) {
try {
TraceEvent("DataDistributionQueueSize").detail("Database", printable(cx->dbName)).detail("Stage", "ContactingMaster");
Standalone<StringRef> movingDataMessage = wait( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( cx->dbName.toString() + "/MovingData") ) ), 1.0 ) );
TraceEvent("DataDistributionQueueSize").detail("Database", printable(cx->dbName)).detail("Stage", "GotString").detail("Result", printable(movingDataMessage)).detail("TrackLatest", printable( StringRef( cx->dbName.toString() + "/MovingData") ) );
int64_t inQueue;
sscanf(extractAttribute(movingDataMessage.toString(), "InQueue").c_str(), "%lld", &inQueue);
if(reportInFlight) {
int64_t inFlight;
sscanf(extractAttribute(movingDataMessage.toString(), "InFlight").c_str(), "%lld", &inFlight);
inQueue += inFlight;
}
return inQueue;
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract DataDistributionQueueSize");
throw;
}
}
//Gets the size of the data distribution queue. If reportInFlight is true, then data in flight is considered part of the queue
//Convenience method that first finds the master worker from a zookeeper interface
ACTOR Future<int64_t> getDataDistributionQueueSize( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, bool reportInFlight ) {
WorkerInterface masterWorker = wait(getMasterWorker(cx, dbInfo));
int64_t inQueue = wait(getDataDistributionQueueSize( cx, masterWorker, reportInFlight));
return inQueue;
}
//Checks that data distribution is active
ACTOR Future<bool> getDataDistributionActive( Database cx, WorkerInterface masterWorker ) {
try {
TraceEvent("DataDistributionActive").detail("Database", printable(cx->dbName)).detail("Stage", "ContactingMaster");
Standalone<StringRef> activeMessage = wait( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( cx->dbName.toString() + "/DDTrackerStarting") ) ), 1.0 ) );
return extractAttribute(activeMessage.toString(), "State") == "Active";
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract DataDistributionActive");
throw;
}
}
//Checks to see if any storage servers are being recruited
ACTOR Future<bool> getStorageServersRecruiting( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, WorkerInterface masterWorker ) {
try {
TraceEvent("StorageServersRecruiting").detail("Database", printable(cx->dbName)).detail("Stage", "ContactingMaster");
Standalone<StringRef> recruitingMessage = wait( timeoutError(masterWorker.eventLogRequest.getReply(
EventLogRequest( StringRef( cx->dbName.toString() + "/StorageServerRecruitment_" + dbInfo->get().master.id().toString()) ) ), 1.0 ) );
return extractAttribute(recruitingMessage.toString(), "State") == "Recruiting";
} catch( Error &e ) {
TraceEvent("QuietDatabaseFailure", masterWorker.id()).detail("Reason", "Failed to extract StorageServersRecruiting").detail("MasterID", dbInfo->get().master.id());
throw;
}
}
ACTOR Future<Void> waitForQuietDatabase( Database cx, Reference<AsyncVar<ServerDBInfo>> dbInfo, std::string phase, int64_t dataInFlightGate = 2e6,
int64_t maxTLogQueueGate = 5e6, int64_t maxStorageServerQueueGate = 5e6, int64_t maxDataDistributionQueueSize = 0 ) {
TraceEvent(("QuietDatabase" + phase + "Begin").c_str());
//In a simulated environment, wait 5 seconds so that workers can move to their optimal locations
if(g_network->isSimulated())
Void _ = wait(delay(5.0));
//Require 2 consecutive successful quiet database checks spaced 1 second apart
state int numSuccesses = 0;
loop {
try {
TraceEvent("QuietDatabaseWaitingOnMaster");
WorkerInterface masterWorker = wait(getMasterWorker( cx, dbInfo ));
TraceEvent("QuietDatabaseGotMaster");
state Future<int64_t> dataInFlight = getDataInFlight( cx, masterWorker);
state Future<int64_t> tLogQueueSize = getMaxTLogQueueSize( cx, dbInfo, masterWorker );
state Future<int64_t> dataDistributionQueueSize = getDataDistributionQueueSize( cx, masterWorker, dataInFlightGate == 0);
state Future<int64_t> storageQueueSize = getMaxStorageServerQueueSize( cx, dbInfo, masterWorker );
state Future<bool> dataDistributionActive = getDataDistributionActive( cx, masterWorker );
state Future<bool> storageServersRecruiting = getStorageServersRecruiting ( cx, dbInfo, masterWorker );
Void _ = wait( success( dataInFlight ) && success( tLogQueueSize ) && success( dataDistributionQueueSize )
&& success( storageQueueSize ) && success( dataDistributionActive ) && success( storageServersRecruiting ) );
TraceEvent(("QuietDatabase" + phase).c_str())
.detail("dataInFlight", dataInFlight.get()).detail("maxTLogQueueSize", tLogQueueSize.get()).detail("dataDistributionQueueSize", dataDistributionQueueSize.get())
.detail("maxStorageQueueSize", storageQueueSize.get()).detail("dataDistributionActive", dataDistributionActive.get())
.detail("storageServersRecruiting", storageServersRecruiting.get());
if( dataInFlight.get() > dataInFlightGate || tLogQueueSize.get() > maxTLogQueueGate
|| dataDistributionQueueSize.get() > maxDataDistributionQueueSize || storageQueueSize.get() > maxStorageServerQueueGate
|| dataDistributionActive.get() == false || storageServersRecruiting.get() == true) {
Void _ = wait( delay( 1.0 ) );
numSuccesses = 0;
} else {
if(++numSuccesses == 2) {
TraceEvent(("QuietDatabase" + phase + "Done").c_str());
break;
}
else
Void _ = wait(delay( 2.0 ) );
}
} catch (Error& e) {
if( e.code() != error_code_actor_cancelled && e.code() != error_code_attribute_not_found && e.code() != error_code_timed_out)
TraceEvent(("QuietDatabase" + phase + "Error").c_str()).error(e);
//Client invalid operation occurs if we don't get back a message from one of the servers, often corrected by retrying
if(e.code() != error_code_attribute_not_found && e.code() != error_code_timed_out)
throw;
TraceEvent(("QuietDatabase" + phase + "Retry").c_str()).error(e);
Void _ = wait(delay(1.0));
numSuccesses = 0;
}
}
return Void();
}
//Waits for f to complete. If simulated, disables connection failures after waiting a specified amount of time
ACTOR Future<Void> disableConnectionFailuresAfter( Future<Void> f, double disableTime, std::string context ) {
if(!g_network->isSimulated()) {
Void _ = wait(f);
return Void();
}
choose {
when(Void _ = wait(f)) {
return Void();
}
when(Void _ = wait(delay(disableTime))) {
g_simulator.speedUpSimulation = true;
g_simulator.enableConnectionFailures = false;
TraceEvent(SevWarnAlways, ("DisableConnectionFailures_" + context).c_str());
}
}
Void _ = wait(f);
return Void();
}
Future<Void> quietDatabase( Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo, std::string phase, int64_t dataInFlightGate,
int64_t maxTLogQueueGate, int64_t maxStorageServerQueueGate, int64_t maxDataDistributionQueueSize ) {
Future<Void> quiet = waitForQuietDatabase(cx, dbInfo, phase, dataInFlightGate, maxTLogQueueGate, maxStorageServerQueueGate, maxDataDistributionQueueSize);
return disableConnectionFailuresAfter(quiet, 300.0, "QuietDatabase" + phase);
}