raised the priority of shard merges, because the tracker cannot track an unmerged shard
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@ -112,12 +112,12 @@ ServerKnobs::ServerKnobs(bool randomize, ClientKnobs* clientKnobs, bool isSimula
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init( PRIORITY_TEAM_HEALTHY, 140 );
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init( PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER, 150 );
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init( PRIORITY_TEAM_REDUNDANT, 200 );
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init( PRIORITY_MERGE_SHARD, 340 );
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init( PRIORITY_TEAM_UNHEALTHY, 700 );
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init( PRIORITY_TEAM_2_LEFT, 709 );
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init( PRIORITY_TEAM_1_LEFT, 800 );
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init( PRIORITY_TEAM_0_LEFT, 809 );
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init( PRIORITY_SPLIT_SHARD, 900 ); if( randomize && BUGGIFY ) PRIORITY_SPLIT_SHARD = 350;
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init( PRIORITY_MERGE_SHARD, 940 ); if( randomize && BUGGIFY ) PRIORITY_SPLIT_SHARD = 340;
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init( PRIORITY_SPLIT_SHARD, 950 ); if( randomize && BUGGIFY ) PRIORITY_SPLIT_SHARD = 350;
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// Data distribution
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init( RETRY_RELOCATESHARD_DELAY, 0.1 );
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@ -117,11 +117,11 @@ public:
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int PRIORITY_TEAM_HEALTHY;
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int PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER;
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int PRIORITY_TEAM_REDUNDANT;
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int PRIORITY_MERGE_SHARD;
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int PRIORITY_TEAM_UNHEALTHY;
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int PRIORITY_TEAM_2_LEFT;
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int PRIORITY_TEAM_1_LEFT;
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int PRIORITY_TEAM_0_LEFT;
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int PRIORITY_MERGE_SHARD;
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int PRIORITY_SPLIT_SHARD;
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// Data distribution
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