The constructor of FlowReceiver which handled reference counting
peerReferences relied on calling a virtual method from constructor
whose behaviour isn't correct. This patch, bubbles down result of that
virtual method from derived constructor to base contructor.
This commit includes:
- The flatbuffers implementation
- A draft on how it should be used for network messages
- A serializer that can be used independently
What is missing:
- All root objects will need a file identifier
- Many special classes can not be serialized yet as the
corresponding traits are not yet implemented
- Object serialization can not yet be turned on (this will
need a network option)
- This patch will make FDB listen to multiple addresses given via
command line. Although, we'll still use first address in most places,
this patch starts using vector<NetworkAddress> in Endpoint at some basic
places.
- When sending packets to an endpoint, pick a random network address in
endpoints
- Renames Endpoint::address to Endpoint::addresses since it
now holds a vector of addresses.
Extend `Endpoint` class to take multiple NetworkAddresses instead of
just one. Hence, to talk to an endpoint instead of one IP:PORT, we'll
have multiple IP:PORT pairs.
This patch simply adds the field and makes changes to compile the
codebase. The first element of of `address` field is used everywhere.
Hence the way we talk to remains same with this patch.
NOTE:
Directly accessing the first memeber of Endpoint::address is unsafe
as Endpoint() doesn't enforces non-empty address list. However, since
the correctness test pass for now and are anyway replacing all those
unsafe accesses with ones considering the whole vector, this patch
ignores to access them in safe way.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This fixes the windows build. For some reason, MSVC believes that the
actor-compiled version of networkSender actually exists, but the
non-actor-compiled version doesn't exist.
This is a hackish workaround, as the largest reason to not include a
.g.h file is because it defines a POST_ACTOR_COMPILER define that messes
with actorcompiler.h's #defines. We can just undefine that after
including the file. ...but carefully.
This introduces a new rule in our codebase, that any file that #includes
actorcompiler.h needs to do it as the last #include, and it needs to
then #include unactorcompiler.h at the end of the file.
The point of this is that it prevents our actorcompiler.h #defines from
leaking into boost or the c++ standard library. Both of these start
throwing errors if you s/state// their code, which `#define state `
effectively does.