remote .actor name
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@ -17,8 +17,8 @@
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FOUNDATIONDB_DDRELOCATIONQUEUE_ACTOR_H
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#define FOUNDATIONDB_DDRELOCATIONQUEUE_ACTOR_H
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#ifndef FOUNDATIONDB_DDRELOCATIONQUEUE_H
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#define FOUNDATIONDB_DDRELOCATIONQUEUE_H
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#include "DataDistribution.actor.h"
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// send request/signal to DDRelocationQueue through interface
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@ -32,4 +32,4 @@ struct IDDRelocationQueue {
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;
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};
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#endif // FOUNDATIONDB_DDRELOCATIONQUEUE_ACTOR_H
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#endif // FOUNDATIONDB_DDRELOCATIONQUEUE_H
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@ -22,7 +22,7 @@
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/ShardsAffectedByTeamFailure.h"
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#include "fdbserver/DDShardTracker.h"
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#include "fdbserver/DDRelocationQueue.actor.h"
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#include "fdbserver/DDRelocationQueue.h"
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#include "fdbserver/DDTeamCollection.h"
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// The common info shared by all DD components. Normally the DD components should share the reference to the same
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