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@ -109,12 +109,14 @@ template class WriteOnlySet<ActorLineage, unsigned, 1024>;
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// testing code
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namespace {
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// Some statistics
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std::atomic<unsigned long> instanceCounter = 0;
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std::atomic<unsigned long> numInserts = 0;
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std::atomic<unsigned long> numErase = 0;
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std::atomic<unsigned long> numLockedErase = 0;
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std::atomic<unsigned long> numCopied = 0;
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// A simple object that counts the number of its instances. This is used to detect memory leaks.
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struct TestObject {
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mutable std::atomic<unsigned> _refCount = 1;
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TestObject() { instanceCounter.fetch_add(1); }
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@ -130,6 +132,7 @@ struct TestObject {
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using TestSet = WriteOnlySet<TestObject, unsigned, 128>;
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using Clock = std::chrono::steady_clock;
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// An actor that can join a set of threads in an async way.
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ACTOR Future<Void> threadjoiner(std::shared_ptr<std::vector<std::thread>> threads, std::shared_ptr<TestSet> set) {
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loop {
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wait(delay(0.1));
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@ -156,6 +159,7 @@ ACTOR Future<Void> threadjoiner(std::shared_ptr<std::vector<std::thread>> thread
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}
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}
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// occasionally copy the contents of the past set.
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void testCopier(std::shared_ptr<TestSet> set, std::chrono::seconds runFor) {
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auto start = Clock::now();
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while (true) {
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@ -168,6 +172,7 @@ void testCopier(std::shared_ptr<TestSet> set, std::chrono::seconds runFor) {
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}
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}
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// In a loop adds and removes a set of objects to the set
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void writer(std::shared_ptr<TestSet> set, std::chrono::seconds runFor) {
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auto start = Clock::now();
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std::random_device rDev;
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@ -203,6 +208,7 @@ void writer(std::shared_ptr<TestSet> set, std::chrono::seconds runFor) {
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}
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}
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// This unit test creates 5 writer threads and one copier thread.
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TEST_CASE("/flow/WriteOnlySet") {
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if (g_network->isSimulated()) {
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// This test is not deterministic, so we shouldn't run it in simulation
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@ -24,6 +24,21 @@
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#include "flow/Trace.h"
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#include <boost/lockfree/queue.hpp>
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/**
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* This is a Write-Only set that supports copying the whole content. This data structure is lock-free and allows a user
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* to insert and remove objects up to a given capacity (passed by a template).
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*
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* Template parameters:
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* \param T The type to store.
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* \param IndexType The type used as an index
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* \param CAPACITY The maximum number of object this structure can store (if a user tries to store more, insert will
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* fail gracefully)
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* \pre T implements `void addref() const` and `void delref() const`
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* \pre IndexType must have a copy constructor
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* \pre IndexType must have a trivial assignment operator
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* \pre IndexType must have a trivial destructor
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* \pre IndexType can be used as an index into a std::vector
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*/
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template <class T, class IndexType, IndexType CAPACITY>
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class WriteOnlySet {
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public:
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@ -37,25 +52,61 @@ public:
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WriteOnlySet(const WriteOnlySet&) = delete;
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WriteOnlySet& operator=(const WriteOnlySet&) = delete;
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// Returns the number of elements at the time of calling. Keep in mind that this is a lockfree data structure, so
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// the actual size might change anytime after or even during the call. This function only guarantees that the size
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// was whatever the method returns at one point between the start and the end of the function call. The safest way
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// to handle this is by assuming that this returns an estimate.
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unsigned size();
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/**
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* Attempts to insert \p lineage into the set. This method can fail if the set is full (its size is equal to its
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* capacity). Calling insert on a full set is safe but the method will return \ref npos if the operation fails.
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*
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* \param lineage A reference to the object the user wants to insert.
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* \ret An index that can later be used to erase the value again or \ref npos if the insert failed.
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* \pre lineage.getPtr() % 2 == 0 (the memory for lineage has to be at least 2 byte aligned)
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*/
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[[nodiscard]] Index insert(const Reference<T>& lineage);
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Index insert(const Reference<T>& lineage);
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/**
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* Erases the object associated with \p idx from the set.
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*
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* \ret Whether the reference count was decremented. Usually the return value is only interesting for testing and
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* benchmarking purposes and will in most cases be ignored. If \ref delref wasn't called, it will be called
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* later. Note that at the time the return value is checked, \ref delref might already have been called.
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*/
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bool erase(Index idx);
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/**
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* Copies all elements that are stored in the set into a vector. This copy operation does NOT provide a snapshot of
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* the data structure. The contract is weak:
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* - All object that were in the set before copy is called and weren't removed until after copy returned are
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* guaranteed to be in the result.
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* - Any object that was inserted while copy is running might be in the result.
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* - Any object that was erased while copy is running might be in the result.
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*/
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std::vector<Reference<T>> copy();
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private:
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// the implementation of erase -- the wrapper just makes the function a bit more readable.
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bool eraseImpl(Index idx);
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// the last bit of a pointer within the set is used like a boolean and true means that the object is locked. Locking
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// an object is only relevant for memory management. A locked pointer can still be erased from the set, but the
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// erase won't call delref on the object. Instead it will push the pointer into the \ref freeList and copy will call
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// delref later.
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static constexpr uintptr_t LOCK = 0b1;
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std::atomic<Index> _size = 0;
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// The actual memory
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std::vector<std::atomic<std::uintptr_t>> _set;
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static_assert(std::atomic<Index>::is_always_lock_free, "Index type can't be used as a lock-free type");
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static_assert(std::atomic<Index>::is_always_lock_free, "uintptr_t can't be used as a lock-free type");
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// The freeQueue. On creation all indexes (0..capacity-1) are pushed into this queue. On insert one element from
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// this queue is consumed and the resulting number is used as an index into the set. On erase the index is given
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// back to the freeQueue.
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boost::lockfree::queue<Index, boost::lockfree::fixed_sized<true>, boost::lockfree::capacity<CAPACITY>> freeQueue;
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// The freeList is used for memory management. Generally copying a shared pointer can't be done in a lock-free way.
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// Instead, when we copy the data structure we first copy the address, then attempt to set the last bit to 1 and
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// only if that succeeds we will increment the reference count. Whenever we attempt to remove an object
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// in \ref erase we remove the object from the set (using an atomic compare and swap) and only decrement the
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// reference count if the last bit is 0. If it's not we'll push the pointer into this free list.
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// \ref copy will consume all elements from this freeList each time it runs and decrements the refcount for each
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// element.
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boost::lockfree::queue<T*, boost::lockfree::fixed_sized<true>, boost::lockfree::capacity<CAPACITY>> freeList;
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};
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