TeamTracker:Add traceTeamCollectionInfo
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@ -2616,6 +2616,7 @@ ACTOR Future<Void> teamTracker(DDTeamCollection* self, Reference<TCTeamInfo> tea
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.detail("Team", team->getDesc())
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.detail("Primary", self->primary)
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.detail("IsReady", self->initialFailureReactionDelay.isReady());
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self->traceTeamCollectionInfo();
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}
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// Check if the number of degraded machines has changed
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state vector<Future<Void>> change;
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@ -302,17 +302,18 @@ ACTOR Future<bool> getTeamCollectionValid(Database cx, WorkerInterface dataDistr
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boost::lexical_cast<int64_t>(teamCollectionInfoMessage.getValue("MaxMachineTeamNumberOnMachine"));
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// Team number is always valid when we disable teamRemover. This avoids false positive in simulation test
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if (SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER ||
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SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER) {
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TraceEvent("GetTeamCollectionValid")
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.detail("KnobsMachineTeamRemoverDisabled", SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER)
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.detail("KnobsServerTeamRemoverDisabled", SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER);
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return true;
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}
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// if (SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER ||
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// SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER) {
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// TraceEvent("GetTeamCollectionValid")
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// .detail("KnobsMachineTeamRemoverDisabled", SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER)
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// .detail("KnobsServerTeamRemoverDisabled", SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER);
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// return true;
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// }
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// The if condition should be consistent with the condition in teamRemover() that decides
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// if redundant teams exist.
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if (healthyMachineTeamCount > desiredMachineTeamNumber || currentTeamNumber > desiredTeamNumber ||
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if ((!SERVER_KNOBS->TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER && healthyMachineTeamCount > desiredMachineTeamNumber) ||
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(!SERVER_KNOBS->TR_FLAG_DISABLE_SERVER_TEAM_REMOVER && currentTeamNumber > desiredTeamNumber) ||
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(minMachineTeamOnMachine <= 0 && SERVER_KNOBS->DESIRED_TEAMS_PER_SERVER == 3)) {
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// When DESIRED_TEAMS_PER_SERVER == 1, we see minMachineTeamOnMachine can be 0 in one out of 30k test
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// cases. Only check DESIRED_TEAMS_PER_SERVER == 3 for now since it is mostly used configuration.
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