DD:Add trace for detailed relocate shard info
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@ -192,10 +192,10 @@ public:
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int CONSISTENCY_CHECK_RATE_LIMIT_MAX;
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int CONSISTENCY_CHECK_ONE_ROUND_TARGET_COMPLETION_TIME;
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// fdbcli
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// fdbcli
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int CLI_CONNECT_PARALLELISM;
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double CLI_CONNECT_TIMEOUT;
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ClientKnobs(bool randomize = false);
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};
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@ -1019,10 +1019,23 @@ ACTOR Future<Void> dataDistributionRelocator( DDQueueData *self, RelocateData rd
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//FIXME: do not add data in flight to servers that were already in the src.
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healthyDestinations.addDataInFlightToTeam(+metrics.bytes);
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TraceEvent(relocateShardInterval.severity, "RelocateShardHasDestination", distributorId)
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.detail("PairId", relocateShardInterval.pairID)
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.detail("DestinationTeam", describe(destIds))
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.detail("ExtraIds", describe(extraIds));
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if (SERVER_KNOBS->DD_ENABLE_VERBOSE_TRACING) {
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// StorageMetrics is the rd shard's metrics, e.g., bytes and write bandwidth
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TraceEvent(SevInfo, "RelocateShardDecision", distributorId)
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.detail("PairId", relocateShardInterval.pairID)
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.detail("Priority", rd.priority)
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.detail("KeyBegin", rd.keys.begin)
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.detail("KeyEnd", rd.keys.end)
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.detail("StorageMetrics", metrics.toString())
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.detail("SourceServers", describe(rd.src))
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.detail("DestinationTeam", describe(destIds))
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.detail("ExtraIds", describe(extraIds));
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} else {
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TraceEvent(relocateShardInterval.severity, "RelocateShardHasDestination", distributorId)
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.detail("PairId", relocateShardInterval.pairID)
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.detail("DestinationTeam", describe(destIds))
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.detail("ExtraIds", describe(extraIds));
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}
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state Error error = success();
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state Promise<Void> dataMovementComplete;
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@ -201,6 +201,7 @@ ServerKnobs::ServerKnobs(bool randomize, ClientKnobs* clientKnobs, bool isSimula
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init( DD_OVERLAP_PENALTY, 10000 );
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init( DD_VALIDATE_LOCALITY, true ); if( randomize && BUGGIFY ) DD_VALIDATE_LOCALITY = false;
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init( DD_CHECK_INVALID_LOCALITY_DELAY, 60 ); if( randomize && BUGGIFY ) DD_CHECK_INVALID_LOCALITY_DELAY = 1 + deterministicRandom()->random01() * 600;
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init( DD_ENABLE_VERBOSE_TRACING, false ); if( randomize && BUGGIFY ) DD_ENABLE_VERBOSE_TRACING = true;
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// TeamRemover
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init( TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER, false ); if( randomize && BUGGIFY ) TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER = deterministicRandom()->random01() < 0.1 ? true : false; // false by default. disable the consistency check when it's true
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@ -104,7 +104,7 @@ public:
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double INFLIGHT_PENALTY_REDUNDANT;
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double INFLIGHT_PENALTY_UNHEALTHY;
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double INFLIGHT_PENALTY_ONE_LEFT;
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// Higher priorities are executed first
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// Priority/100 is the "priority group"/"superpriority". Priority inversion
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// is possible within but not between priority groups; fewer priority groups
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@ -164,6 +164,7 @@ public:
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int DD_OVERLAP_PENALTY;
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bool DD_VALIDATE_LOCALITY;
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int DD_CHECK_INVALID_LOCALITY_DELAY;
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bool DD_ENABLE_VERBOSE_TRACING;
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// TeamRemover to remove redundant teams
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bool TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER; // disable the machineTeamRemover actor
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