Change timer() to now() to preserve determinism
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@ -38,7 +38,7 @@ public:
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class SpeedLimit : public IRateControl, ReferenceCounted<SpeedLimit> {
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class SpeedLimit : public IRateControl, ReferenceCounted<SpeedLimit> {
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public:
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public:
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SpeedLimit(int windowLimit, double windowSeconds) : m_limit(windowLimit), m_seconds(windowSeconds), m_last_update(0), m_budget(0) {
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SpeedLimit(int windowLimit, double windowSeconds) : m_limit(windowLimit), m_seconds(windowSeconds), m_last_update(0), m_budget(0) {
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m_last_update = timer();
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m_last_update = now();
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}
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}
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virtual ~SpeedLimit() {}
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virtual ~SpeedLimit() {}
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@ -47,7 +47,7 @@ public:
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virtual Future<Void> getAllowance(unsigned int n) {
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virtual Future<Void> getAllowance(unsigned int n) {
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// Replenish budget based on time since last update
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// Replenish budget based on time since last update
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double ts = timer();
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double ts = now();
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// returnUnused happens to do exactly what we want here
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// returnUnused happens to do exactly what we want here
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returnUnused((ts - m_last_update) / m_seconds * m_limit);
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returnUnused((ts - m_last_update) / m_seconds * m_limit);
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m_last_update = ts;
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m_last_update = ts;
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