* This will allow client to continue monitoring peer connections while
connection stays open, so that there is no period of "uncertainity"
without previous no-monitoring approach.
* Use multiplier for incoming connection idle timeout
* Update idle connection timeout values and leaked connection timeout in
simulator.
This patch does two changes to connection monitoring:
1. Connection monitoring at client side will check if the connection
has been stayed idle for some time. If connection is unused for a
while, we close the connection. There is some weirdness involved here
as ping messages are by themselves are connection traffic. We get over
this by making it two-phase process, first being checking idle
reliable traffic, followed by disabling pings and then checking for
idle unreliable traffic.
2. Connection monitoring of clients from server will no longer send
pings to clients. Instead, it keep monitor the received bytes and
close after certain period of inactivity.
For large packet, allocate sizeof(uint32_t) more bytes for next packet size.
Also add knob MIN_PACKET_BUFFER_FREE_BYTES, which is used to trigger allocation
of a new arena when free bytes are lower than this threshold.
- Some Linux filesystems don't support O_DIRECT which is required by
Kernel AIO to function properly. Instead of using O_SYNC, EIO is
much better options in terms of performance penalty.
- Some systems may not support AIO at all. Eg. Windows Subsystem for
Linux.
FIXES#842
RELATED #274
There are several missing includes for cmath in the code, I added those.
Next, Coro returns a reference to a stack variable and this causes a
warning. As this is probably ok for Coro, I disabled the warning in
that file for GCC. I want to have this warning in the build system as
it is generally a very useful warning to have.
Another change is that major and minor are deprecated for a while now.
I replaced those with gnu_dev_major and gnu_dev_minor.
ErrorOr currently implements operators ==, !=, and <. These do not
compile because Error does not implement ==. This compiles on older
versions of gcc and clang because ErrorOr<T>::operator== is not used
anywhere. It is still wrong though and newer gcc versions complain.
I simply removed these methods.
The most interesting fix is that TraceEvent::~TraceEvent is currently
throwing exceptions. This is illegal behavior in C++11 and a idea in
older versions of C++. For now I simply removed the throw, but this
might need some more thought.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.
Added an optimization to use a separate set for throttled events. Since this set is expected to be small, comparison of every event against this set is going to be cheaper.
This is the combination of two small changes.
1. Add support for a string knob type.
2. Change profiles to be written to the log directory instead of the working
directory.
We have three options of where to write files: the working directory, the data
directory, and the log directory.
The working directory may be set to a non-writable location, and likely
contains the fdb binaries. Allowing these files to be overwritten would likely
not be a wise idea.
The data directory hosts our sqlite b-trees. It would also be very unfortunate
if these were ever overwritten by an unfortunate profile name.
The log directory contains logs. Out of the three, these matter the least if
they disappear or become corrupted.
Thus, we write to the log directory.