suppress the BestTeamStuck trace event
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@ -687,7 +687,7 @@ ACTOR Future<Void> dataDistributionRelocator( DDQueueData *self, RelocateData rd
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}
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TEST(true); //did not find a healthy destination team on the first attempt
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stuckCount++;
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TraceEvent(stuckCount > 50 ? SevWarnAlways : SevWarn, "BestTeamStuck", masterId).detail("Count", stuckCount);
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TraceEvent(stuckCount > 50 ? SevWarnAlways : SevWarn, "BestTeamStuck", masterId).detail("Count", stuckCount).suppressFor(1.0);
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if(stuckCount > 50 && g_network->isSimulated()) { //FIXME: known bug in simulation we are supressing
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int unseed = noUnseed ? 0 : g_random->randomInt(0, 100001);
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TraceEvent("ElapsedTime").detail("SimTime", now()).detail("RealTime", 0)
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