Address review comments and fix serious bug

This commit is contained in:
Markus Pilman 2023-11-17 11:08:34 +01:00
parent f38ae571b0
commit fd4a300d4c
4 changed files with 29 additions and 28 deletions

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@ -1,6 +1,7 @@
# Coroutines in Flow
* [Introduction](#Introduction)
* [Coroutines vs ACTORs](#coroutines-vs-actors)
* [Basic Types](#basic-types)
* [Choose-When](#choose-when)
* [Execution in when-expressions](#execution-in-when-expressions)
@ -38,6 +39,13 @@ Future<double> simpleCoroutine() {
This document assumes some familiarity with Flow. As of today, actors and coroutines
can be freely mixed, but new code should be written using coroutines.
## Coroutines vs ACTORs
It is important to understand that C++ coroutine support doesn't change anything in Flow: they are not a replacement
of Flow but they replace the actor compiler with a C++ compiler. This means, that the network loop, all Flow types,
the RPC layer, and the simulator all remain unchanged. A coroutine simply returns a special `SAV<T>` which has handle
to a coroutine.
## Basic Types
As defined in the C++20 standard, a function is a coroutine if its body contains at least one `co_await`, `co_yield`,
@ -624,8 +632,8 @@ struct Foo : IFoo {
};
```
This boilerplate is necessary, because `ACTOR`s can't be class members since the actual code is moved into a different
struct which.
This boilerplate is necessary, because `ACTOR`s can't be class members: the actor compiler will generate another
`struct` and move the code there -- so `this` will point to the actor state and not to the class instance.
With C++ coroutines, this limitation goes away. So a cleaner (and slightly more efficient) implementation of the above
is:
@ -686,3 +694,7 @@ Future<Void> someActor() {
If the struct `SomeStruct` would initialize its primitive members explicitly (for example by using `int a = 0;` and
`bool b = false`) this would be a non-issue. And explicit initialization is probably the right fix here. Sadly, it
doesn't seem like UBSAN finds these kind of subtle bugs.
Another difference is, that if a `state` variables might be initialized twice: once at the creation of the actor using
the default constructor and a second time at the point where the variable is initialized in the code. With C++
coroutines we now get the expected behavior, which is better, but nonetheless a potential behavior change.

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@ -31,6 +31,9 @@
#include <memory>
#include <iostream>
using namespace std::literals::string_literals;
using namespace std::literals::string_view_literals;
NetworkAddress serverAddress;
enum TutorialWellKnownEndpoints {
@ -44,12 +47,6 @@ enum TutorialWellKnownEndpoints {
Future<Void> simpleTimer() {
// we need to remember the time when we first
// started.
// This needs to be a state-variable because
// we will use it in different parts of the
// actor. If you don't understand how state
// variables work, it is a good idea to remove
// the state keyword here and look at the
// generated C++ code from the actor compiler.
double start_time = g_network->now();
loop {
co_await delay(1.0);
@ -432,12 +429,8 @@ Future<Void> fdbClientStream() {
Key next;
int64_t bytes = 0;
Future<Void> logFuture = logThroughput(&bytes, &next);
Future<Void> onError;
loop {
if (onError.isValid()) {
co_await onError;
onError = Future<Void>();
}
Future<Void> onError;
PromiseStream<Standalone<RangeResultRef>> results;
try {
Future<Void> stream = tx.getRangeStream(results,
@ -457,6 +450,7 @@ Future<Void> fdbClientStream() {
}
onError = tx.onError(e);
}
co_await onError;
}
}
@ -470,13 +464,9 @@ bool transaction_done(void) {
template <class DB, class Fun>
Future<Void> runTransactionWhile(DB const& db, Fun f) {
Future<Void> onError;
Transaction tr(db);
loop {
if (onError.isValid()) {
co_await onError;
onError = Future<Void>();
}
Future<Void> onError;
try {
if (transactionDone(co_await f(&tr))) {
co_return;
@ -484,6 +474,7 @@ Future<Void> runTransactionWhile(DB const& db, Fun f) {
} catch (Error& e) {
onError = tr.onError(e);
}
co_await onError;
}
}
@ -603,6 +594,7 @@ AsyncGenerator<Optional<StringRef>> readLines(Reference<IAsyncFile> file) {
co_yield lastLine;
lastLine = {};
arena = Arena();
co_return;
}
}
StringRef block = optionalBlock.get();
@ -625,13 +617,10 @@ AsyncGenerator<Optional<StringRef>> readLines(Reference<IAsyncFile> file) {
}
}
}
if (!lastLine.empty()) {
co_yield lastLine;
}
}
Future<Void> testReadLines() {
auto path = "/etc/hosts"s;
auto file = co_await IAsyncFileSystem::filesystem()->open(
"/Users/mpilman/Projects/frostdb/flow/include/flow/flow.h", IAsyncFile::OPEN_READWRITE, 0640);
auto lines = readLines(file);

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@ -1351,6 +1351,8 @@ Future<Void> actor_throw_test(std::stringstream& ss) {
LifetimeLogger ll(ss, 0);
co_await delay(0);
throw io_error();
ss << "after throw. ";

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@ -163,13 +163,11 @@ template <class F>
struct AwaitableResume<F, Void, false> {
[[maybe_unused]] void await_resume() {
auto self = static_cast<F*>(this);
if (self->resumeImpl()) {
self->resumeImpl();
if (self->future.isError()) {
throw self->future.getError();
}
}
return;
}
};
template <class F, class T>