Addressed simple review comments
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@ -173,8 +173,8 @@ public:
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bool DD_VALIDATE_LOCALITY;
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int DD_CHECK_INVALID_LOCALITY_DELAY;
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bool DD_ENABLE_VERBOSE_TRACING;
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int64_t DD_SS_FAILURE_VERSIONLAG;
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int64_t DD_SS_ALLOWED_VERSIONLAG;
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int64_t DD_SS_FAILURE_VERSIONLAG; // Allowed SS version lag from the current read version before marking it as failed.
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int64_t DD_SS_ALLOWED_VERSIONLAG; // SS will be marked as healthy if it's version lag goes below this value.
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// TeamRemover to remove redundant teams
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bool TR_FLAG_DISABLE_MACHINE_TEAM_REMOVER; // disable the machineTeamRemover actor
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@ -68,7 +68,7 @@ struct KillRegionWorkload : TestWorkload {
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ACTOR static Future<Void> waitForStorageRecovered( KillRegionWorkload *self ) {
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while( self->dbInfo->get().recoveryState < RecoveryState::STORAGE_RECOVERED ) {
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wait( self->dbInfo->onChange() );
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wait( self->dbInfo->onChange() );
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}
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return Void();
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}
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