Add bench_net2 benchmark to flowbench

This commit is contained in:
sfc-gh-tclinkenbeard 2021-12-12 20:15:25 -08:00
parent cde26d2d4f
commit c1b480bedd
2 changed files with 64 additions and 0 deletions

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@ -0,0 +1,63 @@
/*
* BenchNet2.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2020 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "benchmark/benchmark.h"
#include "flow/flow.h"
#include "flow/DeterministicRandom.h"
#include "flow/network.h"
#include "flow/ThreadHelper.actor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
ACTOR static Future<Void> increment(TaskPriority priority, uint32_t* sum) {
wait(delay(0, priority));
++(*sum);
return Void();
}
static inline TaskPriority getRandomTaskPriority(DeterministicRandom &rand) {
return static_cast<TaskPriority>(rand.randomInt(0, 100));
}
ACTOR static Future<Void> benchNet2Actor(benchmark::State* benchState) {
state size_t actorCount = benchState->range(0);
state uint32_t sum;
state int seed = platform::getRandomSeed();
while (benchState->KeepRunning()) {
sum = 0;
std::vector<Future<Void>> futures;
futures.reserve(actorCount);
DeterministicRandom rand(seed);
for (int i = 0; i < actorCount; ++i) {
futures.push_back(increment(getRandomTaskPriority(rand), &sum));
}
wait(waitForAll(futures));
benchmark::DoNotOptimize(sum);
}
benchState->SetItemsProcessed(actorCount * static_cast<long>(benchState->iterations()));
return Void();
}
static void bench_net2(benchmark::State &benchState) {
onMainThread([&benchState]{ return benchNet2Actor(&benchState); }).blockUntilReady();
}
BENCHMARK(bench_net2)->Range(1, 1 << 16)->ReportAggregatesOnly(true);

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@ -5,6 +5,7 @@ set(FLOWBENCH_SRCS
BenchIterate.cpp
BenchMem.cpp
BenchMetadataCheck.cpp
BenchNet2.actor.cpp
BenchPopulate.cpp
BenchRandom.cpp
BenchRef.cpp