* Attempt to fix windows build
The windows build is complaining that some symbols in flow are
duplicate, which seems fair since we're currently compiling all the flow
sources and _also_ linking to flow for flowlinktest. This change makes
it so that we only link flow, and don't compile the flow source files
again.
* Remove source files from fdbclient and fdbrpc link tests
Currently, we have code in different folders like `flow/` and `fdbrpc/`
that should remain isolated. For example, `flow/` files should not
include functionality from any other modules. `fdbrpc/` files should
only be able to include functionality from itself and from `flow/`.
However, when creating a shared library, the linker doesn't complain
about undefined symbols -- this only happens when creating an
executable. Thus, for example, it is possible to forward declare an
`fdbclient` function in an `fdbrpc` file and then use it, and nothing
will break (when it should, because this is illegal).
This change adds dummy executables for a few modules (`flow`, `fdbrpc`,
`fdbclient`) that will cause a linker error if there are included
symbols which the linker can't resolve.
* Remove unnecessary actorcompiler.h includes (from non-actor files)
* Make AsyncFileChaos a non-actor header file
* Add unactorcompiler.h include to the end of actor header files
* Add missing actorcompiler.h includes to actor header files
* Add JWT support to TokenSign
* Encapsulate OpenSSL public/private key type
Type-safe passing around of keys without having to DER/PEM-serialize
(OpenSSL doesn't have distinct types for public and private key)
* Apply Clang format
* Add verify benchmark for JWT and FlatBuffers token
* Unit test base64url::{encode, decode}
* Make all payload fields optional
Let user code validate non-signature fields
* Make all payload fields optional
Completely defer field check to user code
* Move rapidjson from fdbclient to contrib
* Make fdbrpc's rapidjson linkage private
Currently only sources include them.
* Modify rapidjson path in apiversioner.py
* Algorithm::Unknown > Algorithm::UNKNOWN
* initial structure for remote IKVS server
* moved struct to .h file, added new files to CMakeList
* happy path implementation, connection error when testing
* saved minor local change
* changed tracing to debug
* fixed onClosed and getError being called before init is finished
* fix spawn process bug, now use absolute path
* added server knob to set ikvs process port number
* added server knob for remote/local kv store
* implement simulator remote process spawning
* fixed bug for simulator timeout
* commit all changes
* removed print lines in trace
* added FlowProcess implementation by Markus
* initial debug of FlowProcess, stuck at parent sending OpenKVStoreRequest to child
* temporary fix for process factory throwing segfault on create
* specify public address in command
* change remote kv store knob to false for jenkins build
* made port 0 open random unused port
* change remote store knob to true for benchmark
* set listening port to randomly opened port
* added print lines for jenkins run open kv store timeout debug
* removed most tracing and print lines
* removed tutorial changes
* update handleIOErrors error handling to handle remote-ikvs cases
* Push all debugging changes
* A version where worker bug exists
* A version where restarting tests fail
* Use both the name and the port to determine the child process
* Remove unnecessary update on local address
* Disable remote-kvs for DiskFailureCycle test
* A version where restarting stuck
* A version where most restarting tests green
* Reset connection with child process explicitly
* Remove change on unnecessary files
* Unify flags from _ to -
* fix merging unexpected changes
* fix trac.error to .errorUnsuppressed
* Add license header
* Remove unnecessary header in FlowProcess.actor.cpp
* Fix Windows build
* Fix Windows build, add missing ;
* Fix a stupid bug caused by code dropped by code merging
* Disable remote kvs by default
* Pass the conn_file path to the flow process, though not needed, but the buildNetwork is difficult to tune
* serialization change on readrange
* Update traces
* Refactor the RemoteIKVS interface
* Format files
* Update sim2 interface to not clog connections between parent and child processes in simulation
* Update comments; remove debugging symbols; Add error handling for remote_kvs_cancelled
* Add comments, format files
* Change method name from isBuggifyDisabled to isStableConnection; Decrease(0.1x) latency for stable connections
* Commit the IConnection interface change, forgot in previous commit
* Fix the issue that onClosed request is cancelled by ActorCollection
* Enable the remote kv store knob
* Remove FlowProcess.actor.cpp and move functions to RemoteIKeyValueStore.actor.cpp; Add remote kv store delay to avoid race; Bind the child process to die with parent process
* Fix the bug where one process starts storage server more than once
* Add a please_reboot_remote_kv_store error to restart the storage server worker if remote kvs died abnormally
* Remove unreachable code path and add comments
* Clang format the code
* Fix a simple wait error
* Clang format after merging the main branch
* Testing mixed mode in simulation if remote_kvs knob is enabled, setting the default to false
* Disable remote kvs for PhysicalShardMove which is for RocksDB
* Cleanup #include orders, remove debugging traces
* Revert the reorder in fdbserver.actor.cpp, which fails the gcc build
Co-authored-by: “Lincoln <“lincoln.xiao@snowflake.com”>