TeamCollection: Change 1 unit test
Relax the assert condition on the random unit test. Due to the randomness in choosing the machine team and the server team from the machine team, it is possible that we may not find the remaining several (e.g., 1 or 2) available teams. For example, there are at most 10 teams available, and we have found 9 teams, the chance of finding the last one is low when we do pure random selection. It is ok to not find every available team because 1) In reality, we only create a small fraction of available teams, and 2) In practical system, this situation only happens when most of servers are *temporarily* unhealthy. When this situation happens, we will abandon all existing teams and restart the build team from scratch. In simulation test, the situation happens 100 times out of 128613 test cases when we run RandomUnitTests.txt only. Signed-off-by: Meng Xu <meng_xu@apple.com>
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@ -3485,6 +3485,9 @@ TEST_CASE("/DataDistribution/AddTeamsBestOf/SkippingBusyServers") {
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return Void();
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}
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// Due to the randomness in choosing the machine team and the server team from the machine team, it is possible that
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// we may not find the remaining several (e.g., 1 or 2) available teams.
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// It is hard to conclude what is the minimum number of teams the addTeamsBestOf() should create in this situation.
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TEST_CASE("/DataDistribution/AddTeamsBestOf/NotEnoughServers") {
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wait(Future<Void>(Void()));
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@ -3497,7 +3500,9 @@ TEST_CASE("/DataDistribution/AddTeamsBestOf/NotEnoughServers") {
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int result = collection->addTeamsBestOf(10);
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delete(collection);
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ASSERT(result == 8);
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// If we find all available teams, result will be 8 because we prebuild 2 teams
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// ASSERT(result == 8);
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ASSERT(result >= 4); //At least we should build half of the teams
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return Void();
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}
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