Reduce STORAGE_FETCH_KEYS_DELAY to speedup data movement
Buggified value of 100s is too long to cause consistency check failures.
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@ -755,7 +755,7 @@ void ServerKnobs::initialize(Randomize randomize, ClientKnobs* clientKnobs, IsSi
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init( STORAGE_DURABILITY_LAG_SOFT_MAX, 250e6 ); if( smallStorageTarget ) STORAGE_DURABILITY_LAG_SOFT_MAX = 10e6;
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init( STORAGE_INCLUDE_FEED_STORAGE_QUEUE, true ); if ( randomize && BUGGIFY ) STORAGE_INCLUDE_FEED_STORAGE_QUEUE = false;
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init( STORAGE_SHARD_CONSISTENCY_CHECK_INTERVAL, 0.0); if ( isSimulated ) STORAGE_SHARD_CONSISTENCY_CHECK_INTERVAL = 5.0;
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init (STORAGE_FETCH_KEYS_DELAY, 0.0 ); if ( randomize && BUGGIFY ) STORAGE_FETCH_KEYS_DELAY = deterministicRandom()->random01() * 100;
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init (STORAGE_FETCH_KEYS_DELAY, 0.0 ); if ( randomize && BUGGIFY ) { STORAGE_FETCH_KEYS_DELAY = deterministicRandom()->random01() * 5.0; }
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//FIXME: Low priority reads are disabled by assigning very high knob values, reduce knobs for 7.0
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init( LOW_PRIORITY_STORAGE_QUEUE_BYTES, 775e8 ); if( smallStorageTarget ) LOW_PRIORITY_STORAGE_QUEUE_BYTES = 1750e3;
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