fix: avoid picking a read version which could be before the last real commit
fix: we must wait on metadataVersionKey in case it is not already cached
fixed review comments
Adds CompareAndClear mutation. If the given parameter is equal to the
current value of the key, the key is cleared. At client, the mutation
is added to the operation stack. Hence if the mutation evaluates to
clear, we only get to know so when `read()` evaluates the stack in
`RYWIterator::kv()`, which is unlike what we currently do for typical
ClearRange.
* Rename Optional/ErrorOr cast_to to castTo.
* Make printable(Optional<T>) templated rather than restricted to StringRef types.
* Fixes bug in (unused) ErrorOr.castTo where an ErrorOr that was not set would lose its error.
Remove the use of relative paths. A header at foo/bar.h could be included by
files under foo/ with "bar.h", but would be included everywhere else as
"foo/bar.h". Adjust so that every include references such a header with the
latter form.
Signed-off-by: Robert Escriva <rescriva@dropbox.com>
This takes advantage of the new actorcompiler functionality to avoid
having duplicate definitions of `Void _` when trying to feed the
un-actorompiled source through clang.
self-moves are frowned upon in C++, and in our code this generally happens from
calls to swap as part of trying to implement a "unordered erase" function via
swap-to-the-end-and-pop_back. For convenience, a swapAndPop() function is now
offered that performs this, while disallowing self-moves.
* Detail names now all start with an uppercase character and contain no underscores. Ideally these should be head-first camel case, though that was harder to check.
* Type names have the same rules, except they allow one underscore (to support a usage pattern Context_Type). The first character after the underscore is also uppercase.
* Use seconds instead of milliseconds in details.
Added a check when events are logged in simulation that logs a message to stderr if the first two rules above aren't followed.
This probably doesn't address every instance of the above problems, but all of the events I was able to hit in simulation pass the check.