613 lines
20 KiB
C++
613 lines
20 KiB
C++
/*
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* network.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FLOW_OPENNETWORK_H
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#define FLOW_OPENNETWORK_H
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#include "flow/ProtocolVersion.h"
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#pragma once
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#include <array>
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#include <string>
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#include <stdint.h>
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#include <variant>
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#include "boost/asio.hpp"
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#ifndef TLS_DISABLED
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#include "boost/asio/ssl.hpp"
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#endif
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#include "flow/Arena.h"
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#include "flow/IRandom.h"
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#include "flow/Trace.h"
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enum class TaskPriority {
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Max = 1000000,
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RunLoop = 30000,
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ASIOReactor = 20001,
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RunCycleFunction = 20000,
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FlushTrace = 10500,
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WriteSocket = 10000,
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PollEIO = 9900,
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DiskIOComplete = 9150,
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LoadBalancedEndpoint = 9000,
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ReadSocket = 9000,
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AcceptSocket = 8950,
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Handshake = 8900,
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CoordinationReply = 8810,
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Coordination = 8800,
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FailureMonitor = 8700,
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ResolutionMetrics = 8700,
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Worker = 8660,
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ClusterControllerWorker = 8656,
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ClusterControllerRecruit = 8654,
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ClusterControllerRegister = 8652,
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ClusterController = 8650,
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MasterTLogRejoin = 8646,
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ProxyStorageRejoin = 8645,
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TLogQueuingMetrics = 8620,
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TLogPop = 8610,
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TLogPeekReply = 8600,
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TLogPeek = 8590,
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TLogCommitReply = 8580,
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TLogCommit = 8570,
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ReportLiveCommittedVersion = 8567,
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ProxyGetRawCommittedVersion = 8565,
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ProxyMasterVersionReply = 8560,
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ProxyCommitYield2 = 8557,
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ProxyTLogCommitReply = 8555,
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ProxyCommitYield1 = 8550,
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ProxyResolverReply = 8547,
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ProxyCommit = 8545,
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ProxyCommitBatcher = 8540,
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TLogConfirmRunningReply = 8530,
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TLogConfirmRunning = 8520,
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ProxyGRVTimer = 8510,
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GetConsistentReadVersion = 8500,
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GetLiveCommittedVersionReply = 8490,
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GetLiveCommittedVersion = 8480,
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DefaultPromiseEndpoint = 8000,
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DefaultOnMainThread = 7500,
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DefaultDelay = 7010,
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DefaultYield = 7000,
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DiskRead = 5010,
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DefaultEndpoint = 5000,
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UnknownEndpoint = 4000,
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MoveKeys = 3550,
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DataDistributionLaunch = 3530,
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Ratekeeper = 3510,
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DataDistribution = 3502,
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DataDistributionLow = 3501,
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DataDistributionVeryLow = 3500,
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DiskWrite = 3010,
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UpdateStorage = 3000,
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CompactCache = 2900,
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TLogSpilledPeekReply = 2800,
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FetchKeys = 2500,
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RestoreApplierWriteDB = 2310,
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RestoreApplierReceiveMutations = 2300,
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RestoreLoaderFinishVersionBatch = 2220,
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RestoreLoaderSendMutations = 2210,
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RestoreLoaderLoadFiles = 2200,
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LowPriorityRead = 2100,
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Low = 2000,
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Min = 1000,
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Zero = 0
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};
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// These have been given long, annoying names to discourage their use.
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inline TaskPriority incrementPriority(TaskPriority p) {
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return static_cast<TaskPriority>( static_cast<uint64_t>(p) + 1 );
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}
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inline TaskPriority decrementPriority(TaskPriority p) {
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return static_cast<TaskPriority>( static_cast<uint64_t>(p) - 1 );
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}
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inline TaskPriority incrementPriorityIfEven(TaskPriority p) {
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return static_cast<TaskPriority>( static_cast<uint64_t>(p) | 1 );
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}
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class Void;
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struct IPAddress {
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typedef boost::asio::ip::address_v6::bytes_type IPAddressStore;
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static_assert(std::is_same<IPAddressStore, std::array<uint8_t, 16>>::value,
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"IPAddressStore must be std::array<uint8_t, 16>");
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public:
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// Represents both IPv4 and IPv6 address. For IPv4 addresses,
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// only the first 32bits are relevant and rest are initialized to
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// 0.
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IPAddress() : addr(uint32_t(0)) {}
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explicit IPAddress(const IPAddressStore& v6addr) : addr(v6addr) {}
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explicit IPAddress(uint32_t v4addr) : addr(v4addr) {}
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bool isV6() const { return std::holds_alternative<IPAddressStore>(addr); }
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bool isV4() const { return !isV6(); }
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bool isValid() const;
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// Returns raw v4/v6 representation of address. Caller is responsible
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// to call these functions safely.
