- This patch will make FDB listen to multiple addresses given via
command line. Although, we'll still use first address in most places,
this patch starts using vector<NetworkAddress> in Endpoint at some basic
places.
- When sending packets to an endpoint, pick a random network address in
endpoints
- Renames Endpoint::address to Endpoint::addresses since it
now holds a vector of addresses.
Extend `Endpoint` class to take multiple NetworkAddresses instead of
just one. Hence, to talk to an endpoint instead of one IP:PORT, we'll
have multiple IP:PORT pairs.
This patch simply adds the field and makes changes to compile the
codebase. The first element of of `address` field is used everywhere.
Hence the way we talk to remains same with this patch.
NOTE:
Directly accessing the first memeber of Endpoint::address is unsafe
as Endpoint() doesn't enforces non-empty address list. However, since
the correctness test pass for now and are anyway replacing all those
unsafe accesses with ones considering the whole vector, this patch
ignores to access them in safe way.
Resolve code review comments:
1) Improve the code efficiency by avoiding unnecessary map search
and avoiding unnecessary checking
2) Remove or comment out trace events when they can be spammy
3) Improve coding style
Tested for 1 hour and no error was found.
KillRegionCycle.txt test was excluded from the test because
existing code cannot pass that test either
Signed-off-by: Meng Xu <meng_xu@apple.com>
Current server team collection logic does not consider
the fact that multipe storage servers can run on the same machine.
When multiple machines fail, all servers on the machines will fail, and
the possibility of having one process team fail and lose data is very high.
To reduce the possibility of losing data when multiple machine fails,
we first create machine teams which span across different fault zones;
we then create server teams based on machine teams by
first picking 1 machine team, and then
picking 1 server from each machine in the machine team.
Signed-off-by: Meng Xu <meng_xu@apple.com>
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
fix: we cannot pop the txs tag from remote logs until they have a full copy of the txnStateStore
fix: we have to modify all of history, we cannot stop after finding a local remote
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.