foundationdb/fdbrpc/genericactors.actor.h

220 lines
6.5 KiB
C++

/*
* genericactors.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version.
#if defined(NO_INTELLISENSE) && !defined(FDBRPC_GENERICACTORS_ACTOR_G_H)
#define FDBRPC_GENERICACTORS_ACTOR_G_H
#include "fdbrpc/genericactors.actor.g.h"
#elif !defined(RPCGENERICACTORS_ACTOR_H)
#define RPCGENERICACTORS_ACTOR_H
#include "flow/genericactors.actor.h"
#include "fdbrpc/fdbrpc.h"
#include "flow/actorcompiler.h" // This must be the last #include.
ACTOR template <class Req>
Future<REPLY_TYPE(Req)> retryBrokenPromise( RequestStream<Req> to, Req request ) {
// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
// Suitable for use with well known endpoints, which are likely to return to existence after the other process restarts.
// Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after replying with broken_promise.
loop {
try {
REPLY_TYPE(Req) reply = wait( to.getReply( request ) );
return reply;
} catch( Error& e ) {
if (e.code() != error_code_broken_promise)
throw;
resetReply( request );
wait( delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY) );
TEST(true); // retryBrokenPromise
}
}
}
ACTOR template <class Req>
Future<REPLY_TYPE(Req)> retryBrokenPromise( RequestStream<Req> to, Req request, TaskPriority taskID ) {
// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
// Suitable for use with well known endpoints, which are likely to return to existence after the other process restarts.
// Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after replying with broken_promise.
loop {
try {
REPLY_TYPE(Req) reply = wait( to.getReply( request, taskID ) );
return reply;
} catch( Error& e ) {
if (e.code() != error_code_broken_promise)
throw;
resetReply( request );
wait( delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY, taskID) );
TEST(true); // retryBrokenPromise
}
}
}
ACTOR template <class T>
Future<T> timeoutWarning( Future<T> what, double time, PromiseStream<Void> output ) {
state Future<Void> end = delay( time );
loop choose {
when ( T t = wait( what ) ) { return t; }
when ( wait( end ) ) {
output.send( Void() );
end = delay( time );
}
}
}
ACTOR template <class T>
void forwardPromise( Promise<T> output, Future<T> input ) {
try {
T value = wait(input);
output.send(value);
} catch (Error& err) {
output.sendError(err);
}
}
ACTOR template <class T>
void forwardPromise(ReplyPromise<T> output, Future<T> input) {
try {
T value = wait(input);
output.send(value);
}
catch (Error& err) {
output.sendError(err);
}
}
ACTOR template <class T>
void forwardPromise( PromiseStream<T> output, Future<T> input ) {
try{
T value = wait(input);
output.send(value);
} catch (Error& e) {
output.sendError(e);
}
}
ACTOR template <class T> Future<Void> broadcast(Future<T> input, std::vector<Promise<T>> output) {
T value = wait(input);
for (int i = 0; i<output.size(); i++)
output[i].send(value);
return Void();
}
ACTOR template <class T> Future<Void> broadcast( Future<T> input, std::vector<ReplyPromise<T>> output ) {
T value = wait( input );
for(int i=0; i<output.size(); i++)
output[i].send(value);
return Void();
}
ACTOR template <class T> Future<Void> incrementalBroadcast(Future<T> input, std::vector<Promise<T>> output, int batchSize) {
state T value = wait(input);
state int i = 0;
for (; i<output.size(); i++) {
output[i].send(value);
if((i+1)%batchSize==0) {
wait(delay(0));
}
}
return Void();
}
ACTOR template <class T> Future<Void> incrementalBroadcast( Future<T> input, std::vector<ReplyPromise<T>> output, int batchSize) {
state T value = wait( input );
state int i = 0;
for(; i<output.size(); i++) {
output[i].send(value);
if((i+1)%batchSize==0) {
wait(delay(0));
}
}
return Void();
}
// Needed for the call to endpointNotFound()
#include "fdbrpc/FailureMonitor.h"
// Implements tryGetReply, getReplyUnlessFailedFor
ACTOR template <class X>
Future<ErrorOr<X>> waitValueOrSignal( Future<X> value, Future<Void> signal, Endpoint endpoint, ReplyPromise<X> holdme = ReplyPromise<X>() ) {
loop {
try {
choose {
when ( X x = wait(value) ) {
return x;
}
when ( wait(signal) ) {
return ErrorOr<X>(request_maybe_delivered());
}
}
} catch (Error& e) {
if (signal.isError()) {
TraceEvent(SevError, "WaitValueOrSignalError").error(signal.getError());
return ErrorOr<X>(internal_error());
}
if( e.code() == error_code_actor_cancelled )
throw e;
// broken_promise error normally means an endpoint failure, which in tryGetReply has the same semantics as receiving the failure signal
if (e.code() != error_code_broken_promise || signal.isError())
return ErrorOr<X>(e);
IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
value = Never();
}
}
}
ACTOR template <class T>
Future<T> sendCanceler( ReplyPromise<T> reply, PacketID send, Endpoint endpoint ) {
try {
T t = wait( reply.getFuture() );
FlowTransport::transport().cancelReliable(send);
return t;
} catch (Error& e) {
FlowTransport::transport().cancelReliable(send);
if (e.code() == error_code_broken_promise) {
IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
}
throw;
}
}
ACTOR template <class X>
Future<X> reportEndpointFailure( Future<X> value, Endpoint endpoint ) {
try {
X x = wait(value);
return x;
} catch (Error& e) {
if (e.code() == error_code_broken_promise) {
IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
}
throw;
}
}
Future<Void> disableConnectionFailuresAfter( double const& time, std::string const& context );
#include "flow/unactorcompiler.h"
#endif