Reduced data distribution speeds
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@ -81,7 +81,7 @@ ServerKnobs::ServerKnobs(bool randomize, ClientKnobs* clientKnobs) {
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init( BEST_TEAM_STUCK_DELAY, 1.0 );
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init( BG_DD_POLLING_INTERVAL, 10.0 );
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init( DD_QUEUE_LOGGING_INTERVAL, 5.0 );
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init( RELOCATION_PARALLELISM_PER_SOURCE_SERVER, 4 ); if( randomize && BUGGIFY ) RELOCATION_PARALLELISM_PER_SOURCE_SERVER = 1;
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init( RELOCATION_PARALLELISM_PER_SOURCE_SERVER, 2 ); if( randomize && BUGGIFY ) RELOCATION_PARALLELISM_PER_SOURCE_SERVER = 1;
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init( DD_QUEUE_MAX_KEY_SERVERS, 100 ); if( randomize && BUGGIFY ) DD_QUEUE_MAX_KEY_SERVERS = 1;
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init( DD_REBALANCE_PARALLELISM, 50 );
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init( DD_REBALANCE_RESET_AMOUNT, 30 );
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@ -399,7 +399,7 @@ ServerKnobs::ServerKnobs(bool randomize, ClientKnobs* clientKnobs) {
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init( STORAGE_LIMIT_BYTES, 500000 );
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init( BUGGIFY_LIMIT_BYTES, 1000 );
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init( FETCH_BLOCK_BYTES, 2e6 );
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init( FETCH_KEYS_PARALLELISM_BYTES, 5e6 ); if( randomize && BUGGIFY ) FETCH_KEYS_PARALLELISM_BYTES = 4e6;
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init( FETCH_KEYS_PARALLELISM_BYTES, 4e6 ); if( randomize && BUGGIFY ) FETCH_KEYS_PARALLELISM_BYTES = 3e6;
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init( BUGGIFY_BLOCK_BYTES, 10000 );
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init( STORAGE_COMMIT_BYTES, 10000000 ); if( randomize && BUGGIFY ) STORAGE_COMMIT_BYTES = 2000000;
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init( STORAGE_COMMIT_INTERVAL, 0.5 ); if( randomize && BUGGIFY ) STORAGE_COMMIT_INTERVAL = 2.0;
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