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uint32_t toV4() const { return std::get<uint32_t>(addr); }
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const IPAddressStore& toV6() const { return std::get<IPAddressStore>(addr); }
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std::string toString() const;
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static Optional<IPAddress> parse(std::string str);
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bool operator==(const IPAddress& addr) const;
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bool operator!=(const IPAddress& addr) const;
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bool operator<(const IPAddress& addr) const;
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template <class Ar>
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void serialize(Ar& ar) {
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if constexpr (is_fb_function<Ar>) {
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serializer(ar, addr);
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} else {
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if (Ar::isDeserializing) {
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bool v6;
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serializer(ar, v6);
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if (v6) {
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IPAddressStore store;
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serializer(ar, store);
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addr = store;
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} else {
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uint32_t res;
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serializer(ar, res);
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addr = res;
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}
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} else {
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bool v6 = isV6();
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serializer(ar, v6);
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if (v6) {
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auto res = toV6();
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serializer(ar, res);
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} else {
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auto res = toV4();
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serializer(ar, res);
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}
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}
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}
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}
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private:
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std::variant<uint32_t, IPAddressStore> addr;
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};
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template<>
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struct Traceable<IPAddress> : std::true_type {
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static std::string toString(const IPAddress& value) {
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return value.toString();
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}
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};
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struct NetworkAddress {
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constexpr static FileIdentifier file_identifier = 14155727;
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// A NetworkAddress identifies a particular running server (i.e. a TCP endpoint).
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IPAddress ip;
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uint16_t port;
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uint16_t flags;
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enum { FLAG_PRIVATE = 1, FLAG_TLS = 2 };
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NetworkAddress() : ip(IPAddress(0)), port(0), flags(FLAG_PRIVATE) {}
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NetworkAddress(const IPAddress& address, uint16_t port, bool isPublic, bool isTLS)
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: ip(address), port(port), flags((isPublic ? 0 : FLAG_PRIVATE) | (isTLS ? FLAG_TLS : 0)) {}
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NetworkAddress(uint32_t ip, uint16_t port, bool isPublic, bool isTLS)
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: NetworkAddress(IPAddress(ip), port, isPublic, isTLS) {}
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NetworkAddress(uint32_t ip, uint16_t port) : NetworkAddress(ip, port, false, false) {}
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NetworkAddress(const IPAddress& ip, uint16_t port) : NetworkAddress(ip, port, false, false) {}
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bool operator==(NetworkAddress const& r) const { return ip == r.ip && port == r.port && flags == r.flags; }
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bool operator!=(NetworkAddress const& r) const { return ip != r.ip || port != r.port || flags != r.flags; }
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bool operator<(NetworkAddress const& r) const {
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if (flags != r.flags)
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return flags < r.flags;
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else if (ip != r.ip)
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return ip < r.ip;
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return port < r.port;
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}
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bool operator>(NetworkAddress const& r) const { return r < *this; }
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bool operator<=(NetworkAddress const& r) const { return !(*this > r); }
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bool operator>=(NetworkAddress const& r) const { return !(*this < r); }
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bool isValid() const { return ip.isValid() || port != 0; }
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bool isPublic() const { return !(flags & FLAG_PRIVATE); }
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bool isTLS() const { return (flags & FLAG_TLS) != 0; }
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bool isV6() const { return ip.isV6(); }
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size_t hash() const {
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size_t result = 0;
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if (ip.isV6()) {
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uint16_t* ptr = (uint16_t*)ip.toV6().data();
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result = ((size_t)ptr[5] << 32) | ((size_t)ptr[6] << 16) | ptr[7];
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} else {
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result = ip.toV4();
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}
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return (result << 16) + port;
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}
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static NetworkAddress parse(std::string const&); // May throw connection_string_invalid
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static Optional<NetworkAddress> parseOptional(std::string const&);
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static std::vector<NetworkAddress> parseList( std::string const& );
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std::string toString() const;
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template <class Ar>
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void serialize(Ar& ar) {
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if constexpr (is_fb_function<Ar>) {
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serializer(ar, ip, port, flags);
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} else {
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if (ar.isDeserializing && !ar.protocolVersion().hasIPv6()) {
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uint32_t ipV4;
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serializer(ar, ipV4, port, flags);
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ip = IPAddress(ipV4);
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} else {
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serializer(ar, ip, port, flags);
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}
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}
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}
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};
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template<>
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struct Traceable<NetworkAddress> : std::true_type {
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static std::string toString(const NetworkAddress& value) {
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return value.toString();
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}
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};
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namespace std
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{
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template <>
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struct hash<NetworkAddress>
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{
