- NetworkAddress now contains IPAddress object which can be either
IPv4 or IPv6 address. 128bits are used even for IPv4 addresses,
however only 32bits are used when using/serializing IPv4 address.
- ConnectPacket is updated to store IPv6 address. Backward compatible
with old format since the first 32bits of IP address field is used
for serialization of IPv4.
- Mainly updates rest of the code to use IPAddress structure instead
of plain uint32_t.
- IPv6 address/pair ports should be represented as `[ip]:port` as per
convention. This applies to both cluster files and command line
arguments.
Added a new metric for the number of threads that hold memory for each size and improve some existing metrics.
Fix: a failed ASSERT would crash if done early in the program lifetime.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.