Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.
This cleans up a bit of the VersionStamp DR work I did, and leaves hints and
advice for anyone who will be touching mutation applying code in the future.
Several backup tasks have been cleaned up / simplified because they no longer need to manage the ‘raw’ structure of the backup. The addition of IBackupFile and its finish() method simplified the log and range writer tasks. Updated BlobStoreEndpoint to support now-required bucket creation and bucket listing prefix/delimiter options for finding common prefixes. Added KeyBackedSet<T> type. Moved JSONDoc to its own header. Added platform::findFilesRecursively().
Still to do: update command line tool to use new IBackupContainer interface, fix bugs in Restore startup.