Increase quiet-database timeout when buggify is on; data-movements in simulation take longer than the timeout allows, and waiting for quiet-database does succeed when given some more time (#7290)
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@ -39,6 +39,7 @@
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#include "fdbclient/ManagementAPI.actor.h"
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#include <boost/lexical_cast.hpp>
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#include "flow/actorcompiler.h" // This must be the last #include.
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#include "flow/flow.h"
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ACTOR Future<std::vector<WorkerDetails>> getWorkers(Reference<AsyncVar<ServerDBInfo> const> dbInfo, int flags = 0) {
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loop {
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@ -672,14 +673,18 @@ ACTOR Future<Void> reconfigureAfter(Database cx,
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struct QuietDatabaseChecker {
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double start = now();
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constexpr static double maxDDRunTime = 1000.0;
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double maxDDRunTime;
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QuietDatabaseChecker(double maxDDRunTime) : maxDDRunTime(maxDDRunTime) {}
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struct Impl {
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double start;
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std::string const& phase;
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double maxDDRunTime;
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std::vector<std::string> failReasons;
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Impl(double start, const std::string& phase) : start(start), phase(phase) {}
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Impl(double start, const std::string& phase, const double maxDDRunTime)
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: start(start), phase(phase), maxDDRunTime(maxDDRunTime) {}
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template <class T, class Comparison = std::less_equal<>>
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Impl& add(BaseTraceEvent& evt,
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@ -719,7 +724,7 @@ struct QuietDatabaseChecker {
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};
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Impl startIteration(std::string const& phase) const {
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Impl res(start, phase);
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Impl res(start, phase, maxDDRunTime);
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return res;
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}
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};
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@ -735,7 +740,7 @@ ACTOR Future<Void> waitForQuietDatabase(Database cx,
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int64_t maxDataDistributionQueueSize = 0,
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int64_t maxPoppedVersionLag = 30e6,
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int64_t maxVersionOffset = 1e6) {
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state QuietDatabaseChecker checker;
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state QuietDatabaseChecker checker(isBuggifyEnabled(BuggifyType::General) ? 1500.0 : 1000.0);
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state Future<Void> reconfig =
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reconfigureAfter(cx, 100 + (deterministicRandom()->random01() * 100), dbInfo, "QuietDatabase");
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state Future<int64_t> dataInFlight;
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