* Rename Optional/ErrorOr cast_to to castTo.
* Make printable(Optional<T>) templated rather than restricted to StringRef types.
* Fixes bug in (unused) ErrorOr.castTo where an ErrorOr that was not set would lose its error.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
self-moves are frowned upon in C++, and in our code this generally happens from
calls to swap as part of trying to implement a "unordered erase" function via
swap-to-the-end-and-pop_back. For convenience, a swapAndPop() function is now
offered that performs this, while disallowing self-moves.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.