1) Reduce the frequency of checking if we need to call teamRemover
2) Improve code efficiency in finding the machine team to remove
3) Remove unused code
4) Add sanity check
DESIRED_TEAMS_PER_MACHINE must equal to DESIRED_TEAMS_PER_SERVER.
Otherwise, we may have to few machine teams to create enough server teams.
Note that BUGGIFY macro value is based on a random number generator.
When you have two BUGGIFY, one may be true and the other is false.
Also fix a bug in get the number of healthy machine teams.
When the total number of teams is larger than the desired number,
we should gracefully remove the redundant teams so that
the number of teams is kept to a low number and the possibility of
losing data is guaranteed to be extremely low even when multiple
racks fail at the same time.
Magnify the possibility that the number of created machine teams is
larger than the number of desired machine teams if we do NOT try to remove the surplus machine teams.
This help test the upgrade to machine team in FDB 6.1
Call the traceTeamCollectionInfo function to record the team numbers
when we add a team directly from the shard information, instead of
using addTeamsBestOf logic.
The current simulator does not validate if the number of teams in
the system is larger than the maximum desired number of teams.
This validation should be added because we do NOT want too many teams
in the system, which may impede the systems availability when
multiple fault zones (e.g., machines) crashes at the same time.
This commit adds the test at the consistency check in simulation.
Since the current code does not handle the upgrading situation
when we enforce the machine teams, the test is expected to fail.
The later commit will handle the upgrading situation which gracefully
remove the surplus teams.
If an actor is forward declared it is kind of
awkward as the signatures don't fit. For example:
Future<Void> foo(int const& bar);
is the correct forward declaration for this actor:
ACTOR Future<Void> foo(int bar);
This also means that a lot of tooling (like rtags/cquery etc)
doesn't work correctly. It will show errors that the function
calls are ambiguous and "find references"-features typically
don't work.
Allowing to do this in the actor compiler is the first step. The
next will be to refactor all forward declarations.
- A set of CMake variables controls whether to keep
the simfdb directory and the traces and whether we
want to aggregate the traces into a single file
- Test labels now contain the directory they are in
so that one can now run `ctest -R fast/`
- A different binary can be used for restart tests. CMake
will automatically look for an installed fdb and use that
by default. If none is found, it will use the built one
but it will also print a warning
- CMake will throw an error if there are any text files in
the tests directory that are not associated with a test.
- Moved testing from fdbserver/CMakeLists.txt to
tests/CMakeLists.txt
- Moved fdb testing functions to its own cmake module