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size_t operator()(const NetworkAddress& na) const
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{
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return na.hash();
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}
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};
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}
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struct NetworkAddressList {
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NetworkAddress address;
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Optional<NetworkAddress> secondaryAddress;
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bool operator==(NetworkAddressList const& r) const { return address == r.address && secondaryAddress == r.secondaryAddress; }
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bool operator!=(NetworkAddressList const& r) const { return address != r.address || secondaryAddress != r.secondaryAddress; }
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bool operator<(NetworkAddressList const& r) const {
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if (address != r.address)
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return address < r.address;
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return secondaryAddress < r.secondaryAddress;
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}
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NetworkAddress getTLSAddress() const {
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if(!secondaryAddress.present() || address.isTLS()) {
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return address;
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}
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return secondaryAddress.get();
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}
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std::string toString() const {
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if(!secondaryAddress.present()) {
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return address.toString();
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}
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return address.toString() + ", " + secondaryAddress.get().toString();
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}
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template <class Ar>
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void serialize(Ar& ar) {
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serializer(ar, address, secondaryAddress);
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}
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};
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std::string toIPVectorString(std::vector<uint32_t> ips);
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std::string toIPVectorString(const std::vector<IPAddress>& ips);
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std::string formatIpPort(const IPAddress& ip, uint16_t port);
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template <class T> class Future;
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template <class T> class Promise;
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struct NetworkMetrics {
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enum { SLOW_EVENT_BINS = 16 };
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uint64_t countSlowEvents[SLOW_EVENT_BINS] = {};
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double secSquaredSubmit = 0;
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double secSquaredDiskStall = 0;
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struct PriorityStats {
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TaskPriority priority;
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bool active = false;
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double duration = 0;
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double timer = 0;
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double windowedTimer = 0;
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double maxDuration = 0;
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PriorityStats(TaskPriority priority) : priority(priority) {}
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};
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std::unordered_map<TaskPriority, struct PriorityStats> activeTrackers;
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double lastRunLoopBusyness;
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std::vector<struct PriorityStats> starvationTrackers;
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static const std::vector<int> starvationBins;
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NetworkMetrics() : lastRunLoopBusyness(0) {
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for(int priority : starvationBins) {
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starvationTrackers.emplace_back(static_cast<TaskPriority>(priority));
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}
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}
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};
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struct FlowLock;
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struct NetworkInfo {
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NetworkMetrics metrics;
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double oldestAlternativesFailure = 0;
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double newestAlternativesFailure = 0;
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double lastAlternativesFailureSkipDelay = 0;
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std::map<std::pair<IPAddress, uint16_t>, std::pair<int,double>> serverTLSConnectionThrottler;
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FlowLock *handshakeLock;
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NetworkInfo();
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};
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class IEventFD : public ReferenceCounted<IEventFD> {
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public:
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virtual ~IEventFD() {}
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virtual int getFD() = 0;
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virtual Future<int64_t> read() = 0;
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};
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// forward declare SendBuffer, declared in serialize.h
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struct SendBuffer;
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class IConnection {
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public:
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// IConnection is reference-counted (use Reference<IConnection>), but the caller must explicitly call close()
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virtual void addref() = 0;
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virtual void delref() = 0;
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// Closes the underlying connection eventually if it is not already closed.
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virtual void close() = 0;
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virtual Future<Void> acceptHandshake() = 0;
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virtual Future<Void> connectHandshake() = 0;
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// Precondition: write() has been called and last returned 0
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// returns when write() can write at least one byte (or may throw an error if the connection dies)
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virtual Future<Void> onWritable() = 0;
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// Precondition: read() has been called and last returned 0
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// returns when read() can read at least one byte (or may throw an error if the connection dies)
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virtual Future<Void> onReadable() = 0;
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// Reads as many bytes as possible from the read buffer into [begin,end) and returns the number of bytes read (might be 0)
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// (or may throw an error if the connection dies)
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virtual int read( uint8_t* begin, uint8_t* end ) = 0;
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// Writes as many bytes as possible from the given SendBuffer chain into the write buffer and returns the number of bytes written (might be 0)
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// (or may throw an error if the connection dies)
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// The SendBuffer chain cannot be empty, and the limit must be positive.
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// Important non-obvious behavior: The caller is committing to write the contents of the buffer chain up to the limit. If all of those bytes could
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// not be sent in this call to write() then further calls must be made to write the remainder. An IConnection implementation can make decisions
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// based on the entire byte set that the caller was attempting to write even if it is unable to write all of it immediately.
