fix: we could incorrectly make data durable if eraseMessagesFromMemory was in progress while running updatePersistentData
the quiet database check now ensure that tlogs have no more than 30 seconds of versions unpopped from the disk queue
The current simulator does not validate if the number of teams in
the system is larger than the maximum desired number of teams.
This validation should be added because we do NOT want too many teams
in the system, which may impede the systems availability when
multiple fault zones (e.g., machines) crashes at the same time.
This commit adds the test at the consistency check in simulation.
Since the current code does not handle the upgrading situation
when we enforce the machine teams, the test is expected to fail.
The later commit will handle the upgrading situation which gracefully
remove the surplus teams.
This introduces a new rule in our codebase, that any file that #includes
actorcompiler.h needs to do it as the last #include, and it needs to
then #include unactorcompiler.h at the end of the file.
The point of this is that it prevents our actorcompiler.h #defines from
leaking into boost or the c++ standard library. Both of these start
throwing errors if you s/state// their code, which `#define state `
effectively does.