Before this, truncating and reading concurrently could cause to read
uninitialized memory. So could truncating then reading, since the effect
of the truncate in the actual file was allowed to be delayed. Now reads
will wait for a truncate that extends the file to complete if they
intersect the newly-zeroed region.
Use `clang-tidy -p . $file -checks='-*,modernize-use-override' -header-filter='.*' -fix`
to fix missing overrides, and then use git clang-format to reformat just
those changes. This went pretty well for most files.
Formatting the following files went off the rails, so I'm going to
follow up with a commit that's just clang-tidy and no clang-format.
- fdbclient/DatabaseBackupAgent.actor.cpp
- fdbclient/FileBackupAgent.actor.cpp
- fdbserver/OldTLogServer_4_6.actor.cpp
- fdbmonitor/SimpleIni.h
- fdbserver/workloads/ClientTransactionProfileCorrectness.actor.cpp
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.