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// Due to limitations of TLSConnection, callers must also avoid reallocations that reduce the amount of written data in the first buffer in the chain.
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virtual int write( SendBuffer const* buffer, int limit = std::numeric_limits<int>::max()) = 0;
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// Returns the network address and port of the other end of the connection. In the case of an incoming connection, this may not
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// be an address we can connect to!
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virtual NetworkAddress getPeerAddress() const = 0;
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virtual UID getDebugID() const = 0;
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};
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class IListener {
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public:
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virtual void addref() = 0;
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virtual void delref() = 0;
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// Returns one incoming connection when it is available. Do not cancel unless you are done with the listener!
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virtual Future<Reference<IConnection>> accept() = 0;
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virtual NetworkAddress getListenAddress() const = 0;
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};
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typedef void* flowGlobalType;
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typedef NetworkAddress (*NetworkAddressFuncPtr)();
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typedef NetworkAddressList (*NetworkAddressesFuncPtr)();
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class TLSConfig;
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class INetwork;
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extern INetwork* g_network;
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extern INetwork* newNet2(const TLSConfig& tlsConfig, bool useThreadPool = false, bool useMetrics = false);
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class INetwork {
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public:
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// This interface abstracts the physical or simulated network, event loop and hardware that FoundationDB is running on.
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// Note that there are tools for disk access, scheduling, etc as well as networking, and that almost all access
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// to the network should be through FlowTransport, not directly through these low level interfaces!
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enum enumGlobal {
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enFailureMonitor = 0,
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enFlowTransport = 1,
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enTDMetrics = 2,
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enNetworkConnections = 3,
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enNetworkAddressFunc = 4,
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enFileSystem = 5,
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enASIOService = 6,
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enEventFD = 7,
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enRunCycleFunc = 8,
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enASIOTimedOut = 9,
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enBlobCredentialFiles = 10,
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enNetworkAddressesFunc = 11,
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enClientFailureMonitor = 12,
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enSQLiteInjectedError = 13
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};
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virtual void longTaskCheck( const char* name ) {}
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virtual double now() const = 0;
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// Provides a clock that advances at a similar rate on all connected endpoints
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// FIXME: Return a fixed point Time class
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virtual double timer() = 0;
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// A wrapper for directly getting the system time. The time returned by now() only updates in the run loop,
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// so it cannot be used to measure times of functions that do not have wait statements.
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virtual double timer_monotonic() = 0;
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// Similar to timer, but monotonic
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virtual Future<class Void> delay( double seconds, TaskPriority taskID ) = 0;
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// The given future will be set after seconds have elapsed
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virtual Future<class Void> yield( TaskPriority taskID ) = 0;
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// The given future will be set immediately or after higher-priority tasks have executed
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virtual bool check_yield( TaskPriority taskID ) = 0;
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// Returns true if a call to yield would result in a delay
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virtual TaskPriority getCurrentTask() const = 0;
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// Gets the taskID/priority of the current task
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virtual void setCurrentTask(TaskPriority taskID ) = 0;
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// Sets the taskID/priority of the current task, without yielding
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virtual flowGlobalType global(int id) const = 0;
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virtual void setGlobal(size_t id, flowGlobalType v) = 0;
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virtual void stop() = 0;
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// Terminate the program
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virtual void addStopCallback( std::function<void()> fn ) = 0;
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// Calls `fn` when stop() is called.
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// addStopCallback can be called more than once, and each added `fn` will be run once.
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virtual bool isSimulated() const = 0;
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// Returns true if this network is a local simulation
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virtual bool isOnMainThread() const = 0;
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// Returns true if the current thread is the main thread
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virtual void onMainThread( Promise<Void>&& signal, TaskPriority taskID ) = 0;
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// Executes signal.send(Void()) on a/the thread belonging to this network
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virtual THREAD_HANDLE startThread( THREAD_FUNC_RETURN (*func) (void *), void *arg) = 0;
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// Starts a thread and returns a handle to it
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virtual void run() = 0;
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// Devotes this thread to running the network (generally until stop())
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virtual void initMetrics() {}
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// Metrics must be initialized after FlowTransport::createInstance has been called
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// TLS must be initialized before using the network
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enum ETLSInitState { NONE = 0, CONFIG = 1, CONNECT = 2, LISTEN = 3};
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virtual void initTLS(ETLSInitState targetState = CONFIG) {}
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virtual const TLSConfig& getTLSConfig() const = 0;
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// Return the TLS Configuration
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virtual void getDiskBytes( std::string const& directory, int64_t& free, int64_t& total) = 0;
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//Gets the number of free and total bytes available on the disk which contains directory
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virtual bool isAddressOnThisHost(NetworkAddress const& addr) const = 0;
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// Returns true if it is reasonably certain that a connection to the given address would be a fast loopback connection
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// If the network has not been run and this function has not been previously called, returns true. Otherwise, returns false.
