Reject preprocessor directives in ACTORs

This commit is contained in:
Andrew Noyes 2022-01-14 11:37:03 -08:00
parent 07e5319477
commit cbadccaad5
1 changed files with 4 additions and 1 deletions

View File

@ -929,6 +929,8 @@ namespace actorcompiler
Add(ParseStateDeclaration(toks));
else if (toks.First().Value == "switch" && toks.Any(t => t.Value == "return"))
throw new Error(toks.First().SourceLine, "Unsupported compound statement containing return.");
else if (toks.First().Value.StartsWith("#"))
throw new Error(toks.First().SourceLine, "Found \"{0}\". Preprocessor directives are not supported within ACTORs", toks.First().Value);
else if (toks.RevSkipWhile(t => t.Value == ";").Any(NonWhitespace))
Add(new PlainOldCodeStatement
{
@ -1131,7 +1133,8 @@ namespace actorcompiler
@"\n",
@"::",
@":",
@"."
@"#[a-z]*", // Recognize preprocessor directives so that we can reject them
@".",
}).Select( x=>new Regex(@"\G"+x, RegexOptions.Singleline) ).ToArray();
IEnumerable<string> Tokenize(string text)