Move the check to a better location.
This way, we avoid some ID randomness, and also avoid the potential for resetting the randomID and sequence without clearing out the future vector.
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@ -151,7 +151,7 @@ ACTOR Future<Void> serverPeekParallelGetMore( ILogSystem::ServerPeekCursor* self
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self->futureResults.push_back( brokenPromiseToNever( self->interf->get().interf().peekMessages.getReply(TLogPeekRequest(self->messageVersion.version,self->tag,self->returnIfBlocked, self->onlySpilled, std::make_pair(self->randomID, self->sequence++)), taskID) ) );
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}
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if (self->sequence == std::numeric_limits<decltype(self->sequence)>::max()) {
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throw timed_out();
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throw operation_obsolete();
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}
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} else if (self->futureResults.size() == 1) {
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self->randomID = deterministicRandom()->randomUniqueID();
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@ -172,12 +172,6 @@ ACTOR Future<Void> serverPeekParallelGetMore( ILogSystem::ServerPeekCursor* self
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self->futureResults.pop_front();
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self->results = res;
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self->onlySpilled = res.onlySpilled;
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if(!res.onlySpilled && !self->parallelGetMore) {
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// After we burn though the rest of the futures, then we should use a new
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// randomID and sequence the next time we return to doing parallel peeks.
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self->randomID = deterministicRandom()->randomUniqueID();
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self->sequence = 0;
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}
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if(res.popped.present())
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self->poppedVersion = std::min( std::max(self->poppedVersion, res.popped.get()), self->end.version );
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self->rd = ArenaReader( self->results.arena, self->results.messages, Unversioned() );
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