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virtual bool checkRunnable() = 0;
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virtual ProtocolVersion protocolVersion() = 0;
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// Shorthand for transport().getLocalAddress()
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static NetworkAddress getLocalAddress()
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{
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flowGlobalType netAddressFuncPtr = reinterpret_cast<flowGlobalType>(g_network->global(INetwork::enNetworkAddressFunc));
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return (netAddressFuncPtr) ? reinterpret_cast<NetworkAddressFuncPtr>(netAddressFuncPtr)() : NetworkAddress();
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}
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// Shorthand for transport().getLocalAddresses()
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static NetworkAddressList getLocalAddresses()
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|
{
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flowGlobalType netAddressesFuncPtr = reinterpret_cast<flowGlobalType>(g_network->global(INetwork::enNetworkAddressesFunc));
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return (netAddressesFuncPtr) ? reinterpret_cast<NetworkAddressesFuncPtr>(netAddressesFuncPtr)() : NetworkAddressList();
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}
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NetworkInfo networkInfo;
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protected:
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INetwork() {}
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~INetwork() {} // Please don't try to delete through this interface!
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};
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|
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class IUDPSocket {
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public:
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// see https://en.wikipedia.org/wiki/User_Datagram_Protocol - the max size of a UDP packet
|
|
// This is enforced in simulation
|
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constexpr static size_t MAX_PACKET_SIZE = 65535;
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virtual ~IUDPSocket();
|
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virtual void addref() = 0;
|
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virtual void delref() = 0;
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|
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virtual void close() = 0;
|
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virtual Future<int> send(uint8_t const* begin, uint8_t const* end) = 0;
|
|
virtual Future<int> sendTo(uint8_t const* begin, uint8_t const* end, NetworkAddress const& peer) = 0;
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virtual Future<int> receive(uint8_t* begin, uint8_t* end) = 0;
|
|
virtual Future<int> receiveFrom(uint8_t* begin, uint8_t* end, NetworkAddress* sender) = 0;
|
|
virtual void bind(NetworkAddress const& addr) = 0;
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|
|
|
virtual UID getDebugID() const = 0;
|
|
virtual NetworkAddress localAddress() const = 0;
|
|
virtual boost::asio::ip::udp::socket::native_handle_type native_handle() = 0;
|
|
};
|
|
|
|
class INetworkConnections {
|
|
public:
|
|
// Methods for making and accepting network connections. Logically this is part of the INetwork abstraction
|
|
// that abstracts all interaction with the physical world; it is separated out to make it easy for e.g. transport
|
|
// security to override only these operations without having to delegate everything in INetwork.
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|
|
|
// Make an outgoing connection to the given address. May return an error or block indefinitely in case of connection problems!
|
|
virtual Future<Reference<IConnection>> connect( NetworkAddress toAddr, const std::string &host = "") = 0;
|
|
|
|
virtual Future<Reference<IConnection>> connectExternal(NetworkAddress toAddr, const std::string &host = "") = 0;
|
|
|
|
// Make an outgoing udp connection and connect to the passed address.
|
|
virtual Future<Reference<IUDPSocket>> createUDPSocket(NetworkAddress toAddr) = 0;
|
|
// Make an outgoing udp connection without establishing a connection
|
|
virtual Future<Reference<IUDPSocket>> createUDPSocket(bool isV6 = false) = 0;
|
|
|
|
// Resolve host name and service name (such as "http" or can be a plain number like "80") to a list of 1 or more NetworkAddresses
|
|
virtual Future<std::vector<NetworkAddress>> resolveTCPEndpoint(const std::string &host, const std::string &service ) = 0;
|
|
|
|
// Convenience function to resolve host/service and connect to one of its NetworkAddresses randomly
|
|
// useTLS has to be a parameter here because it is passed to connect() as part of the toAddr object.
|
|
virtual Future<Reference<IConnection>> connect( const std::string &host, const std::string &service, bool useTLS = false);
|
|
|
|
// Listen for connections on the given local address
|
|
virtual Reference<IListener> listen( NetworkAddress localAddr ) = 0;
|
|
|
|
static INetworkConnections* net() { return static_cast<INetworkConnections*>((void*) g_network->global(INetwork::enNetworkConnections)); }
|
|
// Returns the interface that should be used to make and accept socket connections
|
|
};
|
|
|
|
#endif
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