fix check for killable processes
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@ -149,7 +149,7 @@ struct MachineAttritionWorkload : TestWorkload {
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}
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static bool noSimIsViableKill(WorkerDetails worker) {
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return (worker.processClass == ProcessClass::ClassType::TesterClass);
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return (worker.processClass != ProcessClass::ClassType::TesterClass);
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}
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ACTOR static Future<Void> noSimMachineKillWorker(MachineAttritionWorkload *self, Database cx) {
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